Little armed Nom, The Dinosaur's page

3 posts. Alias of CaptainCortez.


Classes/Levels

Picture of Nom as a baby

About Little armed Nom, The Dinosaur

Nom: Level 4
Type: Bodyguard
Low-light vision, Scent

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Note - When below 0hp, staggered but gain +2 attack, saves and skill checks when adjacent to Apollo.
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HP: 23
AC: 19, Touch: 13, Flat-Footed: 16

Speed: 30ft, Initiative: +3

Str: 16 (+1, +1 ability increase)
Dex: 17 (+1)
Con: 10 (-14 to die when adjacent to Apollo)
Int: 2
Wis: 15
Cha: 10

BAB: 3
CMB: 6
CMD: 19

Fort: 4
Ref: 7
Will: 3

Combat:

Bite +6, 1d8+4

4 skill ranks:

Intimidate: 2 (2 ranks)
Perception: 7, 9* (2 ranks, 2 wis, 3 class) +2 when adjacent to Apollo

2 feats:

Combat Reflexes
Toughness

Tricks:

1. Combat Training (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also “upgrade” an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.

2. Stay (DC 15): The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.

3. Track (DC 20): The animal tracks the scent presented to it. (This requires the animal to have the scent ability.)

Special - Bodyguard Companion Archetype

Some companions live lives of faithful devotion and steady vigilance, standing watch through long hours and always ready to leap into action to protect their master.

Animal Feats:

In addition to the standard animal companion feats, a bodyguard may select Bodyguard, Combat Patrol, Heroic Defiance, Heroic Recovery, and In Harm's Way.

Shared Vigilance (Ex)

A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells*.

Tenacious Guardian (Ex)

At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master's class level. This ability replaces evasion.

Uncanny Dodge (Ex)

At 9th level, a bodyguard gains uncanny dodge, as the rogue class feature of the same name. This ability replaces Multiattack.

Greater Tenacity (Ex)

At 15th level, a bodyguard with fewer than 0 hit points gains a +4 morale bonus on attack rolls, saving throws, and skill checks; immunity to fear effects; and temporary hit points equal to its master's class level (maximum 20). It dies only if its hit points reach a negative total equal to twice its Constitution score + its master's class level. This ability replaces improved evasion.