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About Lita TurandarokBackground:
If you listen to the rumors about her, then Lita appeared in Sandpoint one day, only a child but still accompanied by the smell of smoke and brimstone and the sound of malicious laughter, the clear sign of evil things to come in the strange girl's appearance. Any misfortune they could possibly find a line back to her, they would, and at one point, there were rumors that she had caused fires, more than a few injuries, at least one deadly illness, and, on a particularly bad year, crop failure.
You know how small towns are, when someone has the nerve to be a little strange. The truth is much more boring. Lita was born to a passing group of Varisian pilgrims who, much like the people of Sandpoint would later, took the girl's demonic appearance as an ill omen. But Sandpoint had the Turandarok Academy, and, when it was time for this pilgrim group to pack up and be on their way, the academy found Lita deposited on it's doorstep. They were hardly going to turn away such a young child, and so, she was raised among the orphans and bastards, given a space where she could grow and feel less strange, less alone, even if only a little. As she grew, as much as the academy felt like home, the people of Sandpoint made sure that the town outside it was never too welcoming. It was never outwardly malicious, but the muttering was only ever so far behind her, and she could see the way they would close themselves off to her as she approached. Eventually, she found comfort in the old church, at first just ducking in to find somewhere quiet, somewhere less overwhelming, for a moment to herself, but she quicly found herself drawn to the shrines themselves, to the art and imagery of Sandpoint's Gods. To Sarenrae, specifically. Lita had always known fire to be something evil. Anyone educated in the matter of demons would identify her demonic traits as brimorak heritage, and her nightmares were full of choking in ash and smoke, or setting fires herself. It was mindless destruction at its peak. But, here in the church, was a fiery angel, a being of kindness and redemption. Fire as purification, of growth and rebirth, wildfires giving way to fertile soil. She stopped the first priest willing to talk to her, and listened, rapt. Afterwards, she returned to the church, day after day, to learn more about this Goddess, and to offer whatever aid she could to the others there. She cleaned, she cooked, she tended animals, she did manual labor as needed, and spent most of her teenage years like this. Then, there was the rash of murders. Lita didn't particularly worry about her own safety with the Chopper on the loose - 'and would it really be so bad if he did get her,' she would think, on her worst days - but, like always, there were whispers. She was relieved when the Chopper was caught, of course, but in some part of her, that relief had more to do with the source of those whispers finally knowing it wasn't her.
Lita did not bother to wait to hear the rumors. She knew they were coming, and knew that this time, she wouldn't be able to handle them, and so, she left. She packed what meager belongings she's gathered over the years and escaped in the panic, determined to find a new church, and throw herself wholeheartedly into Sarenrae's service. That was five years ago. When news of Sandpoint's new cathedral reached her, now a fledgling paladin in Sarenrae's service, she told her mentor about it, and about her troubled life spent in the town, about the comfort found in that church. Her mentor convinced her that returning to see it revealed would be good for her. See the town that had hurt her healed, and give them the chance to be better. If she still felt it was necessary, she could put the town behind her and never think about it again, but that she should go, if only for herself. Who knows, maybe she'd even wind up staying, find a new place for herself in that new cathedral. Description:
Lita is on the taller side, standing around 5'9", athletic in build, and without any real hope of hiding her demonic heritage. Someone well-enough versed in demons could even identify her parentage, a brimorak's goatlike features showing in the shape of her ears, in the odd rectangular pupils in burning orange eyes, in the small black horns curling up from her forehead, and in her legs, cloven-hoofed and black-furred. Her skin is olive-toned, but ashen, and fades into a sickly blue-black towards her hairline, her hands, and along swirling lines that burn orange at their center across her body.
Once, she'd have been in the habit of hunchng, holding herself as small and unobtrusive as possible, as if she might fade away into the background by sheer force of will. Now, though, she holds herself tall, back straight, chin high, shoulders square, by all appearances the very picture of confidence. Her clothing is simple, but clean and well put together, polished and maintained scale armor over simple blue and black tunic and trousers, a silver symbol of Sarenrae hanging around her neck from underneath a golden scarf. Lita
DEFENSE
OFFENSE
STATISTICS
Traits:
Sandpoint Faithful: As a faithful adherent of Abadar, Desna, Erastil, Gozreh, Sarenrae, or Shelyn, you’ve come to the Swallowtail Festival to celebrate the consecration of Sandpoint Cathedral. You gain a silver holy symbol of your chosen deity, and so long as you worship that deity and openly wear his or her symbol, you regain +1 additional hit point every time you receive magical healing.
Envoy of Healing: You strive to spread the Dawnflower’s message of kindness and compassion throughout the land, no matter how dangerous the road may be. Whenever you use channel energy, fervor, or lay on hands to heal a living creature, you can reroll any healing die roll that results in a natural 1 (you must use the new result). Racial Traits:
Fiendish Resistances: Resist 5 cold/electricity/fire.
Fiendish Sprinter: +10ft during charge/run/withdraw action SLA Corruption Resistance 1/day Equipment:
39 gp, 5sp
Guisarme, scale mail, scimitar, shortbow, arrows x20, backpack, bedroll, mess kit, grooming kit, waterksin, flint and steel, gear maitenance kit, journal, ink, inkpen, trail rations x5, silver holy symbol of Sarenrae Class Abilities:
Favored Class Bonus: +1 to the amount healed by LOH, only on self.
Aura of Good: The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Weal's Champion: Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round). In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious. At 4th level, and every three levels thereafter, the holy tactician may use weal’s champion one additional time per day (to a maximum of seven times per day at 19th level). |