Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Thank you for running.
For Omar please 2312-10.
And Merry a Christmas!
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Shouldn't be all of them in Koemi's area?
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne moves to O21 and shoots at the one in O19 or P19, whoever is still standing.
Attack vs touch: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
"Something moves in the farthest vault to the west," she whispers, getting her pistol ready.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
2 steps forward and Lurianne shoots (the one on the left)
Attack vs touch: 1d20 + 6 ⇒ (14) + 6 = 20 1d8 + 1 ⇒ (1) + 1 = 2
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne will prepar defenses, cover would be nice, with her behind cover so she can shoot without difficulties.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne tries to make out the best way to fortify this further. Knowledge engineering: 1d20 + 4 ⇒ (10) + 4 = 14
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne looks around carefully at the strange place. Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne will withdraw, bullets really don't work well against swarms.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Know engineering: 1d20 + 4 ⇒ (19) + 4 = 23
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne closely observes the man. [b]"Can someone detect magic?"[/dice] she asks.
Sense motive: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Ooc: shooting at flat-footed AC vs. Northern thug
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne moves and shoots.
1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d8 ⇒ 7
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Liiranne moves forward and around the corner(guess it is surprise round?)
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne sighs, and follows in.
Fort: 1d20 + 4 ⇒ (2) + 4 = 6
use my re-roll if that's fine (have a portfolio)
Fort: 1d20 + 4 ⇒ (10) + 4 = 14
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne will have a good look around. Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Liriann continues to listen.
Sense motive: 1d20 + 2 ⇒ (6) + 2 = 8
Percpetion: 1d20 + 7 ⇒ (7) + 7 = 14
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne checking in, just the pre-gen.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
"When was he found, and who found him?" Lirianne asks.
Playing Omar just now, can I sign up with the pre-gen gunslinger?
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
2312-10
Thanks for running and I would be up for part 2 for sure, and playing with my regular gunslinger.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
"And, you should be rather quick" Liriane adds, as she figgles with her pistol
Assist Intimidate: 1d20 ⇒ 3
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
With Gyuri down Lirianne's go? I will just roll
Shooting at Lazar
Attack vs. touch: 1d20 + 5 ⇒ (2) + 5 = 7
damge: 1d8 ⇒ 3
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Bam bam at Hjort
1d20 + 1 ⇒ (18) + 1 = 19. Vs touch
Liar inane has learnt how to hit.
Damage:
1d8 + 1 ⇒ (2) + 1 = 3
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne shoots Hjort
1d20 + 5 ⇒ (11) + 5 = 16. Vs touch
1d8 + 1 ⇒ (3) + 1 = 4
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne picks up her gun and reloads.
ouch
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Off hand weapon with full STR damage? Shouldn't it be just +2? Just wondering
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne attacks.
Atack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne swings again.
1d20 ⇒ 4 1d8 + 1 ⇒ (5) + 1 = 6
potential flanking with Fruno not included
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Drop the pistol, draw sword, attack. "I need a hand in here", she shouts, someone was hiding!"
1d20 + 2 ⇒ (10) + 2 = 12 1d8 + 1 ⇒ (7) + 1 = 8
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Can she jump out of the window without provoking?
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Does Lirianne have an opponent in her room? Can't see anyone there.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Ooc: if she is flat footed it hits
1d20 + 4 ⇒ (14) + 4 = 18
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
@Bizzle - roll to confirm your crit. Yeah ;)
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne moves to a free window and shoots at the closest target.
Attack vs. touch: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d8 ⇒ 1
If necessary to the next room north. I cannot mainpulate anything on the map and not scroll, only have an old version of IE at work, so just move Lirianne as you see fit please.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne follows (sorry, cannmot update map)
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
"Yes, up quick," and Lirianne follows, still upset about just hitting air.
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
One still up? Then Lirianne tries to hit it
attack vs touch: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
if not in combat she gets another +4, sighholes in the air
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
And another shot vs touch
1d20 + 1 ⇒ (10) + 1 = 11 1d8 ⇒ 8
ooc: maybe 11 hits - she just hits air....
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne shifts south east and shoots the goblin
Attack vs touch: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d8 ⇒ 4
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
"Yes, can we be of any help?"
Assist Diplomacy: 1d20 ⇒ 13
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
So who püaid you, you have names, description, anything you can give us?"
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
With so crowded space, Lirianne holds her weapon in the other hand, and swings a longsword (subdual)
Attack: 1d20 - 2 ⇒ (1) - 2 = -1 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne draws her psitol and attacks the one south west.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d8 ⇒ 5
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
Lirianne will have a good scan of the area.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision
"Whow, very good the pie," Liriann chimes in, "will definetively recommend them."
Aid another Diplomacy: 1d20 ⇒ 11
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