Fire Elemental

Lobo Apache's page

Organized Play Member. 49 posts. No reviews. No lists. No wishlists.


Grand Lodge

1 person marked this as a favorite.

Truthfully, to have a boss last more than a single round one of the best ways of doing it is have them in an unreachable location while underlings wittle down the party then walk in an go "i'm scary" "rawr" and when they have spent of their larger damage dealing abilites it makes it last a bit longer, though you run the risk of TPKing the party with a late boss arrival.

Grand Lodge

1 person marked this as a favorite.

There was a paladin in one of my games that used his immunity to disease and his high charisma to sleep with EVERYTHING. What I'm trying to say is that being a paladin isn't "I have to be the best of all people all the time" it can simply be someone who's strength in faith and his strength in arm allows him to do what he does. Restricting a player because his paladin is bit of a twit is one thing, however having a paladin fall because of it has bigger ramifications.

Grand Lodge

1 person marked this as a favorite.

I know we're talking between sword and board and two hander, but the most effective paladin I've ever seen is a halfling paladin with a lance riding a raptor. Second to that is a Paladin running golfbags (three one handed weapons of different damage types and all of them as d8s) with a steel shield.