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Logan R,'s page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Kalridian wrote:
Nightheir wrote:


EDIT: Tag on that bit about alignment restriction (whatever the character's is), and we can take out another 30%. I'm not sure which order you apply these in, but we could be looking at a price as low as 15120. That should be a lot more budget conscious.

I'm not certain if there is an official ruling on this, but i'm pretty sure that the price reduction via alignment or race restrictions is only meant to be applied to sale value, not to crafting price. It Uses the same "ingredients" after all, it's just less valuable on the free market because there are less potenital buyers.

Sure, but you could just as easily say you DON'T need the same ingredients, because it only has to work for certain people. Either way, it's just fluff at that point. Regardless of intention, that's how it's worded. Plus, that's the buying price listed up there, not the crafting one. So either way, I'm pretty sure it works just fine.


Umbral Reaver wrote:

Let's see.

Quickened Dimension Door (CL 15) at will: 216,000 gp!

Quickened Dimension Door 1/day: 43,200 gp. More reasonable, perhaps?

But why stop there? Throw on 50 charges and its a mere 21600! I mean, you were only going to use it once per day tops anyways.

EDIT: Tag on that bit about alignment restriction (whatever the character's is), and we can take out another 30%. I'm not sure which order you apply these in, but we could be looking at a price as low as 15120. That should be a lot more budget conscious.


Just to add to what everyone else is saying, I'd recommend asking your GM to just let you (or the monk in question) get proficiency for free. Not like it's going to make them overpowered.


gnomersy wrote:
AnachronicRodent wrote:
Weables wrote:


I hate to be the bearer of bad news, but gunslingers are strong.

But ONLY if taking a set feats, and don't dare do anything other than that, and wait levels and levels for the occasional grit power which most are awesome thematically, but only a few are actually helpful. It just seems so horribly under-powered otherwise. The other classes can stand on their own, and with variety and while some feats are surely important, there are many combinations you can go.

So your complaint is that you can't pick random things and auto win as a gunslinger-ish? Honestly this is an inane argument. If you want to be good at something you pick certain feats and classes that's true of every character in the game of every class. You want to be an effective Save or Suck spell caster? Gotta get spell focus, and greater spell focus and pump your int. Want to be a good Two handed Fighter? Pick up Power attack. Want to two weapon fight effectively? Be a ranger or a fighter with the right archetypes and feat progression.

You can't just randomly pick things and expect to get an effective character. I can make a truly useless fighter by wasting all my feats on getting spring attack and using a light weapon + a shield but that doesn't make fighters weak it means I screwed up. Accept responsibility and beg your DM for a do over.

Right, except even with all the right feats, the gunslinger's got one trick - shoot it. The skill list is meh, most of the social skills aren't on it, and even the ones that are don't have any attribute synergy with the gunslinger's dex and wis. it basically suffers from the fighter's problems, except it's more focused. Comparing it to a save-or-suck caster is silly.


I... I'm a little shocked. You're that desperate to min max like crazy and you play a paladin? I mean, wizard exists. I don't really see the appeal of making a build that one shots everything 'level appropriate'. All you're going to do is move attack or full attack, or smite then attack. At LEAST make a more subtle game breaker, or something that requires thought.