Lirianne

Liriann's page

59 posts. Alias of Pete who?.


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Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Thank you for running.
For Omar please 2312-10.
And Merry a Christmas!

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Shouldn't be all of them in Koemi's area?

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne moves to O21 and shoots at the one in O19 or P19, whoever is still standing.

Attack vs touch: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

"Something moves in the farthest vault to the west," she whispers, getting her pistol ready.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

2 steps forward and Lurianne shoots (the one on the left)

Attack vs touch: 1d20 + 6 ⇒ (14) + 6 = 20 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne will prepar defenses, cover would be nice, with her behind cover so she can shoot without difficulties.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne tries to make out the best way to fortify this further. Knowledge engineering: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne looks around carefully at the strange place. Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne will withdraw, bullets really don't work well against swarms.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Know engineering: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne closely observes the man. [b]"Can someone detect magic?"[/dice] she asks.

Sense motive: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Ooc: shooting at flat-footed AC vs. Northern thug

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne moves and shoots.

1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d8 ⇒ 7

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Liiranne moves forward and around the corner(guess it is surprise round?)

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne sighs, and follows in.

Fort: 1d20 + 4 ⇒ (2) + 4 = 6

use my re-roll if that's fine (have a portfolio)

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne will have a good look around. Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Liriann continues to listen.
Sense motive: 1d20 + 2 ⇒ (6) + 2 = 8
Percpetion: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne checking in, just the pre-gen.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

"When was he found, and who found him?" Lirianne asks.

Grand Lodge

Playing Omar just now, can I sign up with the pre-gen gunslinger?

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

2312-10
Thanks for running and I would be up for part 2 for sure, and playing with my regular gunslinger.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

"And, you should be rather quick" Liriane adds, as she figgles with her pistol

Assist Intimidate: 1d20 ⇒ 3

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

With Gyuri down Lirianne's go? I will just roll

Shooting at Lazar
Attack vs. touch: 1d20 + 5 ⇒ (2) + 5 = 7
damge: 1d8 ⇒ 3

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Bam bam at Hjort
1d20 + 1 ⇒ (18) + 1 = 19. Vs touch

Liar inane has learnt how to hit.
Damage:
1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne shoots Hjort
1d20 + 5 ⇒ (11) + 5 = 16. Vs touch
1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne picks up her gun and reloads.

ouch

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Off hand weapon with full STR damage? Shouldn't it be just +2? Just wondering

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne attacks.

Atack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne swings again.
1d20 ⇒ 4 1d8 + 1 ⇒ (5) + 1 = 6

potential flanking with Fruno not included

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Drop the pistol, draw sword, attack. "I need a hand in here", she shouts, someone was hiding!"

1d20 + 2 ⇒ (10) + 2 = 12 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Can she jump out of the window without provoking?

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Does Lirianne have an opponent in her room? Can't see anyone there.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Ooc: if she is flat footed it hits
1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

@Bizzle - roll to confirm your crit. Yeah ;)

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne moves to a free window and shoots at the closest target.

Attack vs. touch: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d8 ⇒ 1

If necessary to the next room north. I cannot mainpulate anything on the map and not scroll, only have an old version of IE at work, so just move Lirianne as you see fit please.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne follows

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne follows (sorry, cannmot update map)

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

"Yes, up quick," and Lirianne follows, still upset about just hitting air.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Yes.

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

One still up? Then Lirianne tries to hit it

attack vs touch: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

if not in combat she gets another +4, sighholes in the air

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

And another shot vs touch

1d20 + 1 ⇒ (10) + 1 = 11 1d8 ⇒ 8

ooc: maybe 11 hits - she just hits air....

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne shifts south east and shoots the goblin

Attack vs touch: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d8 ⇒ 4

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

"Yes, can we be of any help?"

Assist Diplomacy: 1d20 ⇒ 13

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

So who püaid you, you have names, description, anything you can give us?"

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

With so crowded space, Lirianne holds her weapon in the other hand, and swings a longsword (subdual)

Attack: 1d20 - 2 ⇒ (1) - 2 = -1 Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne draws her psitol and attacks the one south west.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d8 ⇒ 5

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne will have a good scan of the area.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

"Whow, very good the pie," Liriann chimes in, "will definetively recommend them."

Aid another Diplomacy: 1d20 ⇒ 11

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