Hello,
I've been playing a mystic (now level 3) and it's clear that this class (as well as the technomancer) has been willfully gimped. The core element of the class has been nerfed compared the sorcerer (the class which handles spells the same way). Mystics have a lot less spells per day and the fact that we know 1 more spells per level doesn't come close to making up the loss. We end up out of spells after a single combat.
Add to this that there are about only 2% of the feats that affect magic, the core part of this class.
I haven't yet reached the higher levels so I can't comment on the 6 vs 9 spell levels of magic. But I fear it will be another power loss.
I get that magic can be less powerful in Starfinder than in Pathfinder. But then again, if you're going to make playable classes, it would be fun to have them as closely matched as possible. The other classes that closely match the pathfinder classes don't feel gimped at all when compared.
Why decide to do magic classes and willfully gimp them?
Loa
P.S. I know the spaceship roles are a new element compared to pathfinder, but spellcasters have no inherent advantages when it comes to this, so it doesn't matter in this comparison.