ValBaine

Lissa Greenthumb's page

5 posts. Organized Play character for Spencer Ramirez.


Full Name

Lissa Greenthumb

Race

Human Child Looking Halfling

Classes/Levels

Druid 3

Gender

Female

Size

2'11" - 27lb

Alignment

Neutral Good

Deity

Erastil

Languages

Common, Druidic, Halfling, Sylvan

Occupation

Adventurer!

About Lissa Greenthumb

Lissa's Appearance
Lissa looks like a young human child wearing an little explorer's outfit. She is in fact a halfling with brown hair and light tan skin. Lissa looks like she is wearing leather armor under her clothing. And she carries a quartertaff and a odd looking staff across her back in a shape of an X. She also travels with a young Roc, which she has named Whiteclaw. She hopes to ride around on her and not be a burden.

Lissa's Stats:

Lissa Greenthumb
Female halfling druid 3
NG Small humanoid (halfling)
Init +4; Senses Perception +4
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 22 (3d8+4)
Fort +5, Ref +4, Will +6; +2 vs. fear
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Offense
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Speed 30 ft.
Melee quarterstaff +4 (1d4+1) or
. . switchscythe +4 (1d6+1/×4) or
. . unarmed strike +4 (1d2+1 nonlethal)
Ranged sling +5 (1d3+1)
Druid Spells Prepared (CL 3rd; concentration +5)
. . 2nd—barkskin (2)
. . 1st—deadeye's arrow, produce flame (2)
. . 0 (at will)—detect magic, light, read magic, stabilize
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Statistics
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Str 12, Dex 15, Con 12, Int 12, Wis 15, Cha 13
Base Atk +2; CMB +2; CMD 14
Feats Childlike[APG], Pass For Human[APG]
Traits patient optimist, reactionary
Skills Diplomacy +1 (+3 to influence hostile or unfriendly creatures), Disguise +4 (+6 to pose as a human child (and ignore the penalties for different race and age while doing so), +14 to disguise yourself as human (and ignore the penalty for different race while doing so)), Handle Animal +7, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +7, Perception +4, Ride +7, Spellcraft +6, Survival +10; Racial Modifiers +2 Perception
Languages Common, Druidic, Halfling, Sylvan
SQ nature bond (roc named whiteclaw), nature sense, trackless step, wild empathy +4, woodland stride
Combat Gear potion of cure light wounds (2), wand of ant haul (50 charges), wand of cure light wounds; Other Gear mwk ironwood lamellar (leather) armor, quarterstaff, sling, sling bullets (20), switchscythe, handy haversack, bedroll, cold weather outfit, flint and steel, grappling hook, holly and mistletoe, silk rope (50 ft.), spell component pouch, waterskin, 1,668 gp, 5 sp, 2 cp
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Tracked Resources
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Potion of cure light wounds - 0/2
Sling bullets - 0/20
Wand of ant haul (50 charges) - 14/50
Wand of cure light wounds - 7/50
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Childlike +2 Disguise to pose as a human child, take 10 on Bluff checks to appear innocent.
Cold weather outfit +5 Fort save vs. cold weather.
Fearless +2 racial bonus vs Fear saves.
Hunting Lodge Can use Survival for Day Job rolls.
Pass for Human +10 to Disguise yourself as a human. Can take 10 on this check in human areas.
Patient Optimist You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Whiteclaw
Male roc (Pathfinder RPG Bestiary)
N Medium animal
Init +5; Senses low-light vision; Perception +5
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Defense
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AC 23, touch 16, flat-footed 17 (+5 Dex, +1 dodge, +7 natural)
hp 14 ()
Fort +2, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee unarmed strike +3 (1d3+1 nonlethal) or
. . bite +3 (1d6+1), 2 talons +3 (1d4+1)
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Statistics
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Str 13, Dex 20, Con 9, Int 2, Wis 13, Cha 11
Base Atk +2; CMB +3; CMD 19
Feats Dodge, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Seek
Skills Acrobatics +9 (+5 to jump), Fly +9, Perception +5
SQ attack any target, combat riding, seek
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Tracked Resources
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. . -none-
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.