Crab

Little Sparky's page

10 posts. Alias of philipjcormier.


Full Name

Little Sparky

Race

construct companion

Classes/Levels

construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

Size

m

Strength 16
Dexterity 16
Constitution 14
Intelligence 3
Wisdom 12
Charisma 10

About Little Sparky

HP: 18 AC: 16 Initative: 4 Perception: 4
Fort: 5 Reflex: 6 Will: 4 Speed: 25'
Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0
Senses: Your construct companion has precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.

Claw (primary): +6; 1d8+3 B; unarmed
Stinger (secondary): +6; 1d6+3 P; unarmed

SKILLS: acrobatics (T; 6); athletics (T; 6).

RACIAL ABILITIES:

Explode:

Spoiler:
Action: 2 Traits: Fire, Inventor, Manipulate, Unstable
Source: Construct Companion, granted option
Range: 5 ft. emanation Saving Throw: DC 10 basic Reflex
Description: You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you’re wearing or holding the innovation) or around your innovation (if your innovation is a minion).
At 3rd level, and every level thereafter, increase your explosion’s damage by 1d6.
If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.

Construct Immunities:

Spoiler:
Bleed, Death Effects, Disease, Doomed, Drained, Fatigued, Healing, Necromancy, Nonlethal Attacks, Paralyzed, Poison, Sickened, Unconscious. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.

Initial Construct Modification:
Sensory Array:

Spoiler:
Additional sensory devices give your innovation low-light vision and darkvision, as well as imprecise tremorsense out to a range of 30 feet. Darkvision A creature with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. A monster with greater darkvision, however, can see through even these forms of magical darkness. Low-Light Vision The creature can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. Tremorsense (imprecise) 30 feet Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

NOTE: Little Sparky looks like a medium sized clockwork scorpion with small electrical burst running along it's surface every 3-6 seconds.