Father Llennear Tir'vesson
Male Elf Cleric 1
LG Medium humanoid (elf)
Hero Points 1
Init +3;
Senses low-light vision; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2,
Ref +3,
Will +5; +2 vs. enchantments
Immune magic sleep;
Resist elven immunities
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Offense
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Speed 20 ft.
Melee rapier +2 (1d6+2/18-20/×2)
Ranged composite longbow +3 (1d8/×3)
Special Attacks Channel Energy 1d6
Spell-Like Abilities
. . 6/day—
touch of good
Cleric Spells Prepared (CL 1st; concentration +4):
1st (2/day)—
protection from evil, bless, forbid action (DC 14)
0 (at will)—
detect magic, create water, read magic
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Statistics
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Str 14,
Dex 16,
Con 10,
Int 10,
Wis 16,
Cha 10
Base Atk +0;
CMB +2;
CMD 15
Feats Big Game Hunter, Point-Blank Shot
Traits child of the temple, monster hunter
Skills Heal +7, Perception +7;
Racial Modifiers +3 Perception
Languages Common, Elven
SQ aura, domains (feather, good), elven magic, eyes of the hawk, hero points, spontaneous casting
Other Gear Hide armor, Longbow, Comp. (Str +0), Rapier, Backpack (29 @ 34.5 lbs), Bedroll, Belt pouch (3 @ 0.1 lbs), Candle (10), Flint and steel, Holy symbol, wooden (Stag's Head), Rope, Soap, Spell component pouch, Torch (10), Trail rations (5), Waterskin, 5 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Big Game Hunter +1 to hit, +2 to damage Large or larger creatures.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Feather) Associated Domain: Animal
Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eyes of the Hawk (+1 Perception / +2 Init.) (Su) +1 Perception, +2 Initiative during a surprise round.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.