Nagaji

Lo Tai Po's page

106 posts. Organized Play character for saltyone.


Gender

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8

Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

About Lo Tai Po

Female nagaji mesmerist 3 (Pathfinder RPG Bestiary 4 199, Pathfinder RPG Occult Adventures 38)
N Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 27 (3d8+9)
Fort +4, Ref +6, Will +8; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron sword cane +1 (1d6-1)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks bold stare (psychic inception[OA]), hypnotic stare (-2), mesmerist tricks 4/day (compel alactrity, mesmeric mirror), painful stare (+1 or +1d6+1)
Mesmerist Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—color spray (DC 14), command (DC 16), faerie fire, mental block[OA] (DC 14)
. . 0 (at will)—daze (DC 15), detect magic, light, message, ray of frost, read magic
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Statistics
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Str 9, Dex 14, Con 14, Int 12, Wis 12, Cha 17
Base Atk +2; CMB +1; CMD 13
Feats Greater Spell Focus (enchantment), Spell Focus (enchantment)
Traits amiable blunder, two-world magic
Skills Acrobatics +0 (-4 to jump), Bluff +9, Diplomacy +7 (+9 vs. geniekind), Intimidate +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (history) +5 (+7 vs. Azlant), Knowledge (local) +7, Knowledge (religion) +5, Perception +8, Sense Motive +6, Spellcraft +5, Survival +1 (+3 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather, +3 to navigate Jungles of Mwangi Expanse), Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Nagaji, Tien
SQ consummate liar +1, resistant, serpent's sense, touch treatment 6/day (Minor)
Combat Gear cold iron crossbow bolts (50), scroll of calm emotions, scroll of comprehend languages, scroll of lesser (x5) restoration, scroll of remove fear, scroll of resist energy (x5), wand of ant haul (50 charges), wand of cure light wounds, wand of endure elements (50 charges), acid, alchemist's fire, holy water, liquid ice[APG], oil (4); Other Gear lamellar (leather) armor[UC], cold iron sword cane[APG], light crossbow, cloak of resistance +1, handy haversack, pathfinder pouch, basic maps (major landmarks only), climber's kit, feed (per day) (6), flint and steel, fortune cookies[UE], grappling hook, hammer, hooded lantern, knife, utility (0.5 lb), mess kit[UE], pathfinder chronicle[ISWG], pathfinder chronicles, volume 1, piton (8), scroll case, silk rope (100 ft.), trail rations (7), waterskin (2), camel, bit and bridle, blanket, feed (per day), feed (per day), riding saddle, saddlebags, 527 gp, 9 sp, 9 cp
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Tracked Resources
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Acid - 0/1
Alchemist's fire - 0/1
Amiable Blunder (1/day) - 0/1
Cold iron crossbow bolts - 2/50
Feed (per day) - 0/6
Holy water - 0/1
Liquid ice - 0/1
Mesmerist Tricks (130 feet, 4/day) (Su) - 0/4
Painful Stare (+1 or +1d6+1, 1/round) (Su) - 0/1
Touch Treatment (Minor, 6/day) (Su) - 0/6
Trail rations - 0/7
Wand of ant haul (50 charges) - 2/50
Wand of cure light wounds - 8/50
Wand of endure elements (50 charges) - 0/50
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Special Abilities
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Consummate Liar +1 Counts as Combat Expertise for some feats.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mesmerist Tricks (130 feet, 4/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1 or +1d6+1, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Psychic Inception (Su) Hypnotic stare can affect creatures that are mindless or immune to mind-affecting effects.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Touch Treatment (Minor, 6/day) (Su) Remove certain conditions from creature touched.