
Lokithwe |

So, when I dropped the notion that I'd be running a D&D game after a long break, several of my players got to talking and decided it would be interesting to have an entire party of exalted characters with high ideals and generally lawful.
Now, this seems a powerful choice for the Age of Worms path considering all the evil and undead about. I like that. It will be a heroic game, which we haven't had in awhile, and stopping the Age of Worms is assuredly an exalted quest. I'll be making the villians abit more vile, and I've got a set of changes to make to accomodate the path for Eberron, but I'm stuck as to how I can get this eager band interested in the Whispering Cairn.
My players will not have characters motivated by money or items, ad one would expect for the exalted, so I need some other ideas. I've had a few thoughts, but they usually run into conflict with other events, and so I could really use some suggestions.