Init +3;
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Deffense
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AC 14, touch 14, flat-footed 11
HP 11 (2d6+2) [6, 3 ]
Fort +3, Ref +5, Will +1
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Offense
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Speed 30ft
[dice=MW Melee Cane] 1d20+4[/dice] [dice=damage]1d6+2[/dice] 20x2
[dice=MW Dagger] 1d20+4[/dice] [dice=damage]1d4+2[/dice] 19-20x2
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Statistics
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Str 14, Dex 16, Con 12, Int 13, Wis 12, Cha 18
Base Attack +1, Defense Bonus +1, Base Saves +2/+2/+0
Feats:
Combat Expertise - Human
Simple Weapons Proficiency - Class
Personal Firearms Proficiency. - First level
Dodge - First level
Agile Riposte - Class Bonus Feat 2nd
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Talents and Special Abilities
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Coordinate: The Charismatic hero has a knack for getting people to work together. When the hero can spend a full round directing his or her allies and makes a Charisma check (DC 10), the hero provides any of his or her allies within 30 feet a +1 bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the hero’s Charisma modifier.The hero can coordinate a number of allies equal to one-half his or her Charismatic level, rounded down (to a minimum of one ally).
Action Points: 6
Class Skills: 16
Skills:
Acrobatics: +3
Bluff: +9 (Rank 2, Cha +4, CS+3)
Craft (visual art) +5 (Rank 1, Int +1, CS +3)
Craft (writing) +5 (Rank 1, Int +1, CS +3)
Climb: +2
Diplomacy (Cha) +9 (Rank 2, Cha +4, CS +3)
Disguise (Cha) +8 (Rank 1, Cha +4, CS +3)
Gamble (Wis) +1 (Rank 0, Wis +1)
Intimidate +9 (Rank 2, Cha +4, CS +3)
Knowledge: business +5 (Rank 1, Int +1, CS +3)
K: current events +5 (Rank 1, Int +1, CS +3)
K: popular culture +5 (Rank 1, Int +1, CS +3)
K: streetwise +5 (Rank 1, Int +1, CS +3)
Linguistics: +6 (Rank 2, Int +1, CS +3)
Perception +1
Perform: (Dance) +8 (Rank 1, Cha +4, CS +3)
Sense Motive +1 (Rank 0, Wis +1, )
Survival +1 (Rank 0, Wis +1, )
Swim: +2
Languages:
Japanese, English, German, Italian
Gear:
--With or On Him--
Uniform
MC cane
Purse:
laptop
cell phone
MC dagger
make up
women's hygiene products
--In Locker--
Normal Clothes
Athletic Clothes
Day Pack
--At Home--
Daddy's house and all his toys
Picture:
Areas of Interest:
Power
Money
Opposite sex
Grades
Backstory:
Wow that is average. Mean Pretty gurl checking in, daddy spoils me with his money. The only way he knew how to raise me. He is onto the fifth step-mom, they just keep slipping down the stairs.
She runs two rings of girls at the high school. The other mean girls who are juniors and seniors are her minions as the sophomore and freshman wannabes are her play things. She easily manipulates the other girls and runs then as good as any college sorority.
Emotional advantage: apathy.
Physical advantage: a few years in gymnastics until her boobs filled out, self defense classes, cane training which she uses on underlings out of sight of the cameras.
Emotional disadvantage: always been served, truly no friends
Physical disadvantage: D cup breast size
Alliance: Family - Mr. Money Bags Co. Bank
Alliance: Burner B%%##es, local female gang gets her failures and she gets extra cash
Alliance: minions mean pretty gurls
Sorry to say that sums her up. Any interactions from the other players, that is prior to ZPOC.? Any switching of stats to increase one and decrease another?
Step Brother - Matthew
Other Students:
Electra -
Lizzy -
Maki -
Loup -
Quinn -
Matthew - Lost outsider
Life Goals:
Starting Wealth
2d4 + 1 student + 6 Dilettante
Vital:
HP: 11/11, AC: 14 _ T: 14 _ FF: 11 _ Perception +1, Sense Mo +1, Initiative: +3, Fort +3 _ Ref +5 _ Will +1 , CMB: +3, CMD: 16, Speed: 30