Lini

Lini - Noasarc's page

148 posts. Alias of Noasarc.


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Deck Handler

Offturn: Lini is healed for 3: (Besmara's Tricorne, Stone Axe +1, Moose). Deck shuffled.

Hour: Blessing of Zogmugot

Start of turn.

No cards in hand, nothing to lose...

Move to Fringes of the Eye.

Free Explore card #1: Enemy Ship

1d24 ⇒ 18 Blood Moon
Survival 9+2: 1d10 + 6 ⇒ (8) + 6 = 14
Success! Enemy ship defeated.

Roll for plunder:
1d6 ⇒ 4 Item!

Attempt to close location, summon random barrier: Crawling Cyclops Hands

Divine 10+3: 1d10 + 5 ⇒ (9) + 5 = 14
Success, barrier defeated!

Location closed.

End of turn.

After a quick recovery from Siwar, Lini sails over to the Fringes of the Eye where her allies reported seeing an enemy ship. She defeats the Blood Moon and closes off the Fringes.

Lini wrote:

Hand: Cure, Eruption, Aspect of the Hawk, Droogami, Moose, Reed Moccasin, Blessing of the Green Faith,

Displayed:
Deck: 8 Discard: 11 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stone Axe +1, Besmara's Tricorne, Blessing of Nivi Rhombodazzle, Archaeopteryx
Recharged:
Discard Pile: Angelstep, Druid of the Green Faith, Blessing of the Everbloom, Cloud Puff, Blessing of the gods, Fire Gecko, Vampire Squid, Alkenstar Pistol, Blessing of Chaldira Zuzaristan, Fireblade, Coat of Mist,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind
Notes for Siwar: Ship: Sanbalot

Flenta, Siwar - Pinnacle Atoll CLOSED 1-3 remain // Location is 3 random allies
Scar Bay CLOSED
Crimsi - Lonely Island 4-8 remain
Lini - Fringes of the Eye CLOSED
Raker Shoals CLOSED
Telessel - Shark Island CLOSED


Deck Handler

Alllll the ships!

Which ship today?
1d24 ⇒ 22

Apparatus of the Octopus

BYA: Choose to fail, discard Moose.

Check to defeat:
Ask Siwar for a song, recharge Droogami, discard Chaldira.
Survival 12+5: 1d10 + 6 + 1d4 + 1d4 + 1d10 ⇒ (10) + 6 + (2) + (3) + (10) = 31
Well, that should be more than enough...
Defeated!

Roll for plunder: 1d6 ⇒ 4 Item!

Attempt to close location, 4 structural damage.
Discard Stone Axe +1, Fireblade, Coat of Mist, Besmara's Tricorne.

Location closed!
Jokes on them, I don't have any more cards to discard...


Deck Handler

Quick retcon for Telessel, for some reason I was thinking the pistol difficulty to acquire was increased by the scenario level instead of it just counting as a weapon 6.

Blessing from Telessel.
Dex 6: 1d6 + 1d6 ⇒ (4) + (4) = 8
Success, Alkenstar Pistol acquired.


Deck Handler

Offturn, heal +1 card: Fireblade.

Recharge Blessing of Green Faith.

Start of turn, hour is Botg.

Move to Raker Shoals, encounter card #1: Botg.

Discard Fire Gecko, explore card #2: Ambush
Reveal Tricorne, discard botg.
Perception 9+6: 1d10 + 5 + 1d8 + 1d10 ⇒ (1) + 5 + (3) + (2) = 11
Geez, let's try that again...using a Hero point.
Perception 9+6: 1d10 + 5 + 1d8 + 1d10 ⇒ (3) + 5 + (6) + (10) = 24
Much better, Ambush defeated.

Free Ambush explore, card #3: Goblin Buckler Gun
Gonna go ahead and let that one go...banished.

Discard Vampire Squid, explore card #4: Alkenstar Pistol
Can't succeed on this one either, banished.

Lini sails off to Raker Shoals. She feels a little blessed as she runs into an Ambush, summoning her Heroism she manages to get through and keep exploring. Unfortunately the only things she sees are some weird weapons that are a bit too advanced for her.

Lini wrote:

Hand: Stone Axe +1, Fireblade, Coat of Mist, Besmara's Tricorne, Moose, Droogami, Blessing of Chaldira Zuzaristan,

Displayed:
Deck: 10 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith, Eruption, Reed Moccasin, Blessing of Nivi Rhombodazzle, Archaeopteryx, Aspect of the Hawk, Cure
Recharged:
Discard Pile: Angelstep, Druid of the Green Faith, Blessing of the Everbloom, Cloud Puff, Blessing of the gods, Fire Gecko, Vampire Squid,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind

Notes for Siwar: Ship: Sanbalot

Flenta - Pinnacle Atoll 1-6 remain // 6=Sandbar
Scar Bay CLOSED
Lonely Island 1-8 remain
Siwar - Fringes of the Eye 1-9 remain // 1= Enemy Ship 8=Ambush 9=Teleportation Trap
Crimsi. Lini - Raker Shoals 5-8 remain
Telessel - Shark Island 1, 2 remain // 1=Enemy Ship, 2=Shark-Eating Crab


Deck Handler

Hour: Sivanah

Start of turn.

Move to Lonely Island, free explore card #2: Cannonade
Free d4 from location, recharge Droogami, display Tricorne.
Survival 10+6: 1d10 + 6 + 1d8 + 1d4 + 1d4 ⇒ (7) + 6 + (1) + (1) + (3) = 18
Success, discard Stone Axe +1 and Aspect of the Hawk to damage.

Use my command ship ability discarding a blessing from the blessing deck to recharge a card:
1d11 ⇒ 8 => Reed Moccasin recharged.

End turn, reset hand.

Still weary from her last battle, Lini heads off to rest on Lonely Island...unfortunately she runs into a Cannonade! She manages to handle the situation but decides to take some time to recover.

Offturn(Siwar's turn): Cast cure on self.
1d4 + 1 ⇒ (4) + 1 = 5

Lini is healed for 5: (Aspect of the Hawk, Moose, Blessing of Nivi Rhombodazzle, Archaeopteryx, Stone Axe +1). Deck shuffled.

Lini attempts to recover all cards in She/Her Recovery pile.
Cure: Divine #: 1d10 + 5 + 1d4 ⇒ (3) + 5 + (3) = 11 -> Cure recharged.

Lini wrote:

Hand: Coat of Mist, Besmara's Tricorne, Fire Gecko, Vampire Squid, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan,

Displayed:
Deck: 11 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eruption, Moose, Archaeopteryx, Aspect of the Hawk, Stone Axe +1, Reed Moccasin, Blessing of Nivi Rhombodazzle, Droogami
Recharged: Cure,
Discard Pile: Angelstep, Druid of the Green Faith, Blessing of the Everbloom, Fireblade, Cloud Puff,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind
Notes for Siwar: Ship: Sanbalot
DIscard 1 card from the blessing deck

Flenta - Pinnacle Atoll 4,2,5-10 remain // 2=Sandbar, 4=Illusory Wall
Lini - Scar Bay CLOSED
Lonely Island 3-10 remain
Crimsi, Siwar - Fringes of the Eye 2-10 remain // 2-Teleportation Trap
Raker Shoals 1-10 remain // 1-Fuse Grenade
Telessel - Shark Island 5-10 remain // Shuffled


Deck Handler

Offturn: Enemy ship!

Ship #: 1d24 ⇒ 11
Nope, that's Telessel's ship.
Ship #: 1d24 ⇒ 22
Apparatus of the Octopus!

BYA check: Can't succeed without help, not worth the effort.
Discard Reed Moccasin.

Defeat check:
Discard Everbloom, Reveal tricorne for +1, ask Siwar for a song.
Survival 18: 1d10 + 6 + 2d10 + 1d4 + 1 ⇒ (7) + 6 + (5, 5) + (2) + 1 = 26
Success, ship defeated!

Plunder: 1d6 ⇒ 2 Spell

Attempt to close:
With the free +2 from Siwar, can't fail.
Success, closed.

2 combat damage from closing the location, discard Fireblade and Cloud Puff.


Deck Handler

Retcon on the hag, discard Angelstep, Druid of GF and Nivi for the 3 fire damage.

Fail on the Tankard roll and no Angelstep cure, otherwise the turn is unaffected.

Lini wrote:

Hand: Stone Axe +1, Aspect of the Hawk, Fireblade, Cloud Puff, Besmara's Tricorne, Droogami, Reed Moccasin, Blessing of the Everbloom,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Coat of Mist, Blessing of the Green Faith, Fire Gecko, Blessing of Chaldira Zuzaristan, Cure
Recharged: Eruption,
Discard Pile: Archaeopteryx, Moose, Angelstep, Blessing of Nivi Rhombodazzle, Druid of the Green Faith,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Hour: Sivanah

Start of turn, staying at Scar Bay.

Free explore card #1: Blood Hag
BYA check: Divine 8: 1d10 + 4 ⇒ (5) + 4 = 9
Passed!

Combat, reveal Stone Axe +1.
Combat 15: 1d10 + 6 + 1d6 + 1 ⇒ (10) + 6 + (5) + 1 = 22
Success, Blood Hag defeated.

Discard Archaeopteryx, explore card #2: Tankard
Discard Nivi for 2d6.
Craft 6: 1d4 + 2d6 ⇒ (3) + (2, 5) = 10
Success, Tankard acquired.

Discard Moose, explore card #3: Sea Troll
Discard Eruption.
Combat 20: 1d10 + 6 + 4d6 + 1d8 ⇒ (9) + 6 + (6, 6, 2, 5) + (6) = 40
Sea troll vaporized.

Use Angelstep on myself: 1d4 ⇒ 1
Lini is healed for 1: (Blessing of Nivi Rhombodazzle). Deck shuffled.
End turn.

Lini attempts to recover all cards in her Recovery pile.
Eruption: Divine #: 1d10 + 5 ⇒ (10) + 5 = 15 -> Eruption recharged.
Angelstep: Divine #: 1d10 + 6 ⇒ (3) + 6 = 9 -> Angelstep recharged.

Reset hand.

After being away for what feels like forever, Lini is finally back on her ship and ready to explore! She's itching for a fight so she heads over to Scar Bay. She axes a hag, roasts a troll and finds a nice tankard she decides to keep.

Lini wrote:

Hand: Stone Axe +1, Cure, Coat of Mist, Tankard, Druid of the Green Faith, Droogami, Blessing of the Everbloom,

Displayed:
Deck: 14 Discard: 2 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Besmara's Tricorne, Cloud Puff, Blessing of the Green Faith, Fireblade, Blessing of Nivi Rhombodazzle, Aspect of the Hawk, Blessing of Chaldira Zuzaristan, Reed Moccasin, Fire Gecko
Recharged: Eruption, Angelstep,
Discard Pile: Archaeopteryx, Moose,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Starting at Scar Bay.

Lini wrote:

Hand: Stone Axe +1, Eruption, Angelstep, Moose, Archaeopteryx, Druid of the Green Faith, Blessing of Nivi Rhombodazzle,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aspect of the Hawk, Fireblade, Blessing of the Everbloom, Reed Moccasin, Cure, Blessing of the Green Faith, Fire Gecko, Blessing of Chaldira Zuzaristan, Coat of Mist, Droogami, Cloud Puff, Besmara's Tricorne
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Spending hero point on +1 CHR.

Passing on card upgrades this time so I can finally take my turn! >.> <.<


Deck Handler

Offturn: Encounter Chelish Marine
Reveal and discard Stone Axe +1 using Survival, Create Mindscape for 1d4.
Combat 21: 1d10 + 6 + 1d6 + 1 + 2d6 + 1d4 ⇒ (3) + 6 + (5) + 1 + (6, 2) + (1) = 24
Success, Chelish Marine defeated.

Encounter Treasure Hunt:
Recharge Moose for 1d4, discard Chaldira.
Knowledge 13: 1d8 + 5 + 2d8 + 1d4 ⇒ (1) + 5 + (8, 6) + (4) = 24
Success, random item acquired: Wizard's Hook

Start of turn.
End of turn.

Lini is startled when a Chelish Marine pop up challenging her out of nowhere! She quickly defeats him and then decides to take a chance on a treasure chest that also randomly appears. Content with her treasure she continues to hang out in the jungle, ready to guard it at a moments notice.

Lini wrote:

Hand: Recast, Cure, Besmara's Tricorne, Ritual Censer, Arcane Staff, Blessing of Besmara, Blessing of Nivi Rhombodazzle,

Displayed:
Deck: 18 Discard: 6 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing, Cure available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Reed Moccasin, Coat of Mist, Blessing of the Everbloom, Droogami, Fireblade, Holy Feast, Archaeopteryx, Aspect of the Hawk
Recharged: Eruption, Angelstep, Blessing of the Green Faith, Cloud Puff, Moose,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko, Blessing of Gorum, Stone Axe +1, Blessing of Chaldira Zuzaristan,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Notes for Flenta: Can encounter Treasure Hunt

Notes for Siwar: Given Fiery Glare, Recharge 1 card (or reload an ally)
Can encounter Treasure Hunt, discard Bo Seventh Veil and Osiris

Flenta - Ghol-Gan Ruins CLOSED
Sacred Spring CLOSED
Tempest Cay 1 - 6 + ? remain // Brinebones, Cryptic Runes, Random barrier
Lucrehold CLOSED
Lini - Jungle 1 - 2 + ? remain // 1=Large Chest; 2=Pirate Bomber; 3=Random barrier
Crimsi, Telessel, Siwar - Mancatcher Cove CLOSED
Fort Hazard CLOSED


Deck Handler

Retcon!

No fire damage to take.

Use Cloud Puff to avoid Chelish Marine.

Hour: Botg (off by 2)

Start of turn, stay at Jungle.

Explore card #3: Cryptic Runes
Discard blessing of Gorum, ask Siwar for a song.
Int 10: 1d8 + 5 + 1d8 + 1d4 ⇒ (5) + 5 + (2) + (3) = 15
Success, defeated.

Examine top 2 cards, Large Chest + Pirate Bomber.

Leaving location open to avoid additional barriers shuffling in, can guard as needed for Brinebones.

After experiencing a crazy fever dream Lini wakes up in the Jungle completely unharmed! She goes for a walk to shake the delirium when she runs into some Cryptic Runes. With a prayer and a song she easily overcomes them and then has a vision of a Large Chest with a Pirate Bomber not far behind.

Recovery: Cloud Puff
Can't fail.

End of turn.

Lini wrote:

Hand: Stone Axe +1, Recast, Cure, Besmara's Tricorne, Ritual Censer, Moose, Blessing of Chaldira Zuzaristan,

Displayed:
Deck: 19 Discard: 4 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing, Cure available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archaeopteryx, Aspect of the Hawk, Reed Moccasin, Coat of Mist, Blessing of the Everbloom, Fireblade, Blessing of Nivi Rhombodazzle, Droogami, Blessing of Besmara, Arcane Staff
Recharged: Eruption, Angelstep, Blessing of the Green Faith, Cloud Puff,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko, Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
2 blessings discarded from the hourglass

Notes for Siwar: Discard Blessing of the Seventh Veil; Encounter Chelish Marine; Recharge 1 card

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 3-7 remain // 3=Brinebones; 8=Cryptic Runes
Lucrehold CLOSED
Telessel, Lini, Siwar - Jungle 4-5 remain // 4=Large Chest; 5=Pirate Bomber
Crimsi - Mancatcher Cove 3-5 remain // 3: Falchion +3
Flenta - Fort Hazard CLOSED


Deck Handler

Offturn:
Recharge BoGF.

1d8 fire damage: 1d8 ⇒ 7
Ooof, full hand wipe.

Summon Chelish Marine:
Can't defeat, no cards to lose for damage.

Start of turn.

End turn.

While assisting Siwar with a nasty Gargiya, Lini is accidentally caught on fire and then beaten up by a mean marine! She takes a moment to rest, hoping to find a feast to heal her and Siwar's wounds.

Reset hand.

Lini wrote:

Hand: Aspect of the Hawk, Fireblade, Coat of Mist, Arcane Staff, Reed Moccasin, Blessing of Besmara, Blessing of the Everbloom,

Displayed:
Deck: 13 Discard: 10 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Droogami, Archaeopteryx, Cure, Moose
Recharged: Eruption, Angelstep, Blessing of the Green Faith,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko, Stone Axe +1, Recast, Besmara's Tricorne, Cloud Puff, Ritual Censer, Blessing of Gorum, Blessing of Chaldira Zuzaristan,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
2 blessings discarded from the hourglass

Notes for Siwar: Discard Blessing of the Seventh Veil; Encounter Chelish Marine

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 3-7 remain // 3=Brinebones; 8=Cryptic Runes
Lucrehold CLOSED
Telessel, Lini, Siwar - Jungle 3-5 remain
Crimsi - Mancatcher Cove 3-5 remain // 3: Falchion +3
Flenta - Fort Hazard CLOSED


Deck Handler

Hour: Hshurha

Start of turn.

Stay at Jungle, free explore card #1: Arcane Staff
Discard Nivi.
Chr 6+#: 1d8 + 2d6 ⇒ (8) + (3, 2) = 13
Success, acquired.

Discard Druid of GF, draw Fire Gecko and explore card #2: Blessing of Gorum
Reveal Tricorne.
Divine 5+#: 1d10 + 5 + 1d8 ⇒ (6) + 5 + (6) = 17
Success, acquired.

Discard Fire Gecko, explore card #3: Giant Jellyfish
Discard Eruption, reveal tricorne, d4 from Fire Gecko.
Combat 18: 1d10 + 5 + 4d6 + 1d8 + 1d4 ⇒ (8) + 5 + (2, 6, 2, 2) + (4) + (4) = 33
BLAM!
Success, defeated.

Recharge Arcane Staff, examine card #4: Ritual Censer

Discard Chaldira, explore card #4: Ritual Censer
Reveal tricorne, ask Siwar for a song.
Divine 8+#: 1d10 + 5 + 1d8 + 1d4 ⇒ (6) + 5 + (1) + (3) = 15
Success, acquired.

Discard Angelstep to heal.
1d4 + 1 ⇒ (4) + 1 = 5
Lini is healed for 5: (Blessing of Besmara, Blessing of Nivi Rhombodazzle, Holy Feast, Hellknight Armor, Blessing of Chaldira Zuzaristan). Deck shuffled.

End Turn.

Lini attempts to recover all cards in She/Her Recovery pile.
Reveal Tricorne on both.

Eruption: Divine 13: 1d10 + 5 + 1d8 ⇒ (3) + 5 + (7) = 15 -> Eruption recharged .

Angelstep: Survival 9: 1d10 + 5 + 1d8 ⇒ (9) + 5 + (6) = 20 -> Angelstep recharged.

Reset hand.

Lini feels in her element here in the Jungle, she finds a few cool trinkets that look previously owned and then roasts a jellyfish!

Lini wrote:

Hand: Stone Axe +1, Recast, Cloud Puff, Besmara's Tricorne, Ritual Censer, Blessing of Gorum, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan,

Displayed:
Deck: 19 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Everbloom, Blessing of Besmara, Cure, Arcane Staff, Blessing of Nivi Rhombodazzle, Moose, Fireblade, Droogami, Coat of Mist, Reed Moccasin, Archaeopteryx, Aspect of the Hawk
Recharged: Eruption, Angelstep,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status

Notes for Siwar: Recharge 1 card

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 1-7 remain
Flenta - Lucrehold CLOSED
Lini, Siwar - Jungle 5-9 remain
Crimsi, Telessel - Mancatcher Cove 5-9 remain
Fort Hazard 1-8 remain // 8=Owlbeartross


Deck Handler

Offturn, acquire Holy Feast from Siwar and recharge BoGF.

Hour: Botg.

Start of turn, stay at Sacred Spring.

Cast Holy Feast, Telessel and Siwar can heal 3 items!
Lini has all cards in her discard pile healed: (Blessing of Chaldira Zuzaristan, Archaeopteryx, Moose). Deck shuffled.

Free explore Sacred Spring card #2: Hellknight Armor
Reveal Tricorne, ask Siwar for a song.
Con 12: 1d6 + 1d8 + 1d4 ⇒ (3) + (7) + (4) = 14
Success, acquired.

Discard Fire Gecko, explore card #3: Blessing of Besmara
Divine 5: 1d10 + 5 + 1d8 ⇒ (10) + 5 + (1) = 16
Success, acquired.

Discard Blessing of Besmara, explore card #4: Blessing of Besmara
Whoa...Deja Vu
Divine 5: 1d10 + 5 + 1d8 ⇒ (3) + 5 + (7) = 15
Success, acquired.

Discard Blessing of Besmara, explore card #5: Shark-Eating Crab
Combat 18: 1d10 + 6 + 1d6 + 6 + 1d8 ⇒ (5) + 6 + (3) + 6 + (5) = 25
Reroll to break the shell:
Combat 18: 1d10 + 6 + 1d6 + 6 + 1d8 ⇒ (5) + 6 + (4) + 6 + (7) = 28
Success, defeated.

Attempt to close Sacred Spring:
Reveal Tricorne.
1d10 + 5 + 1d8 ⇒ (10) + 5 + (3) = 18
Success, Sacred Spring closed.

End turn.

Recovery:
Aspect of the Hawk: Divine 7: 1d10 + 5 ⇒ (5) + 5 = 10 -> Aspect of the Hawk recharged.

Reset hand.

Lini welcomes her friends back to the Sacred Spring, along the way she finds some very shiny armor and feels blessed to keep exploring. She finds a big crab which she whacks on the head, then upon finding nothing else of value declares this place safe.

Lini wrote:

Hand: Stone Axe +1, Eruption, Recast, Cloud Puff, Angelstep, Besmara's Tricorne, Druid of the Green Faith, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan,

Displayed:
Deck: 14 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Angelstep, blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Archaeopteryx, Moose, Coat of Mist, Droogami, Reed Moccasin, Blessing of the Green Faith, Blessing of the Everbloom, Fireblade
Recharged:
Discard Pile: Holy Feast, Fire Gecko, Blessing of Besmara, Blessing of Besmara 2, Hellknight Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Hourglass off by 1

Notes for Telessel: Heal 3

Notes for Siwar: Two bardsong, heal 3

Flenta - Ghol-Gan Ruins 4, 3, 5, 6-10 remain // 4=Cryptic Runes, 3=Blood Hag, 5=Firedrake Trap
Lini, Siwar, Telessel - Sacred Spring CLOSED
Tempest Cay 4-10 remain
Lucrehold 1-10 remain
Jungle 2-10 remain
Crimsi - Mancatcher Cove 2-10 remain // 2 - Distance Musket +1
Fort Hazard 1-10 remain // 1 - Slip


Deck Handler

Stay at Sacred Spring, free explore card #1: Recast
Ooooo, spell 6!
Discard Blessing of CZ, ask Siwar for a song.
Divine 12: 1d10 + 5 + 1d10 + 1d4 ⇒ (2) + 5 + (4) + (3) = 14
Success, Recast acquired!

Discard Archaeopteryx, explore card #2: Cryptic Runes
Task barrier, using Siwar's Diplomacy!
Int 10: 1d12 + 7 ⇒ (11) + 7 = 18
Success, defeated.

Examine top two cards: Tsunami and BotG. Leaving location open, put BotG on top.

End turn.

Lini decides to check out the Sacred Spring and learns a new spell before running into some Cryptic Runes. Siwar helps her decipher them and she's able to see a glimpse of what they might encounter next!

Lini wrote:

Hand: Stone Axe +1, Aspect of the Hawk, Recast, Cloud Puff, Angelstep, Besmara's Tricorne, Fire Gecko, Blessing of the Green Faith,

Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Angelstep, blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Droogami, Blessing of Nivi Rhombodazzle, Druid of the Green Faith, Reed Moccasin, Cure, Eruption, Fireblade, Blessing of the Everbloom, Coat of Mist
Recharged:
Discard Pile: Blessing of Chaldira Zuzaristan, Archaeopteryx, Moose,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Starting at Sacred Spring.

Lini wrote:

Hand: Aspect of the Hawk, Cloud Puff, Angelstep, Moose, Archaeopteryx, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Angelstep, blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Droogami, Reed Moccasin, Stone Axe +1, Eruption, Druid of the Green Faith, Blessing of the Everbloom, Cure, Fire Gecko, Fireblade, Besmara's Tricorne, Coat of Mist
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Saving hero point, passing on card upgrades :)


Deck Handler

Retcon, encountering the Shrouded Queen.

Discard Moose, encounter Shrouded Queen.
Reveal Tricorne.
BYA check: Con 12: 1d6 + 1d8 ⇒ (3) + (2) = 5
Fail, recharging 1d4 cards.
1d4 ⇒ 1
Recharge Stone Axe +1.

Evade and summon Abyssal Scavenger.
BYA, 1d4 Acid damage.
1d4 ⇒ 4
Discard Fireblade, Besmara's Tricorne, Arronax Endymion, The Cyclone.

Discard Eruption.
Combat 19: 1d10 + 5 + 4d6 ⇒ (9) + 5 + (1, 3, 1, 2) = 21
Success, Abyssal Scavenger defeated.

Recharge check on Eruption:
Divine 13: 1d10 + 5 ⇒ (3) + 5 = 8
Fail, Eruption discarded.

End turn.

Lini wrote:

Hand: Aspect of the Hawk, Coat of Mist, Net of Snaring, Angelstep, Reed Moccasin, Droogami, Druid of the Green Faith, Fire Gecko,

Displayed: Skeleton Anchor,
Deck: 12 Discard: 6 Buried: 0
Hero Points: 4
Used Accessory re-roll: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archaeopteryx, Blessing of the Green Faith, Cloud Puff, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom
Recharged: Cure, Stone Axe +1,
Discard Pile: Fireblade, The Cyclone, Arronax Endymion, Moose, Besmara's Tricorne, Eruption,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Siwar: 2 bard songs used

Group 1: Fishing Village CLOSED
Group 1: Scar Bay CLOSED
Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck
Telessel, Flenta, Siwar - Group 1: Jungle 1-6 remain // 1=Vrykolakas
Group 2: Tower CLOSED
Group 2: Coastline CLOSED
Crimsi, Lini - Group 2: Great Stone Bridge 2-4, 6 remain // Shrouded Queen evaded, location shuffled


Deck Handler

Offturn: Add the Cyclone to hand.

Start of turn.

Move to Group 2, Great Stone Bridge. Free explore card #5: Merrill Pegsworthy
CHR 8: 1d8 ⇒ 1
Fail, banished.

Recharge Archaeopteryx to examine top card of location deck:
1d4: 1d4 ⇒ 1 -> Shrouded Queen
Draw a card from Archeopteryx: Eruption

Cast Cure on self.
Cure: 1d4 + 1 ⇒ (3) + 1 = 4
All cards in discard pile healed: (Cloud Puff, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom, Net of Snaring). Deck shuffled.

End Turn.

Recovery: Cure
Divine 8: 1d10 + 5 + 1d8 ⇒ (1) + 5 + (7) = 13
Success, Cure recharged.

Hopping over to the Bridge, Lini encounters a Pirate but isn't able to convince them to join. She sees the Villain in the distance and decides to take a moment to recover before the final battle.

Lini wrote:

Hand: Eruption, Net of Snaring, Angelstep, Besmara's Tricorne, Reed Moccasin, Droogami, Moose, The Cyclone,

Displayed: Skeleton Anchor,
Deck: 15 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith, Blessing of the Everbloom, Archaeopteryx, Aspect of the Hawk, Cloud Puff, Fire Gecko, Blessing of Chaldira Zuzaristan, Coat of Mist, Druid of the Green Faith, Blessing of Nivi Rhombodazzle
Recharged: Cure,
Discard Pile: Fireblade, Stone Axe +1, Arronax Endymion,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Siwar: 2 bard songs used

Group 1: Fishing Village CLOSED
Group 1: Scar Bay CLOSED
Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck
Telessel, Flenta, Siwar - Group 1: Jungle 1-6 remain // 1=Vrykolakas
Group 2: Tower CLOSED
Group 2: Coastline CLOSED
Crimsi, Lini - Group 2: Great Stone Bridge 2-4, 6 remain // 2 - Shrouded Queen is on top


Deck Handler

Offturn: Acquire Net of Snaring from Siwar, recharge BoGF, heal 3 from Holy Feast.

Hour: Sivanah

Start of turn, move the team to Scar Bay.

Free explore card #3: Vrykolakas
Display Aspect of the Hawk, discard Net to AotH, reveal Tricorne, ask Siwar for a song.
Combat 20: 1d10 + 6 + 1d6 + 5 + 1d8 + 1d6 + 1d4 ⇒ (2) + 6 + (6) + 5 + (3) + (4) + (2) = 28
Success, defeated. Everyone takes 1d4 poison damage.
Poison damage: 1d4 ⇒ 2
2 Damage, discard Cloud Puff and Chaldira.

Attempt to close location, reveal Tricorne.
Divine 8: 1d10 + 5 + 1d8 ⇒ (10) + 5 + (4) = 19
Success, location closed. 1 Monster left, taking 1 combat damage: Discard Blessing of the Everbloom.

End turn.

Recovery:
Aspect of the Hawk: Divine 7: 1d10 + 5 ⇒ (8) + 5 = 13 -> Aspect of the Hawk recharged.

Lini and crew set off to Scar Bay to meet up with Telessel...and promptly runs into a henchman! She dispatches of it but not before the party gets hit with a toxic gas. She then closes the location so nobody else will have to deal with the undead hordes.

Lini wrote:

Hand: Stone Axe +1, Cure, Fireblade, Besmara's Tricorne, Arronax Endymion, Archaeopteryx, Moose,

Displayed: Skeleton Anchor,
Deck: 14 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Cure available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Druid of the Green Faith, Reed Moccasin, Coat of Mist, Droogami, Eruption, Fire Gecko, Angelstep, Blessing of the Green Faith
Recharged: Aspect of the Hawk,
Discard Pile: Cloud Puff, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Telessel: 1d4 Poison damage

Notes for Siwar: Given Arcane Robes, Net of Snaring
1d4 Poison damage

Group 1: Fishing Village CLOSED
Telessel, Lini, Siwar - Group 1: Scar Bay CLOSED
Group 1: Shrine to Norgorber 4-10 remain
Flenta - Group 1: Jungle 1,3-10 remain // 1=Ring of the Sea Strider
Group 2: Tower CLOSED
Group 2: Coastline CLOSED
Crimsi - Group 2: Great Stone Bridge 4-9 remain // 4 - Rogue Eidolon; 5 - Shrouded Queen(VILLAIN)


Deck Handler

Offturn, 1d4 poison damage: 1d4 ⇒ 2
2 Damage, discard Coat of Mist and Cure.

Recharge Create Mindscape:
Divine 11: 1d10 + 5 ⇒ (3) + 5 = 8
Fail, discarded.

Hour: Blessing of Sivanah
Start of turn.

Move to Scar Bay bringing Siwar and Flenta along.

Discard Angelstep:
1d4 + 1 ⇒ (3) + 1 = 4
Lini is healed for 4: (Blessing of Chaldira Zuzaristan, Coat of Mist, Blessing of the Green Faith, Cure). Deck shuffled.

Free explore card #1: Tankard
Can't succeed, banished.

Discard Moose, explore card #2: Sandbar
(No effect on BYA, all allies on this side are here.)
Using Siwar's ability on the Task barrier, recharge Arranax.
Wis 11: 1d12 + 7 + 1d4 ⇒ (3) + 7 + (4) = 14
Success, barrier defeated.

Discard Archaeopteryx, explore card #3: Treasure Hunt
Using Siwar's ability on the Task barrier.
Int 12: 1d12 + 7 ⇒ (12) + 7 = 19
Success, barrier defeated. Random item #1: Skeleton Anchor

Display Skeleton Anchor.

After visiting the Fishing Village with her pals and recovering from a little undead seafood poisoning, Lini returns to Scar Bay with her friends in tow. She finds a mug she isn't too keen on and then withe the guidance of Siwar manages to avoid a sandbar before going on a treasure hunt and finding an anchor that looks suspiciously like a skeleton.

End turn.

Recovery:
Angelstep: Survival 9: 1d10 + 6 ⇒ (8) + 6 = 14 -> Angelstep recharged .

Reset hand.

Lini wrote:

Hand: Stone Axe +1, Aspect of the Hawk, Cure, Besmara's Tricorne, Cloud Puff, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom,

Displayed: Skeleton Anchor,
Deck: 14 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings, Cure, Cloud Puff available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eruption, Druid of the Green Faith, Reed Moccasin, Fireblade, Blessing of Nivi Rhombodazzle, Droogami, Coat of Mist, Fire Gecko
Recharged: Arronax Endymion, Angelstep,
Discard Pile: Create Mindscape, Moose, Archaeopteryx,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Notes for Flenta: Treasure Hunt check.

Notes for Siwar: Dealt 1d4 Poison damage. Treasure Hunt check.

Group 1: Fishing Village CLOSED
Flenta, Lini, Siwar - Group 1: Scar Bay 4-8 remain
Group 1: Shrine to Norgorber 1-10 remain
Group 1: Jungle 1-10 remain
Group 2: Tower CLOSED
Telessel - Group 2: Coastline CLOSED
Crimsi - Group 2: Great Stone Bridge 2-10 remain // 2 = Invigorating Kukri


Deck Handler

Hour: Blessing of Gorum

Start of turn.

Stay at Scar Bay, free explore card #1: Arronax Endymion
Ooo, that's a fun banish effect...
Discard BoGF, ask Siwar for a song.
CHR 13: 1d8 + 1d8 + 1d4 ⇒ (8) + (6) + (4) = 18
Success, acquired.

Discard Chaldira, explore card #2: Spiny Eurypterid
Play Fireblade, recharge Druid of Green Faith, ask Siwar for another song!
Combat 21: 1d10 + 5 + 2d4 + 1d8 + 1d4 ⇒ (5) + 5 + (3, 3) + (4) + (2) = 22
Reroll to break the shell:
Combat 21: 1d10 + 5 + 2d4 + 1d8 + 1d4 ⇒ (1) + 5 + (3, 1) + (6) + (4) = 20
Welp, let's try the accessory re-roll.
Combat 21: 1d10 + 5 + 2d4 + 1d8 + 1d4 ⇒ (7) + 5 + (1, 1) + (7) + (4) = 25
Success, defeated!

Lini decides to check out Scar Bay and comes across a fancy Aristocrat who says they're very good at dealing with henchmen, with Siwar's help she recruits him to help in the future. Continuing along she stumbles into a nasty monster who threatens to put a hurting on her but with Siwar's help and a little luck she's just able to put it down.

End turn.

Recovery:
Fireblade: Divine 8: 1d10 + 5 ⇒ (10) + 5 = 15 -> Fireblade recharged.

Lini wrote:

Hand: Stone Axe +1, Aspect of the Hawk, Cure, Coat of Mist, Angelstep, Archaeopteryx, Moose, Arronax Endymion,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 4
Used Accessory re-roll: Y
NOTES:
Available Support: Blessings, Cure available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Besmara's Tricorne, Fire Gecko, Reed Moccasin, Blessing of the Everbloom, Eruption, Cloud Puff, Blessing of Nivi Rhombodazzle, Droogami
Recharged: Druid of the Green Faith, Fireblade,
Discard Pile: Blessing of the Green Faith, Blessing of Chaldira Zuzaristan,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Siwar: Recharge 2 cards

Group 1: Fishing Village 1-10 remain
Lini, Siwar, Flenta - Group 1: Scar Bay 3-10 remain
Group 1: Shrine to Norgorber 1-10 remain
Group 1: Jungle 1-10 remain
Telessel - Group 2: Tower CLOSED
Group 2: Coastline 4-10, 2 remain // 2 = Protect
Crimsi - Group 2: Great Stone Bridge 1-10 remain


Deck Handler

Group 1, starting at Scar Bay.

Lini wrote:

Hand: Stone Axe +1, Fireblade, Coat of Mist, Angelstep, Druid of the Green Faith, Blessing of Chaldira Zuzaristan, Blessing of the Green Faith,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Droogami, Cure, Moose, Eruption, Archaeopteryx, Aspect of the Hawk, Blessing of Nivi Rhombodazzle, Blessing of the Everbloom, Besmara's Tricorne, Cloud Puff, Fire Gecko, Reed Moccasin
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Hero point: Int +1.

Passing on deck upgrades and the new armor, still using Besmara's Tricorne.


Deck Handler

Guard check, summon Vrykolakas.

Spoiler:

Reveal Tricorne, Discard Druid of Green Faith, Divine Fortune.
Divine 16: 1d10 + 5 + 1 + 1d10 + 1d6 ⇒ (6) + 5 + 1 + (4) + (3) = 19

Defeated, 1d4 Poision: 1d4 ⇒ 2
Discard Coat of Mist, Aspect of the Hawk.


Deck Handler

Hour: Kelizandri

Start turn, display Divine Fortune at Dagon's Jaws 1.

Stay at Dagon's Jaws 1, free explore card #1: Large Chest
Discard Blessing of Hshurha.
Dex 9+#: 1d6 + 1d6 + 2d6 ⇒ (6) + (5) + (6, 4) = 21
Success, barrier defeated.

1d4 ⇒ 2 2 random weapons: Humanbane Gladius +2, Blasting Pistol +2

Discard Rotgut, explore card #2: Bloodcrow Rapier
Str 6: 1d4 + 1d6 ⇒ (3) + (6) = 9
Success, Bloodcrow Rapier acquired.

Discard Green Faith, explore card #3: Electricity Arc Trap
Discard
Int 14: 1d8 + 2 + 1d6 + 2d8 ⇒ (3) + 2 + (3) + (6, 4) = 18
Success, defeated.

Continuing her adventures on Dagon's Jaw, Lini comes across a chest with a couple shiny weapons and almost trips as she finds another one! On her way she found an electricity trap which she narrowly avoided thanks to some divine fortune!

End turn.

Lini wrote:

Hand: Stone Axe +1, Aspect of the Hawk, Coat of Mist, Besmara's Tricorne, Druid of the Green Faith, Droogami, Blessing of Pharasma,

Displayed: Divine Fortune,
Deck: 11 Discard: 14 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eruption, Cure, Reed Moccasin, Blessing of the Gods, Cloud Puff, Blessing of the Everbloom
Recharged:
Discard Pile: Mysterious Disk, Moose, Archaeopteryx, Fireblade, Blessing of Nivi Rhombodazzle, Fire Gecko, Splendiferous Hat, Blessing of Hshurha , Rotgut, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan, Bloodcrow Rapier, Humanbane Gladius +2, Blasting Pistol +2,
Buried Pile: Angelstep,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Siwar: Given Net of Snaring

Siwar, Crimsi - Sacred Spring 2-4 remain // 2 - Safe Harbor (No henchman)
Wishing Well CLOSED
Sharkskin Reef 1-11 remain // Werecrocodile
Flenta - Shark Island CLOSED
Shrine to Norgorber CLOSED 1 remain // 1 = New Blessing; Storm displayed
Ghol-Gan Ruins CLOSED
Lini - Dagon's Jaw 1 4-5 remain // Divine Fortune displayed
Telessel - Dagon's Jaw 2 2-5 remain


Deck Handler

Hour: BotG

Start of turn, move to Shrine to Norgorber.

Free explore card #3: Blessing of Hshurha
Can't fail, acquired.

Discard Fire Gecko, explore card #4: Storm
Storm displayed at location.

Discard Nivi, explore card #5: Saltbox
Can't succeed, Saltbox banished.

Recharge Droogami, move to Dagon's Jaw 1 and explore card #1: Splendiferous Hat
Int 8: 1d8 + 2 ⇒ (8) + 2 = 10
Success, acquired.

Bury Angelstep to heal: 1d4 + 1 ⇒ (4) + 1 = 5
Lini is healed for 5: (Goblin Buckler Gun, Dimension Door, Rotgut, Blessing of the Everbloom, Druid of the Green Faith). Deck shuffled.

Feeling restored after clearing the haunts away, Lini confidently heads over to the Shrine of Norgorber. She runs into a storm and discovers she isn't quite blessed enough to clear everything so she takes a detour to Dagon's Maw...and finds another hat!

Lini attempts to recover all cards in her Recovery pile.
Angelstep, Survival 9: 1d10 + 6 ⇒ (1) + 6 = 7 -> Angelstep buried.

Lini resets her hand.

Lini wrote:

Hand: Stone Axe +1, Divine Fortune, Besmara's Tricorne, Rotgut, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan, Blessing of Hshurha ,

Displayed:
Deck: 16 Discard: 6 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Coat of Mist, Cure, Cloud Puff, Blessing of the Gods, Reed Moccasin, Blessing of the Everbloom, Droogami, Eruption, Druid of the Green Faith, Aspect of the Hawk
Recharged:
Discard Pile: Mysterious Disk, Moose, Archaeopteryx, Fireblade, Blessing of Nivi Rhombodazzle, Fire Gecko,
Buried Pile: Angelstep,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Siwar: Given Net of Snaring

Telessel - Sacred Spring 1-3 remain // (No henchman)
Wishing Well CLOSED
Sharkskin Reef 1-10 remain // 1 = Werecrocodile
Shark Island 1-6 remain // 1 = Sea Troll
Shrine to Norgorber 6 remain // (No henchman)(Storm Displayed)
Flenta, Siwar, Crimsi - Ghol-Gan Ruins 2-7,9 remain // Top = Corlan. Unkown order: Blessing of Besmara, Great White Shark, Mercenary, Witch Doctor (henchman), Shark-Eating Crab
Lini - Dagon's Jaw 1 2-5 remain
Dagon's Jaw 2 1-4 remain


Deck Handler

Discard Moose, explore card #5: Treasure Hunt
Can't succeed, however Siwar is able to find some loot!

Discard Archaeopteryx, explore card #6: BotG
Auto succeed, 6 Haunt displayed.

Discard BotG, explore card #7: Blessing of Besmara
Auto succeed, 6 Haunt displayed.

Discard Besmara, explore card #8: Manticore
BYA: 1d4+1 Combat to a random character.
Rolling in turn order starting with Crimsi: 1d5 ⇒ 4
The manticore strikes out at Siwar!

Display Aspect of the Hawk, discard Fireblade for extra die. Reveal Besmara's Tricorne, extra die from Divine Fortune.
Combat 12+7: 1d10 + 6 + 1d6 + 5 + 1d8 + 1d6 ⇒ (4) + 6 + (2) + 5 + (7) + (1) = 25
Success, Manticore defeated.

Attempt to close Wishing Well, ask Telessel for a blessing:
Int/Knowledge 8+7: 1d6 + 4 + 1d6 + 1d6 ⇒ (2) + 4 + (3) + (4) = 13
Product reroll
Int/Knowledge 8+7: 1d6 + 4 + 1d6 + 1d6 ⇒ (3) + 4 + (4) + (1) = 12
Hero point reroll
Int/Knowledge 8+7: 1d6 + 4 + 1d6 + 1d6 ⇒ (2) + 4 + (6) + (3) = 15
Finally...that was quite a Haunting experience!
Success, Wishing well closed and all Haunts banished.

End of turn.

Recovery:
Aspect of the Hawk: Divine 7: 1d10 + 5 ⇒ (7) + 5 = 12 -> Aspect of the Hawk recharged.

Reset hand.

Lini can't believe all the great treasure she's finding at the Wishing Well, however the longer she's here the spookier it gets...she has a bad feeling about this. She encounters the Breath of Dagon, and despite feeling haunted and the awful smell she's able to overcome it! Continuing her exploration she finds a Manticore which cruelly stabs Siwar, feeling even more haunted she manages to overcome it. Feeling a helping hand from Telessel she succeeds in braving the Haunts, closing the location and banishing them for good!

Lini wrote:

Hand: Besmara's Tricorne, Angelstep, Fire Gecko, Droogami, Blessing of the Everbloom, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan, Blessing of Nivi Rhombodazzle,

Displayed:
Deck: 15 Discard: 8 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloud Puff, Divine Fortune, Blessing of the Gods, Reed Moccasin, Eruption, Stone Axe +1, Blessing of Pharasma
Recharged: Coat of Mist, Cure, Aspect of the Hawk,
Discard Pile: Goblin Buckler Gun, Dimension Door, Mysterious Disk, Rotgut, Druid of the Green Faith, Moose, Archaeopteryx, Fireblade,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Notes for Flenta: Suffer 1 ranged combat damage.
Notes for Crimsi: Suffer 1 ranged combat damage.
Notes for Telessel: Used a blessing

Notes for Siwar: 1d4+1 combat damage

Telessel - Sacred Spring 2-4 remain // (No henchman)
Lini - Wishing Well CLOSED
Sharkskin Reef 1-10 remain // 1 = Werecrocodile
Crimsi - Shark Island 3-8 remain // 3 = Sea Troll
Shrine to Norgorber 3-8 remain // (No henchman)
Flenta, Siwar - Ghol-Gan Ruins 2-10 remain
Dagon's Jaw 1 2-6 remain
Dagon's Jaw 2 1-4 remain


Deck Handler

Offturn: Recharge Coat of Mist to negate 1 ranged combat damage.

Hour: Besmara

Start of turn, stay at Wishing Well.

Free explore card #1: Blessing of Pharasma
Auto succeed, 3 Haunt displayed.

Discard Moose, explore card #2: Rotgut
Auto succeed, 4 Haunt displayed.

Discard Rotgut, explore card #3: Divine Fortune
Auto succeed, 5 Haunt displayed.

Discard Druid of the Green Faith, draw Moose back and explore card #4: Breath of Dagon
Display Divine Fortune, reveal Besmara's Tricorne, discard Pharasma.
Con 16+5: 1d6 + 1d6 + 1d8 + 2d6 ⇒ (6) + (4) + (7) + (6, 2) = 25
Success, defeated.

Discard Moose, explore card #5: Treasure Hunt

Pause here to let others attempt Treasure Hunt.


Deck Handler

Hour: Pharasma

Start of turn.

Stay at Sacred Spring, free explore card #2: Goblin Buckler Gun
Worth a try, this counts as an armor 5 right?
Discard Nivi.
Dex 9: 1d6 + 2d6 ⇒ (4) + (6, 6) = 16
Reveal Tricorne. ask Siwar for a song.
Con 9: 1d6 + 1d8 + 1d4 ⇒ (3) + (7) + (4) = 14
Success, acquired!

Recharge Droogami, move to Wishing well and explore card #1: Dimension Leap.
Auto succeed, one Haunt attached.

Discard Green Faith, explore card #2: Mysterious Disk
Auto succeed, two Haunt attached.

Cast cure.
1d4 + 1 ⇒ (3) + 1 = 4
Cure all cards back.

Recovery check:
Cure: Divine 8+2: 1d10 + 5 ⇒ (8) + 5 = 13 -> Cure recharged.

End of turn.

Lini visits a sacred spring finding an odd shield, then Droogami takes her on an adventure where she finds a spell and an item...but she can't help but feel a little spooked out.

Lini wrote:

Hand: Fireblade, Aspect of the Hawk, Coat of Mist, Besmara's Tricorne, Druid of the Green Faith, Moose, Archaeopteryx,

Displayed:
Deck: 16 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Fire Gecko, Cloud Puff, Angelstep, Blessing of Chaldira Zuzaristan, Blessing of the Green Faith, Eruption, Blessing of the Everbloom, Reed Moccasin, Stone Axe +1, Droogami
Recharged:
Discard Pile: Goblin Buckler Gun, Dimension Door, Mysterious Disk,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Siwar: Recharge 1 card.

Siwar - Sacred Spring 3-10 remain // (No henchman)
Lini - Wishing Well 3-10 remain
Sharkskin Reef 1-10 remain // 1 = Werecrocodile
Crimsi, Telessel - Shark Island 3-10 remain // 3 = Canopy Creeper
Shrine to Norgorber 3-10 remain // (No henchman)
Flenta, - Ghol-Gan Ruins 1-10 remain
Dagon's Jaw 1 1-6 remain
Dagon's Jaw 2 1-4 remain


Deck Handler

Start at Sacred Spring.

Lini wrote:

Hand: Cure, Fireblade, Coat of Mist, Besmara's Tricorne, Droogami, Blessing of the Green Faith, Blessing of Nivi Rhombodazzle,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Chaldira Zuzaristan, Druid of the Green Faith, Archaeopteryx, Stone Axe +1, Blessing of the Everbloom, Aspect of the Hawk, Angelstep, Cloud Puff, Eruption, Reed Moccasin, Fire Gecko, Moose
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Hero point: Card feat - Blessing.

Ally 5: 1d1000 ⇒ 357

Still rocking Besmara's Tricorne.


Deck Handler

Hour: BotG

Start of turn.

Move to Festhall, explore card #2: Ederleigh Baines
Discard Rhombodazzle.
CHR 10: 1d8 + 2d6 ⇒ (2) + (1, 5) = 8
Fail, Paizo reroll.
CHR 10: 1d8 + 2d6 ⇒ (6) + (6, 3) = 15
That's better, acquired and displayed by scenario.

Discard Reed Moccasin, examine card #3: Blessing of Abadar.
Encounter, Can't fail, Abadar acquired.

Discard Zuzaristan, explore card #4: Arronax Endymion
Discard Everbloom.
CHR 15: 1d8 + 1d8 ⇒ (4) + (6) = 10
Fail, Arronax banished.

Cast Cure: 1d4 + 1 ⇒ (1) + 1 = 2
Lini is healed for 2: (Fireblade, Blessing of Chaldira Zuzaristan). Deck shuffled.

Recovery:
"Lini ends her turn.

Lini attempts to recover all cards in her Recovery pile.
Cure: Divine 8: 1d10 + 5 ⇒ (8) + 5 = 13 -> Cure recharged.

Lini resets her hand."

End turn.

After an encounter with the Villain earlier Lini decides to take a break at the Festhall. She encounters several allies but is only able to convince one to join up with her.

Lini wrote:

Hand: Stone Axe +1, Eruption, Fireblade, Angelstep, Besmara's Tricorne, Cloud Puff, Shock Lizard, Blessing of Chaldira Zuzaristan, Blessing of Abadar,

Displayed:
Deck: 6 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Gecko, Blessing of the Green Faith, Aspect of the Hawk, Droogami
Recharged: Cure,
Discard Pile: Druid of the Green Faith, Tankard, Moose, Coat of Mist, Blessing of Nivi Rhombodazzle, Blessing of the Everbloom, Reed Moccasin,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Theater of Corruption CLOSED // Ship Anchored
Siwar - Safe House 1-9 remain
Crimsi, Telessel - House of Stolen Kisses CLOSED
Torture Pit CLOSED
Flenta - Festhall 5-11 remain
Tengu Rookery CLOSED
Lini - Merchant Marina CLOSED 1 remain // 1=Telekinesis


Deck Handler

Offturn: Discard Fireblade, recharge BoGF.

Hour: Blessing of Kelizandri

Start of turn, move to Tengu Rookery

Free explore card #4: Humanbane Crossbow +2
No chance, weapon 3 so not going to expend resources.

Discard Druid of the Green Faith, draw back Reed Moccasin and explore card #5: Isawyn the Diva
BYA, ask Telessel for a blessing.
Wisdom 11: 1d10 + 3 + 1d10 ⇒ (5) + 3 + (4) = 12
Success, BYA check cleared.

Spoiler:

Display Aspect of the Hawk, discard Coat of Mist for extra die, ask Telessel for a d8.
Combat 21: 1d10 + 6 + 1d6 + 5 + 1d6 + 1d8 ⇒ (4) + 6 + (1) + 5 + (4) + (1) = 21
Oooof, thanks Telessel! That 1 was clutch.
Villain defeated and chased off.

Location closes automatically, use closing power.
Reveal Droogami, recharge him.
Discard Moose to move to Merchant marina.

Taking a stroll over to the Tengu Rookery Lini comes across a weapon she finds uninteresting and then accidentally stumbles right into Isawyn! Thanks to a quick blessing by her friend Telessel she's able to focus and cast a spell to fight Isawyn off, however it looked grim until a well timed arrow from Telessel turned the tide and sent Isawyn running.

Recovery:
Lini ends her turn.

Lini attempts to recover all cards in her Recovery pile.
Aspect of the Hawk: Divine 7: 1d10 + 5 ⇒ (6) + 5 = 11 -> Aspect of the Hawk recharged .

Lini resets her hand.

Lini wrote:

Hand: Stone Axe +1, Cure, Angelstep, Besmara's Tricorne, Reed Moccasin, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing, Cure available.

Reloaded:

Middle of Deck (Unknown Order): Shock Lizard
Recharged: Fire Gecko, Cloud Puff, Eruption, Blessing of the Green Faith, Droogami, Aspect of the Hawk,
Discard Pile: Druid of the Green Faith, Tankard, Fireblade, Moose, Coat of Mist,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

After Iceman pointed out my misread of Merchant Marina I'm retroactively going to not use the Druid of Green Faith on the Kolo check and discard for an extra explore and grab the tankard.

Discard Fire Gecko, explore card #3: Tankard
Fortitude 6: 1d4 + 5 ⇒ (1) + 5 = 6
Can't fail, Tankard acquired.

Updated Hand:

Lini wrote:

Hand: Cure, Coat of Mist, Angelstep, Fireblade, Aspect of the Hawk, Druid of the Green Faith, Moose, Blessing of the Green Faith,

Displayed:
Deck: 11 Discard: 2 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing, Cure available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Stone Axe +1, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom, Shock Lizard, Besmara's Tricorne, Droogami
Recharged: Fire Gecko, Cloud Puff, Eruption,
Discard Pile: Reed Moccasin, Tankard,
Buried Pile: Kolo,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Updated board status:
Board Status
Most Recent BR Refresh
Flenta, Siwar - Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench
Safe House 1-10 remain
Crimsi - House of Stolen Kisses 3-10 remain // 3 - Albatross
Telessel - Torture Pit CLOSED
Festhall 1-10 remain
Tengu Rookery 1-10 remain
Lini - Merchant Marina 4-10 remain


Deck Handler

Hour: BotG

Start turn, move to Merchant Marina.
Recharge Druid of the Green Faith.
Free explore card #1: Kolo
Divine 8+5: 1d10 + 5 + 1d8 ⇒ (7) + 5 + (4) = 16
Success, Kolo acquired.

Discard Reed Moccasin, reveal card #2.
Encounter Cyclops.
BYA, reveal and recharge Cloud Puff.

Display Eruption, d6 from Moccasin.
Combat 22+5: 1d10 + 5 + 4d6 + 1d6 ⇒ (2) + 5 + (6, 5, 6, 3) + (6) = 33
Success, Cyclops defeated!

Bury Kolo, reveal card #3: Tankard.

End turn.

Recovery, Eruption.
Divine 13: 1d10 + 5 ⇒ (8) + 5 = 13
Just enough, Eruption recharged.

After catching a show, Lini heads down to the Marina to look at all the boats. She makes friends with a lizard and doesn't make friends with a nasty cyclops...she blasts it to pieces in a big eruption and then spies a Tankard just ahead of her.

Lini wrote:

Hand: Cure, Coat of Mist, Angelstep, Fireblade, Aspect of the Hawk, Fire Gecko, Moose, Blessing of the Green Faith,

Displayed:
Deck: 11 Discard: 1 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing, Cure available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Droogami, Shock Lizard, Blessing of the Everbloom, Stone Axe +1, Besmara's Tricorne, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan
Recharged: Druid of the Green Faith, Cloud Puff, Eruption,
Discard Pile: Reed Moccasin,
Buried Pile: Kolo,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Flenta, Siwar - Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench
Safe House 1-10 remain
Crimsi - House of Stolen Kisses 3-10 remain // 3 - Albatross
Telessel - Torture Pit CLOSED
Festhall 1-10 remain
Tengu Rookery 1-10 remain
Lini - Merchant Marina 3-10 remain // 3 - Tankard


Deck Handler

Start in the back row, aisle seat!

Lini wrote:

Hand: Eruption, Coat of Mist, Angelstep, Reed Moccasin, Dryad of the Green Faith, Fire Gecko, Moose,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith, Aspect of the Hawk, Stone Axe +1, Cure, Fireblade, Blessing of Chaldira Zuzaristan, Cloud Puff, Droogami, Blessing of Nivi Rhombodazzle, Besmara's Tricorne, Blessing of the Everbloom, Shock Lizard
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Power Feat - Reveal to allow Animal evasion at my location.

Card upgrade in order of preference:

Ally 5: 1d1000 ⇒ 17
Blessing 5: 1d1000 ⇒ 28
Spell 4: 1d1000 ⇒ 326


Deck Handler

Hour: Norgorber.

Staying at Gannet Island, passing turn for boon farming.

End turn.

Lini wrote:

Hand: Stone Axe +1, Eruption, Cure, Coat of Mist, Cloud Puff, Blessing of Chaldira Zuzaristan, Blessing of Pharasma, Blessing of the gods 2,

Displayed:
Deck: 12 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith, Fireblade, Besmara's Tricorne, Reed Moccasin, Fire Gecko, Blessing of Nivi Rhombodazzle, Dryad of the Green Faith
Recharged: Aspect of the Hawk, Angelstep, Blessing of the Green Faith 2, Droogami,
Discard Pile: Shock Lizard, Raise Dead, Arronax Endymion, Protect, Blessing of the gods, Blessing of Norgorber, Crow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Siwar: 1 song used

Lini, Siwar, Flenta - Gannet Island 3-7 remain // 1 - Adelita Doloruso (villain)
Holy Isle CLOSED
Widowmaker Isle CLOSED
Tempest Cay CLOSED
Cannibal Isle CLOSED
Telessel - Windward Isle 1-3 remain // 1 - Frost Giant's Sword +1; Storm displayed (Henchman defeated)
Crimsi - Shark Island CLOSED


Deck Handler

Off-turn draws: Blessing of Norgorber, Chaldira.

Hour: Abadar.

Start of turn, encounter Hammerhead Shark.
Reveal Stone Axe +1
Combat 9+5: 1d10 + 5 + 1d6 + 1 ⇒ (10) + 5 + (4) + 1 = 20
Success, defeated.

Move back to Windward Isle, the team along.
Card draw: Crow

Free explore card #2: Hull Damage
Discard BotG to copy Abadar.
Int 6+5: 1d8 + 2 + 2d8 ⇒ (7) + 2 + (4, 2) = 15
Success, defeated.

Discard Crow, explore card #3: Wizard's Hook
Discard Norgorber.
Divine 10: 1d10 + 5 + 2d10 ⇒ (10) + 5 + (3, 2) = 20
Success, Wizard's Hook acquired!

Discard(Recharge) Droogami, move to Gannet Island with the team.

End turn.

Lini fights off a shark and then repairs the hull damage caused, while doing repairs she finds a random Wizard's Hook which she pockets as a reward for her efforts!

Lini wrote:

Hand: Stone Axe +1, Eruption, Cure, Coat of Mist, Cloud Puff, Blessing of Chaldira Zuzaristan, Blessing of Pharasma, Blessing of the gods 2,

Displayed:
Deck: 12 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith, Besmara's Tricorne, Fireblade, Blessing of Nivi Rhombodazzle, Dryad of the Green Faith, Reed Moccasin, Fire Gecko
Recharged: Aspect of the Hawk, Angelstep, Blessing of the Green Faith 2, Droogami,
Discard Pile: Shock Lizard, Raise Dead, Arronax Endymion, Protect, Blessing of the gods, Blessing of Norgorber, Crow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh

Notes for Telessel: Draw from Windward Isle

Notes for Siwar: Draw 2x from Windward Isle

Crimsi, Telessel, Lini, Siwar - Gannet Island 2-10 remain // 2=Animated Shield
Holy Isle CLOSED
Widowmaker Isle CLOSED
Tempest Cay CLOSED
Flenta - Cannibal Isle CLOSED
Windward Isle 4-6 remain // Storm displayed (Henchman defeated)
Shark Island 6,7,1 remain // 1=Galvo (recharged)


Deck Handler

Hour: Hshurha

Start of turn.

Stay at Holy Isle, free explore card #2: BotG
Auto acquired.

Discard Shock Lizard, explore card #3: Symbol of Insanity
Discard Botg, ask Siwar for a song!
Divine 14: 1d10 + 5 + 1d10 + 1d4 ⇒ (2) + 5 + (2) + (1) = 10
Ooof, hero point to reroll.
Divine 14: 1d10 + 5 + 1d10 + 1d4 ⇒ (3) + 5 + (4) + (2) = 14
That's much better, barrier defeated.

Free explore from location power, card #4: Protect
Divine 6: 1d10 + 5 ⇒ (7) + 5 = 12
Can't fail, success.

Discard Fire Gecko, explore card #5: Blessing of Pharasma
Divine 5: 1d10 + 5 ⇒ (10) + 5 = 15
Can't fail, success.

Discard Pharasma, explore card #6: BotG
Auto acquired.

Discard Chaldira, explore card #7: Arronax Endymion
Discard Botg, ask Siwar for a song!
CHR 13: 1d8 + 1d8 + 1d4 + 1d4 ⇒ (1) + (4) + (1) + (1) = 7
That was terrible...use another hero point to reroll.
CHR 13: 1d8 + 1d8 + 1d4 + 1d4 ⇒ (7) + (3) + (4) + (4) = 18
Much better, Arronax acquired!

Free explore from location power, card #8: Blessing of Norgorber
Divine 5: 1d10 + 5 ⇒ (6) + 5 = 11
Can't fail, success.

Discard Arronax, explore card #9: Raise Dead
Discard Norgorber
Divine 12: 1d10 + 5 + 2d10 ⇒ (9) + 5 + (5, 9) = 28
Success, Raise Dead acquired.

Free explore from location power, card #10: Werecrocodile
BYA check, not BotG.
Display Aspect of the Hawk, discard Raise Dead to AotH power.
Combat 18: 1d10 + 6 + 1d6 + 5 + 1d6 ⇒ (10) + 6 + (2) + 5 + (6) = 29
Success, Werecrocodile defeated.

Attempt to close empty location:
Divine 7: 1d10 + 5 ⇒ (4) + 5 = 9
Success, location closed.
Recharge all Divine cards!

Discard angelstep to cycle blessings.
1d4 ⇒ 2

With the helpful tunes of Siwar, Lini acquired a bunch of boons, made a new friend and chased away the monster hiding at the end of the Holy Isle. Once the croc was dispatched she was easily able to seal it up!

Lini ends her turn.

Lini attempts to recover all cards in her Recovery pile.
Aspect of the Hawk: Divine 7: 1d10 + 5 ⇒ (7) + 5 = 12 -> recharged .
Angelstep: Survival 9: 1d10 + 6 ⇒ (7) + 6 = 13 -> recharged .
Lini resets her hand.

Lini wrote:

Hand: Stone Axe +1, Eruption, Blessing of the Green Faith 2, Blessing of Pharasma, Blessing of the gods, Droogami, Blessing of the gods 2,

Displayed:
Deck: 15 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessings available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fireblade, Blessing of the Green Faith, Cure, Dryad of the Green Faith, Blessing of Norgorber, Blessing of Chaldira Zuzaristan, Coat of Mist, Besmara's Tricorne, Reed Moccasin, Blessing of Nivi Rhombodazzle, Crow, Cloud Puff
Recharged: Aspect of the Hawk, Angelstep,
Discard Pile: Shock Lizard, Raise Dead, Fire Gecko, Arronax Endymion, Protect,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Hourglass off by 1.

Notes for Crimsi: Optional moves to multiple Isles

Notes for Siwar: Three bardsong; draw one from Windward Isle

Gannet Island 1-10 remain
Lini, Telessel, Siwar - Holy Isle CLOSED
Widowmaker Isle 1-10 remain
Tempest Cay CLOSED
Flenta - Cannibal Isle 3-10 remain
Windward Isle 3-9 remain // Storm displayed (Henchman defeated); 3=Saltbox
Crimsi - Shark Island 4-10 remain


Deck Handler

Start at Holy Isle.

Lini wrote:

Hand: Angelstep, Stone Axe +1, Fire Gecko, Shock Lizard, Blessing of Chaldira Zuzaristan, Aspect of the Hawk, Eruption,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crow, Blessing of Nivi Rhombodazzle, Besmara's Tricorne, Coat of Mist, Blessing of the Green Faith, Droogami, Fireblade, Dryad of the Green Faith, Blessing of the Green Faith 2, Reed Moccasin, Cloud Puff, Cure
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Upgrade:

Ally 4 1d1000 ⇒ 411

Save the hero point, pass on the new Loot!


Deck Handler

Offturn: Recharge BoGF2.

Hour: BotG

Start of turn.

Move the team back to Cannibal Isle #1, free explore card #2: Dindreann
Ask Siwar for an inspirational song so I have a chance.
CHR 11: 1d8 + 1d4 ⇒ (8) + (4) = 12
Holy cow, what a song! Success, Dindreann acquired.

Discard Dindreann, explore card #3: Rogue Eidolon
Display Shock Lizard for power, reveal Fire Gecko, reveal tricorne.
Combat 8+4: 1d10 + 6 + 1d6 + 1d8 + 1d4 ⇒ (5) + 6 + (6) + (4) + (2) = 23
Success, Rogue Eidolon defeated.

Banish Rogue Eidolon, explore card #4: Cannonade
Reveal tricorne.
Survival 10+4: 1d10 + 6 + 1d8 ⇒ (9) + 6 + (6) = 21
Success, Cannonade defeated.

Discard Fire Gecko, explore card #5: Botg.
Auto succeed.

Close check:
Discard BotG, ask Siwar for one more song!
STR 6: 3d4 ⇒ (1, 4, 3) = 8
Success, Cannibal Isle #1 closed.

End of turn.

Thanks to some lovely tunes from Siwar, Lini was able to recruit a new ally who helped see a Rogue Eidolon coming for them. Once taming the Eidolon and using it to battle a Cannonade she got a little more assistance from her bard friend to seal the location up safely.

Lini wrote:

Hand: Crow, Coat of Mist, Blessing of the Green Faith, Cloud Puff, Eruption, Besmara's Tricorne, Wall of Fire, Helpful Haversack,

Displayed:
Deck: 9 Discard: 9 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Cloud Puff, Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Droogami, Aspect of the Hawk, Stone Axe +1, Blessing of Chaldira Zuzaristan, Angelstep
Recharged: Cure, Blessing of the Green Faith 2, Shock Lizard,
Discard Pile: Reed Moccasin, Blessing of Pharasma, Vine Leshy, Blessing of Nivi Rhombodazzle, Safe Harbor, Fireblade, Dindreann , Fire Gecko, Blessing of the gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status

Notes for Lini: Recharge Green Faith 2
Notes for Siwar: Given Red Mantis Mask
Four bardsongs used

Gozreh's Flow A CLOSED
Gozreh's Flow B CLOSED
Lini, Siwar, Crimsi, Telessel - Cannibal Isle A CLOSED
Cannibal Isle B 1-5 remain // 1=Henchman
House of Stolen Kisses A CLOSED
House of Stolen Kisses B CLOSED
Lini, Siwar, Crimsi, Telessel - Tengu Rookery A // Empty but open
Flenta - Tengu Rookery B 5 remain // 5=Henchman
Great Stone Bridge A CLOSED
Great Stone Bridge B CLOSED
Wishing Well A CLOSED
Wishing Well B CLOSED
Jasperleaf Apothecary A CLOSED
Jasperleaf Apothecary B CLOSED


Deck Handler

Hour: Botg.

Move to Tengu Rookery A, free explore card #1: Jagged Shoals
Reveal Tricorne.
Survival 11: 1d10 + 6 + 1d8 ⇒ (4) + 6 + (4) = 14
Success, defeated.

Recharge Droogami, move to Jasperleaf Apothecary A, explore card #1: Safe Harbor
Int 8: 1d8 + 2 ⇒ (7) + 2 = 9
Success, safe harbor acquired.

Discard Cure:
1d4 + 1 ⇒ (2) + 1 = 3
Lini is healed for 3: (Wall of Fire, Helpful Haversack, Crow). Deck shuffled.

Lini ends her turn.

Lini attempts to recover all cards in her Recovery pile.
Cure: Divine #: 1d10 + 5 ⇒ (3) + 5 = 8 -> Cure recharged.

Lini resets her hand discarding Fireblade and Safe Harbor.

After a short visit to the Rookery and running into some tough shoals, Droogami pulls Lini over to an Apothecary where she finds a safe harbor and decides to take a short rest.

Lini wrote:

Hand: Shock Lizard, Coat of Mist, Fire Gecko, Cloud Puff, Eruption, Besmara's Tricorne, Wall of Fire, Blessing of the Green Faith 2,

Displayed:
Deck: 10 Discard: 6 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Cloud Puff, Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crow, Aspect of the Hawk, Stone Axe +1, Blessing of Chaldira Zuzaristan, Droogami, Angelstep, Blessing of the Green Faith, Helpful Haversack
Recharged: Cure,
Discard Pile: Reed Moccasin, Blessing of Pharasma, Vine Leshy, Blessing of Nivi Rhombodazzle, Safe Harbor, Fireblade,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Most Recent BR Refresh
Gozreh's Flow A CLOSED
Gozreh's Flow B CLOSED
Cannibal Isle A 1-5 remain
Cannibal Isle B 1-5 remain // 1 - Henhman
House of Stolen Kisses A CLOSED
House of Stolen Kisses B CLOSED
Tengu Rookery A 2-5 remain
Tengu Rookery B 3-5 remain
Great Stone Bridge A CLOSED
Flenta, Siwar, Crimsi, Telessel - Great Stone Bridge B CLOSED
Wishing Well A CLOSED 1-5 remain
Wishing Well B CLOSED 1-5 remain
Lini - Jasperleaf Apothecary A 2-5 remain
Jasperleaf Apothecary B 1-5 remain


Deck Handler

Offturn: Moved to Cannibal Isle A.

Hour: Gozreh

Start of turn, move to Wishing Well A.

Free explore card #1: Helpful Haversack
Succeed, 1 haunt attached.

Discard Crow, explore card #2: Blessing of Pharasma
Succeed, 2 haunt attached.

Discard Reed Moccasin, explore card #3: Wall of Fire
Succeed, 3 haunt attached.

Discard Pharasma, explore card #4: Henchman Proxy A6 (Animate Dream)
BYA check, reveal tricorne, discard Nivi: Divine 12+3: 1d10 + 5 + 1d8 + 2d6 ⇒ (2) + 5 + (3) + (4, 3) = 17
Success!
Combat, display Aspect of the Hawk, discard vine leshy for additional AotH effect, reveal Besmara's Tricorne.
Combat 17+3: 1d10 + 6 + 1d6 + 4 + 1d8 + 1d6 ⇒ (1) + 6 + (6) + 4 + (1) + (3) = 21
Success, Animate Dream defeated.

Closing check, ask Telessel for an assist from The Cyclone!
Knowledge 8+3: 1d8 + 4 + 1d8 ⇒ (5) + 4 + (3) = 12
Success, Wishing Well closed. Banish 3 displayed Haunts.

Recovery, reveal tricorne:
Aspect of the Hawk: Divine 7: 1d10 + 5 + 1d8 ⇒ (2) + 5 + (3) = 10 -> Aspect of the Hawk recharged.

End of turn.

After suddenly being whisked away to Cannibal Isle and a quick wave to Flenta, Lini moves on to a less dreary location. She comes upon a wishing well where she finds a backpack and some goodies but can't help the feeling she's being haunted...however she's able to shake that feeling and fight through the dreams cleaning up the Wishing Well for good.

Lini wrote:

Hand: Fireblade, Coat of Mist, Blessing of the Green Faith 2, Cloud Puff, Eruption, Besmara's Tricorne, Cure, Droogami,

Displayed:
Deck: 8 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelstep, Blessing of the Green Faith, Fire Gecko, Blessing of Chaldira Zuzaristan, Shock Lizard, Stone Axe +1
Recharged: Aspect of the Hawk,
Discard Pile: Crow, Reed Moccasin, Blessing of Pharasma, Helpful Haversack, Wall of Fire, Vine Leshy, Blessing of Nivi Rhombodazzle,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status

Notes for Telessel: Used The Cyclone blessing

Gozreh's Flow A CLOSED
Gozreh's Flow B CLOSED
Cannibal Isle A 1-5 remain
Flenta, Siwar - Cannibal Isle B 1-5 remain
House of Stolen Kisses A 1-5 remain // 1 -Illusory Wall
Crimsi - House of Stolen Kisses B 2-5 remain // 2 -Vomit Twin
Tengu Rookery A 1-5 remain
Telessel - Tengu Rookery B 1-5 remain
Great Stone Bridge A 1-5 remain // 1 - Manticore
Great Stone Bridge B 1-5 remain // 1 - Shackles Pirate
Jasperleaf Apothecary A 1-5 remain
Jasperleaf Apothecary B 1-5 remain


Deck Handler

Start at Gozreh's Flow A.

Lini wrote:

Hand: Fireblade, Blessing of Nivi Rhombodazzle, Reed Moccasin, Vine Leshy, Aspect of the Hawk, Besmara's Tricorne, Crow,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Gecko, Stone Axe +1, Coat of Mist, Blessing of the Green Faith, Shock Lizard, Angelstep, Eruption, Cloud Puff, Cure, Blessing of Chaldira Zuzaristan, Blessing of the Green Faith 2, Droogami
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)


Deck Handler

Armor 4: 1d1000 ⇒ 894

Hero point: Skill feat, Int +1.


Deck Handler

Offturn Wisdom check:
Choose to fail so I don't have to play with sharks, get pulled to Widowmaker Isle.

Hour: Erastil

Start of turn.

Move back to Shark Island, free explore card #1: Owlbeartross
BYA: Summon and encounter Riptide Grindylow.
Reveal Stone Axe +1 and Besmara's Tricorne.
Combat 11: 1d10 + 6 + 1d6 + 1 + 1d8 ⇒ (10) + 6 + (1) + 1 + (6) = 24
Absolutely crushed, defeated.

Owlbeartross Combat #1
Reveal Stone Axe +1 and Besmara's Tricorne.
Combat 13: 1d10 + 6 + 1d6 + 1 + 1d8 ⇒ (1) + 6 + (1) + 1 + (4) = 13
Success, check 1 completed.
Holy hell dice, you could have saved some from the last fight...

Owlbeartross combat #2
Reveal Stone Axe +1 and Besmara's Tricorne.
Combat 15: 1d10 + 6 + 1d6 + 1 + 1d8 ⇒ (8) + 6 + (1) + 1 + (8) = 24
That's more like it!
Success, Owlbeartross defeated.

Owlbeartross scouts and just finds another Daughter left here.

Discard Fire Gecko, explore card #2: Daughter of Imerta.
Bury Cloud Puff to ignore BYA.
Reveal Stone Axe +1 and Besmara's Tricorne, d4 from Fire Gecko.
Combat 18: 1d10 + 6 + 1d6 + 1 + 1d8 + 1d4 ⇒ (8) + 6 + (3) + 1 + (1) + (3) = 22
Success, defeated.

Attempt to close location, summon a Hammerhead Shark.
Reveal Stone Axe +1 and Besmara's Tricorne, d4 from Fire Gecko.
Combat 9+4: 1d10 + 6 + 1d6 + 1 + 1d8 + 1d4 ⇒ (1) + 6 + (6) + 1 + (8) + (2) = 24
Success, defeated.

Recovery:
Cloud Puff, can't fail!

End of turn.

After a quick scenic trip to Widowmaker Isle, Lini makes her way back to Shark Island. She runs into a horrible animal hybrid and it's Grindylow friend. After quickly dispatching the latter she struggles a little bit but overcomes the Owlbeartross as well! Her senses heightened from the fight she realizes there's a henchman nearby. She approaches, Cloud Puff in hand to stop the siren song and then easily overcomes her. Lastly she bonks the last shark in the area, finally emptying out the Shark Island for good.

Lini wrote:

Hand: Stone Axe +1, Blessing of Sivanah, Aspect of the Hawk, Eruption, Besmara's Tricorne, Vine Leshy, Cut-Throat Grok, Reed Moccasin,

Displayed:
Deck: 12 Discard: 7 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES:
Available Support: Blessing available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crow, Blessing of Chaldira Zuzaristan, Blessing of the Green Faith, Shock Lizard, Blessing of Gozreh, Bag of Sticks, Droogami, Blessing of Nivi Rhombodazzle
Recharged: Cure, Blessing of the Green Faith 2, Cloud Puff,
Discard Pile: Resist Energy, Fireblade, Bestial Rags, Blessing of Sivanah 2, Blessing of Achaekek, Benevolent Buckler, Fire Gecko,
Buried Pile: Angelstep,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Int +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)

Board Status
Rum Bottles: 3 Displayed
Divine Fortune Displayed with Siwar (1d6 local checks)

Notes for Flenta: Daughter of Imerta check or move to Shark Island
Notes for Crimsi: Daughter of Imerta check or move to Shark Island
Notes for Telessel: Daughter of Imerta check or move to Shark Island

Notes for Siwar: Daughter of Imerta check or move to Shark Island

Docks CLOSED
Telessel, Crimsi - Widowmaker Isle CLOSED
Lonely Island 1-10 remain // 1-Besmaran Vestments
Flenta, Siwar - Harbor 3-4 remain // 3-Daughter of Imerta
Lini - Shark Island CLOSED
Holy Isle CLOSED
Cannibal Isle CLOSED

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