After a quick recovery from Siwar, Lini sails over to the Fringes of the Eye where her allies reported seeing an enemy ship. She defeats the Blood Moon and closes off the Fringes.
Displayed: Deck: 8 Discard: 11 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Stone Axe +1, Besmara's Tricorne, Blessing of Nivi Rhombodazzle, Archaeopteryx
Recharged: Discard Pile: Angelstep, Druid of the Green Faith, Blessing of the Everbloom, Cloud Puff, Blessing of the gods, Fire Gecko, Vampire Squid, Alkenstar Pistol, Blessing of Chaldira Zuzaristan, Fireblade, Coat of Mist, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☑ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Most Recent BR Refresh Notes for Flenta:Ship: Wormwood Notes for Crimsi:Ship: Dowager Queen Notes for Telessel:Ship: Magpie Princess Notes for Lini:Ship: Truewind Notes for Siwar:Ship: Sanbalot
Flenta, Siwar - Pinnacle Atoll CLOSED 1-3 remain // Location is 3 random allies Scar Bay CLOSED Crimsi - Lonely Island 4-8 remain Lini - Fringes of the Eye CLOSED Raker Shoals CLOSED Telessel - Shark Island CLOSED
Quick retcon for Telessel, for some reason I was thinking the pistol difficulty to acquire was increased by the scenario level instead of it just counting as a weapon 6.
Free Ambush explore, card #3: Goblin Buckler Gun
Gonna go ahead and let that one go...banished.
Discard Vampire Squid, explore card #4: Alkenstar Pistol
Can't succeed on this one either, banished.
Lini sails off to Raker Shoals. She feels a little blessed as she runs into an Ambush, summoning her Heroism she manages to get through and keep exploring. Unfortunately the only things she sees are some weird weapons that are a bit too advanced for her.
Displayed: Deck: 10 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith, Eruption, Reed Moccasin, Blessing of Nivi Rhombodazzle, Archaeopteryx, Aspect of the Hawk, Cure
Recharged: Discard Pile: Angelstep, Druid of the Green Faith, Blessing of the Everbloom, Cloud Puff, Blessing of the gods, Fire Gecko, Vampire Squid, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☑ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Most Recent BR Refresh Notes for Flenta:Ship: Wormwood Notes for Crimsi:Ship: Dowager Queen Notes for Telessel:Ship: Magpie Princess Notes for Lini:Ship: Truewind
Notes for Siwar:Ship: Sanbalot
Flenta - Pinnacle Atoll 1-6 remain // 6=Sandbar Scar Bay CLOSED Lonely Island 1-8 remain Siwar - Fringes of the Eye 1-9 remain // 1= Enemy Ship 8=Ambush 9=Teleportation Trap Crimsi. Lini - Raker Shoals 5-8 remain Telessel - Shark Island 1, 2 remain // 1=Enemy Ship, 2=Shark-Eating Crab
Move to Lonely Island, free explore card #2: Cannonade
Free d4 from location, recharge Droogami, display Tricorne.
Survival 10+6:1d10 + 6 + 1d8 + 1d4 + 1d4 ⇒ (7) + 6 + (1) + (1) + (3) = 18
Success, discard Stone Axe +1 and Aspect of the Hawk to damage.
Use my command ship ability discarding a blessing from the blessing deck to recharge a card:
1d11 ⇒ 8 => Reed Moccasin recharged.
End turn, reset hand.
Still weary from her last battle, Lini heads off to rest on Lonely Island...unfortunately she runs into a Cannonade! She manages to handle the situation but decides to take some time to recover.
Displayed: Deck: 11 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eruption, Moose, Archaeopteryx, Aspect of the Hawk, Stone Axe +1, Reed Moccasin, Blessing of Nivi Rhombodazzle, Droogami
Recharged: Cure,
Discard Pile: Angelstep, Druid of the Green Faith, Blessing of the Everbloom, Fireblade, Cloud Puff, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☑ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Most Recent BR Refresh Notes for Flenta:Ship: Wormwood Notes for Crimsi:Ship: Dowager Queen Notes for Telessel:Ship: Magpie Princess Notes for Lini:Ship: Truewind Notes for Siwar:Ship: Sanbalot
DIscard 1 card from the blessing deck
Flenta - Pinnacle Atoll 4,2,5-10 remain // 2=Sandbar, 4=Illusory Wall Lini - Scar Bay CLOSED Lonely Island 3-10 remain Crimsi, Siwar - Fringes of the Eye 2-10 remain // 2-Teleportation Trap Raker Shoals 1-10 remain // 1-Fuse Grenade Telessel - Shark Island 5-10 remain // Shuffled
Displayed: Deck: 8 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Coat of Mist, Blessing of the Green Faith, Fire Gecko, Blessing of Chaldira Zuzaristan, Cure
Recharged: Eruption,
Discard Pile: Archaeopteryx, Moose, Angelstep, Blessing of Nivi Rhombodazzle, Druid of the Green Faith, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☑ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Use Angelstep on myself: 1d4 ⇒ 1 Lini is healed for 1: (Blessing of Nivi Rhombodazzle). Deck shuffled.
End turn.
Lini attempts to recover all cards in her Recovery pile. Eruption: Divine #:1d10 + 5 ⇒ (10) + 5 = 15 -> Eruption recharged. Angelstep: Divine #:1d10 + 6 ⇒ (3) + 6 = 9 -> Angelstep recharged.
Reset hand.
After being away for what feels like forever, Lini is finally back on her ship and ready to explore! She's itching for a fight so she heads over to Scar Bay. She axes a hag, roasts a troll and finds a nice tankard she decides to keep.
Displayed: Deck: 14 Discard: 2 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Besmara's Tricorne, Cloud Puff, Blessing of the Green Faith, Fireblade, Blessing of Nivi Rhombodazzle, Aspect of the Hawk, Blessing of Chaldira Zuzaristan, Reed Moccasin, Fire Gecko
Recharged: Eruption, Angelstep,
Discard Pile: Archaeopteryx, Moose, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☑ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Aspect of the Hawk, Fireblade, Blessing of the Everbloom, Reed Moccasin, Cure, Blessing of the Green Faith, Fire Gecko, Blessing of Chaldira Zuzaristan, Coat of Mist, Droogami, Cloud Puff, Besmara's Tricorne
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☑ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Lini is startled when a Chelish Marine pop up challenging her out of nowhere! She quickly defeats him and then decides to take a chance on a treasure chest that also randomly appears. Content with her treasure she continues to hang out in the jungle, ready to guard it at a moments notice.
Displayed: Deck: 18 Discard: 6 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing, Cure available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Reed Moccasin, Coat of Mist, Blessing of the Everbloom, Droogami, Fireblade, Holy Feast, Archaeopteryx, Aspect of the Hawk
Recharged: Eruption, Angelstep, Blessing of the Green Faith, Cloud Puff, Moose,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko, Blessing of Gorum, Stone Axe +1, Blessing of Chaldira Zuzaristan, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Explore card #3: Cryptic Runes
Discard blessing of Gorum, ask Siwar for a song.
Int 10:1d8 + 5 + 1d8 + 1d4 ⇒ (5) + 5 + (2) + (3) = 15
Success, defeated.
Examine top 2 cards, Large Chest + Pirate Bomber.
Leaving location open to avoid additional barriers shuffling in, can guard as needed for Brinebones.
After experiencing a crazy fever dream Lini wakes up in the Jungle completely unharmed! She goes for a walk to shake the delirium when she runs into some Cryptic Runes. With a prayer and a song she easily overcomes them and then has a vision of a Large Chest with a Pirate Bomber not far behind.
Displayed: Deck: 19 Discard: 4 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing, Cure available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archaeopteryx, Aspect of the Hawk, Reed Moccasin, Coat of Mist, Blessing of the Everbloom, Fireblade, Blessing of Nivi Rhombodazzle, Droogami, Blessing of Besmara, Arcane Staff
Recharged: Eruption, Angelstep, Blessing of the Green Faith, Cloud Puff,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko, Blessing of Gorum, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Summon Chelish Marine:
Can't defeat, no cards to lose for damage.
Start of turn.
End turn.
While assisting Siwar with a nasty Gargiya, Lini is accidentally caught on fire and then beaten up by a mean marine! She takes a moment to rest, hoping to find a feast to heal her and Siwar's wounds.
Displayed: Deck: 13 Discard: 10 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Droogami, Archaeopteryx, Cure, Moose
Recharged: Eruption, Angelstep, Blessing of the Green Faith,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko, Stone Axe +1, Recast, Besmara's Tricorne, Cloud Puff, Ritual Censer, Blessing of Gorum, Blessing of Chaldira Zuzaristan, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Displayed: Deck: 19 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Everbloom, Blessing of Besmara, Cure, Arcane Staff, Blessing of Nivi Rhombodazzle, Moose, Fireblade, Droogami, Coat of Mist, Reed Moccasin, Archaeopteryx, Aspect of the Hawk
Recharged: Eruption, Angelstep,
Discard Pile: Blessing of Besmara 2, Druid of the Green Faith, Fire Gecko, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Offturn, acquire Holy Feast from Siwar and recharge BoGF.
Hour: Botg.
Start of turn, stay at Sacred Spring.
Cast Holy Feast, Telessel and Siwar can heal 3 items!
Lini has all cards in her discard pile healed: (Blessing of Chaldira Zuzaristan, Archaeopteryx, Moose). Deck shuffled.
Free explore Sacred Spring card #2: Hellknight Armor
Reveal Tricorne, ask Siwar for a song.
Con 12:1d6 + 1d8 + 1d4 ⇒ (3) + (7) + (4) = 14
Success, acquired.
Attempt to close Sacred Spring:
Reveal Tricorne.
1d10 + 5 + 1d8 ⇒ (10) + 5 + (3) = 18
Success, Sacred Spring closed.
End turn.
Recovery:
Aspect of the Hawk: Divine 7:1d10 + 5 ⇒ (5) + 5 = 10 -> Aspect of the Hawk recharged.
Reset hand.
Lini welcomes her friends back to the Sacred Spring, along the way she finds some very shiny armor and feels blessed to keep exploring. She finds a big crab which she whacks on the head, then upon finding nothing else of value declares this place safe.
Displayed: Deck: 14 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Angelstep, blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Archaeopteryx, Moose, Coat of Mist, Droogami, Reed Moccasin, Blessing of the Green Faith, Blessing of the Everbloom, Fireblade
Recharged: Discard Pile: Holy Feast, Fire Gecko, Blessing of Besmara, Blessing of Besmara 2, Hellknight Armor, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Examine top two cards: Tsunami and BotG. Leaving location open, put BotG on top.
End turn.
Lini decides to check out the Sacred Spring and learns a new spell before running into some Cryptic Runes. Siwar helps her decipher them and she's able to see a glimpse of what they might encounter next!
Displayed: Deck: 12 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Angelstep, blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Droogami, Blessing of Nivi Rhombodazzle, Druid of the Green Faith, Reed Moccasin, Cure, Eruption, Fireblade, Blessing of the Everbloom, Coat of Mist
Recharged: Discard Pile: Blessing of Chaldira Zuzaristan, Archaeopteryx, Moose, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Angelstep, blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Droogami, Reed Moccasin, Stone Axe +1, Eruption, Druid of the Green Faith, Blessing of the Everbloom, Cure, Fire Gecko, Fireblade, Besmara's Tricorne, Coat of Mist
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Displayed:Skeleton Anchor,
Deck: 12 Discard: 6 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archaeopteryx, Blessing of the Green Faith, Cloud Puff, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom
Recharged: Cure, Stone Axe +1,
Discard Pile: Fireblade, The Cyclone, Arronax Endymion, Moose, Besmara's Tricorne, Eruption, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Group 1: Fishing Village CLOSED Group 1: Scar Bay CLOSED Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck Telessel, Flenta, Siwar - Group 1: Jungle 1-6 remain // 1=Vrykolakas Group 2: Tower CLOSED Group 2: Coastline CLOSED Crimsi, Lini - Group 2: Great Stone Bridge 2-4, 6 remain // Shrouded Queen evaded, location shuffled
Move to Group 2, Great Stone Bridge. Free explore card #5: Merrill Pegsworthy
CHR 8:1d8 ⇒ 1
Fail, banished.
Recharge Archaeopteryx to examine top card of location deck:
1d4:1d4 ⇒ 1 -> Shrouded Queen
Draw a card from Archeopteryx: Eruption
Cast Cure on self.
Cure:1d4 + 1 ⇒ (3) + 1 = 4
All cards in discard pile healed: (Cloud Puff, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom, Net of Snaring). Deck shuffled.
Hopping over to the Bridge, Lini encounters a Pirate but isn't able to convince them to join. She sees the Villain in the distance and decides to take a moment to recover before the final battle.
Displayed:Skeleton Anchor,
Deck: 15 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith, Blessing of the Everbloom, Archaeopteryx, Aspect of the Hawk, Cloud Puff, Fire Gecko, Blessing of Chaldira Zuzaristan, Coat of Mist, Druid of the Green Faith, Blessing of Nivi Rhombodazzle
Recharged: Cure,
Discard Pile: Fireblade, Stone Axe +1, Arronax Endymion, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Group 1: Fishing Village CLOSED Group 1: Scar Bay CLOSED Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck Telessel, Flenta, Siwar - Group 1: Jungle 1-6 remain // 1=Vrykolakas Group 2: Tower CLOSED Group 2: Coastline CLOSED Crimsi, Lini - Group 2: Great Stone Bridge 2-4, 6 remain // 2 - Shrouded Queen is on top
Offturn: Acquire Net of Snaring from Siwar, recharge BoGF, heal 3 from Holy Feast.
Hour: Sivanah
Start of turn, move the team to Scar Bay.
Free explore card #3: Vrykolakas
Display Aspect of the Hawk, discard Net to AotH, reveal Tricorne, ask Siwar for a song.
Combat 20:1d10 + 6 + 1d6 + 5 + 1d8 + 1d6 + 1d4 ⇒ (2) + 6 + (6) + 5 + (3) + (4) + (2) = 28
Success, defeated. Everyone takes 1d4 poison damage.
Poison damage:1d4 ⇒ 2
2 Damage, discard Cloud Puff and Chaldira.
Attempt to close location, reveal Tricorne.
Divine 8:1d10 + 5 + 1d8 ⇒ (10) + 5 + (4) = 19
Success, location closed. 1 Monster left, taking 1 combat damage: Discard Blessing of the Everbloom.
End turn.
Recovery:
Aspect of the Hawk: Divine 7:1d10 + 5 ⇒ (8) + 5 = 13 -> Aspect of the Hawk recharged.
Lini and crew set off to Scar Bay to meet up with Telessel...and promptly runs into a henchman! She dispatches of it but not before the party gets hit with a toxic gas. She then closes the location so nobody else will have to deal with the undead hordes.
Displayed:Skeleton Anchor,
Deck: 14 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Cure available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Druid of the Green Faith, Reed Moccasin, Coat of Mist, Droogami, Eruption, Fire Gecko, Angelstep, Blessing of the Green Faith
Recharged: Aspect of the Hawk,
Discard Pile: Cloud Puff, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Notes for Siwar:Given Arcane Robes, Net of Snaring
1d4 Poison damage
Group 1: Fishing Village CLOSED Telessel, Lini, Siwar - Group 1: Scar Bay CLOSED Group 1: Shrine to Norgorber 4-10 remain Flenta - Group 1: Jungle 1,3-10 remain // 1=Ring of the Sea Strider Group 2: Tower CLOSED Group 2: Coastline CLOSED Crimsi - Group 2: Great Stone Bridge 4-9 remain // 4 - Rogue Eidolon; 5 - Shrouded Queen(VILLAIN)
Discard Angelstep:
1d4 + 1 ⇒ (3) + 1 = 4 Lini is healed for 4: (Blessing of Chaldira Zuzaristan, Coat of Mist, Blessing of the Green Faith, Cure). Deck shuffled.
Discard Moose, explore card #2: Sandbar
(No effect on BYA, all allies on this side are here.)
Using Siwar's ability on the Task barrier, recharge Arranax.
Wis 11:1d12 + 7 + 1d4 ⇒ (3) + 7 + (4) = 14
Success, barrier defeated.
Discard Archaeopteryx, explore card #3: Treasure Hunt
Using Siwar's ability on the Task barrier.
Int 12:1d12 + 7 ⇒ (12) + 7 = 19
Success, barrier defeated. Random item #1: Skeleton Anchor
Display Skeleton Anchor.
After visiting the Fishing Village with her pals and recovering from a little undead seafood poisoning, Lini returns to Scar Bay with her friends in tow. She finds a mug she isn't too keen on and then withe the guidance of Siwar manages to avoid a sandbar before going on a treasure hunt and finding an anchor that looks suspiciously like a skeleton.
Displayed:Skeleton Anchor,
Deck: 14 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings, Cure, Cloud Puff available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eruption, Druid of the Green Faith, Reed Moccasin, Fireblade, Blessing of Nivi Rhombodazzle, Droogami, Coat of Mist, Fire Gecko
Recharged: Arronax Endymion, Angelstep,
Discard Pile: Create Mindscape, Moose, Archaeopteryx, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Notes for Siwar:Dealt 1d4 Poison damage. Treasure Hunt check.
Group 1: Fishing Village CLOSED Flenta, Lini, Siwar - Group 1: Scar Bay 4-8 remain Group 1: Shrine to Norgorber 1-10 remain Group 1: Jungle 1-10 remain Group 2: Tower CLOSED Telessel - Group 2: Coastline CLOSED Crimsi - Group 2: Great Stone Bridge 2-10 remain // 2 = Invigorating Kukri
Lini decides to check out Scar Bay and comes across a fancy Aristocrat who says they're very good at dealing with henchmen, with Siwar's help she recruits him to help in the future. Continuing along she stumbles into a nasty monster who threatens to put a hurting on her but with Siwar's help and a little luck she's just able to put it down.
Displayed: Deck: 12 Discard: 2 Buried: 0
Hero Points: 4
Used Accessory re-roll: Y
NOTES: Available Support: Blessings, Cure available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Besmara's Tricorne, Fire Gecko, Reed Moccasin, Blessing of the Everbloom, Eruption, Cloud Puff, Blessing of Nivi Rhombodazzle, Droogami
Recharged: Druid of the Green Faith, Fireblade,
Discard Pile: Blessing of the Green Faith, Blessing of Chaldira Zuzaristan, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Group 1: Fishing Village 1-10 remain Lini, Siwar, Flenta - Group 1: Scar Bay 3-10 remain Group 1: Shrine to Norgorber 1-10 remain Group 1: Jungle 1-10 remain Telessel - Group 2: Tower CLOSED Group 2: Coastline 4-10, 2 remain // 2 = Protect Crimsi - Group 2: Great Stone Bridge 1-10 remain
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Droogami, Cure, Moose, Eruption, Archaeopteryx, Aspect of the Hawk, Blessing of Nivi Rhombodazzle, Blessing of the Everbloom, Besmara's Tricorne, Cloud Puff, Fire Gecko, Reed Moccasin
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☑ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Continuing her adventures on Dagon's Jaw, Lini comes across a chest with a couple shiny weapons and almost trips as she finds another one! On her way she found an electricity trap which she narrowly avoided thanks to some divine fortune!
Displayed:Divine Fortune,
Deck: 11 Discard: 14 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eruption, Cure, Reed Moccasin, Blessing of the Gods, Cloud Puff, Blessing of the Everbloom
Recharged: Discard Pile: Mysterious Disk, Moose, Archaeopteryx, Fireblade, Blessing of Nivi Rhombodazzle, Fire Gecko, Splendiferous Hat, Blessing of Hshurha , Rotgut, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan, Bloodcrow Rapier, Humanbane Gladius +2, Blasting Pistol +2, Buried Pile: Angelstep,
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Recharge Droogami, move to Dagon's Jaw 1 and explore card #1: Splendiferous Hat
Int 8:1d8 + 2 ⇒ (8) + 2 = 10
Success, acquired.
Bury Angelstep to heal: 1d4 + 1 ⇒ (4) + 1 = 5 Lini is healed for 5: (Goblin Buckler Gun, Dimension Door, Rotgut, Blessing of the Everbloom, Druid of the Green Faith). Deck shuffled.
Feeling restored after clearing the haunts away, Lini confidently heads over to the Shrine of Norgorber. She runs into a storm and discovers she isn't quite blessed enough to clear everything so she takes a detour to Dagon's Maw...and finds another hat!
Lini attempts to recover all cards in her Recovery pile. Angelstep, Survival 9:1d10 + 6 ⇒ (1) + 6 = 7 -> Angelstep buried.
Displayed: Deck: 16 Discard: 6 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Coat of Mist, Cure, Cloud Puff, Blessing of the Gods, Reed Moccasin, Blessing of the Everbloom, Droogami, Eruption, Druid of the Green Faith, Aspect of the Hawk
Recharged: Discard Pile: Mysterious Disk, Moose, Archaeopteryx, Fireblade, Blessing of Nivi Rhombodazzle, Fire Gecko, Buried Pile: Angelstep,
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Discard BotG, explore card #7: Blessing of Besmara
Auto succeed, 6 Haunt displayed.
Discard Besmara, explore card #8: Manticore
BYA: 1d4+1 Combat to a random character.
Rolling in turn order starting with Crimsi: 1d5 ⇒ 4 The manticore strikes out at Siwar!
Display Aspect of the Hawk, discard Fireblade for extra die. Reveal Besmara's Tricorne, extra die from Divine Fortune.
Combat 12+7:1d10 + 6 + 1d6 + 5 + 1d8 + 1d6 ⇒ (4) + 6 + (2) + 5 + (7) + (1) = 25
Success, Manticore defeated.
Attempt to close Wishing Well, ask Telessel for a blessing:
Int/Knowledge 8+7:1d6 + 4 + 1d6 + 1d6 ⇒ (2) + 4 + (3) + (4) = 13
Product reroll
Int/Knowledge 8+7:1d6 + 4 + 1d6 + 1d6 ⇒ (3) + 4 + (4) + (1) = 12
Hero point reroll
Int/Knowledge 8+7:1d6 + 4 + 1d6 + 1d6 ⇒ (2) + 4 + (6) + (3) = 15 Finally...that was quite a Haunting experience!
Success, Wishing well closed and all Haunts banished.
End of turn.
Recovery:
Aspect of the Hawk: Divine 7:1d10 + 5 ⇒ (7) + 5 = 12 -> Aspect of the Hawk recharged.
Reset hand.
Lini can't believe all the great treasure she's finding at the Wishing Well, however the longer she's here the spookier it gets...she has a bad feeling about this. She encounters the Breath of Dagon, and despite feeling haunted and the awful smell she's able to overcome it! Continuing her exploration she finds a Manticore which cruelly stabs Siwar, feeling even more haunted she manages to overcome it. Feeling a helping hand from Telessel she succeeds in braving the Haunts, closing the location and banishing them for good!
Displayed: Deck: 15 Discard: 8 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cloud Puff, Divine Fortune, Blessing of the Gods, Reed Moccasin, Eruption, Stone Axe +1, Blessing of Pharasma
Recharged: Coat of Mist, Cure, Aspect of the Hawk,
Discard Pile: Goblin Buckler Gun, Dimension Door, Mysterious Disk, Rotgut, Druid of the Green Faith, Moose, Archaeopteryx, Fireblade, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Most Recent BR Refresh Notes for Flenta:Suffer 1 ranged combat damage. Notes for Crimsi:Suffer 1 ranged combat damage. Notes for Telessel:Used a blessing
Notes for Siwar:1d4+1 combat damage
Telessel - Sacred Spring 2-4 remain // (No henchman) Lini - Wishing Well CLOSED Sharkskin Reef 1-10 remain // 1 = Werecrocodile Crimsi - Shark Island 3-8 remain // 3 = Sea Troll Shrine to Norgorber 3-8 remain // (No henchman) Flenta, Siwar - Ghol-Gan Ruins 2-10 remain Dagon's Jaw 1 2-6 remain Dagon's Jaw 2 1-4 remain
Lini visits a sacred spring finding an odd shield, then Droogami takes her on an adventure where she finds a spell and an item...but she can't help but feel a little spooked out.
Displayed: Deck: 16 Discard: 3 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Fire Gecko, Cloud Puff, Angelstep, Blessing of Chaldira Zuzaristan, Blessing of the Green Faith, Eruption, Blessing of the Everbloom, Reed Moccasin, Stone Axe +1, Droogami
Recharged: Discard Pile: Goblin Buckler Gun, Dimension Door, Mysterious Disk, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Chaldira Zuzaristan, Druid of the Green Faith, Archaeopteryx, Stone Axe +1, Blessing of the Everbloom, Aspect of the Hawk, Angelstep, Cloud Puff, Eruption, Reed Moccasin, Fire Gecko, Moose
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Cast Cure: 1d4 + 1 ⇒ (1) + 1 = 2 Lini is healed for 2: (Fireblade, Blessing of Chaldira Zuzaristan). Deck shuffled.
Recovery:
"Lini ends her turn.
Lini attempts to recover all cards in her Recovery pile. Cure: Divine 8:1d10 + 5 ⇒ (8) + 5 = 13 -> Cure recharged.
Lini resets her hand."
End turn.
After an encounter with the Villain earlier Lini decides to take a break at the Festhall. She encounters several allies but is only able to convince one to join up with her.
Displayed: Deck: 6 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Gecko, Blessing of the Green Faith, Aspect of the Hawk, Droogami
Recharged: Cure,
Discard Pile: Druid of the Green Faith, Tankard, Moose, Coat of Mist, Blessing of Nivi Rhombodazzle, Blessing of the Everbloom, Reed Moccasin, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Most Recent BR Refresh Theater of Corruption CLOSED // Ship Anchored Siwar - Safe House 1-9 remain Crimsi, Telessel - House of Stolen Kisses CLOSED Torture Pit CLOSED Flenta - Festhall 5-11 remain Tengu Rookery CLOSED Lini - Merchant Marina CLOSED 1 remain // 1=Telekinesis
Free explore card #4: Humanbane Crossbow +2
No chance, weapon 3 so not going to expend resources.
Discard Druid of the Green Faith, draw back Reed Moccasin and explore card #5: Isawyn the Diva
BYA, ask Telessel for a blessing.
Wisdom 11:1d10 + 3 + 1d10 ⇒ (5) + 3 + (4) = 12
Success, BYA check cleared.
Spoiler:
Display Aspect of the Hawk, discard Coat of Mist for extra die, ask Telessel for a d8.
Combat 21:1d10 + 6 + 1d6 + 5 + 1d6 + 1d8 ⇒ (4) + 6 + (1) + 5 + (4) + (1) = 21 Oooof, thanks Telessel! That 1 was clutch.
Villain defeated and chased off.
Location closes automatically, use closing power.
Reveal Droogami, recharge him.
Discard Moose to move to Merchant marina.
Taking a stroll over to the Tengu Rookery Lini comes across a weapon she finds uninteresting and then accidentally stumbles right into Isawyn! Thanks to a quick blessing by her friend Telessel she's able to focus and cast a spell to fight Isawyn off, however it looked grim until a well timed arrow from Telessel turned the tide and sent Isawyn running.
Recovery:
Lini ends her turn.
Lini attempts to recover all cards in her Recovery pile. Aspect of the Hawk: Divine 7:1d10 + 5 ⇒ (6) + 5 = 11 -> Aspect of the Hawk recharged .
Displayed: Deck: 8 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing, Cure available.
Reloaded:
Middle of Deck (Unknown Order): Shock Lizard
Recharged: Fire Gecko, Cloud Puff, Eruption, Blessing of the Green Faith, Droogami, Aspect of the Hawk,
Discard Pile: Druid of the Green Faith, Tankard, Fireblade, Moose, Coat of Mist, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
After Iceman pointed out my misread of Merchant Marina I'm retroactively going to not use the Druid of Green Faith on the Kolo check and discard for an extra explore and grab the tankard.
Displayed: Deck: 11 Discard: 2 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing, Cure available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Stone Axe +1, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom, Shock Lizard, Besmara's Tricorne, Droogami
Recharged: Fire Gecko, Cloud Puff, Eruption,
Discard Pile: Reed Moccasin, Tankard, Buried Pile: Kolo,
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Updated board status:
Board Status Most Recent BR Refresh Flenta, Siwar - Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench Safe House 1-10 remain Crimsi - House of Stolen Kisses 3-10 remain // 3 - Albatross Telessel - Torture Pit CLOSED Festhall 1-10 remain Tengu Rookery 1-10 remain Lini - Merchant Marina 4-10 remain
After catching a show, Lini heads down to the Marina to look at all the boats. She makes friends with a lizard and doesn't make friends with a nasty cyclops...she blasts it to pieces in a big eruption and then spies a Tankard just ahead of her.
Displayed: Deck: 11 Discard: 1 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing, Cure available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Droogami, Shock Lizard, Blessing of the Everbloom, Stone Axe +1, Besmara's Tricorne, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan
Recharged: Druid of the Green Faith, Cloud Puff, Eruption,
Discard Pile: Reed Moccasin, Buried Pile: Kolo,
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Most Recent BR Refresh Flenta, Siwar - Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench Safe House 1-10 remain Crimsi - House of Stolen Kisses 3-10 remain // 3 - Albatross Telessel - Torture Pit CLOSED Festhall 1-10 remain Tengu Rookery 1-10 remain Lini - Merchant Marina 3-10 remain // 3 - Tankard
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support:
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith, Aspect of the Hawk, Stone Axe +1, Cure, Fireblade, Blessing of Chaldira Zuzaristan, Cloud Puff, Droogami, Blessing of Nivi Rhombodazzle, Besmara's Tricorne, Blessing of the Everbloom, Shock Lizard
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☑ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Displayed: Deck: 12 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith, Fireblade, Besmara's Tricorne, Reed Moccasin, Fire Gecko, Blessing of Nivi Rhombodazzle, Dryad of the Green Faith
Recharged: Aspect of the Hawk, Angelstep, Blessing of the Green Faith 2, Droogami,
Discard Pile: Shock Lizard, Raise Dead, Arronax Endymion, Protect, Blessing of the gods, Blessing of Norgorber, Crow, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Discard(Recharge) Droogami, move to Gannet Island with the team.
End turn.
Lini fights off a shark and then repairs the hull damage caused, while doing repairs she finds a random Wizard's Hook which she pockets as a reward for her efforts!
Displayed: Deck: 12 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith, Besmara's Tricorne, Fireblade, Blessing of Nivi Rhombodazzle, Dryad of the Green Faith, Reed Moccasin, Fire Gecko
Recharged: Aspect of the Hawk, Angelstep, Blessing of the Green Faith 2, Droogami,
Discard Pile: Shock Lizard, Raise Dead, Arronax Endymion, Protect, Blessing of the gods, Blessing of Norgorber, Crow, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Free explore from location power, card #10: Werecrocodile
BYA check, not BotG.
Display Aspect of the Hawk, discard Raise Dead to AotH power.
Combat 18:1d10 + 6 + 1d6 + 5 + 1d6 ⇒ (10) + 6 + (2) + 5 + (6) = 29
Success, Werecrocodile defeated.
Attempt to close empty location:
Divine 7:1d10 + 5 ⇒ (4) + 5 = 9
Success, location closed.
Recharge all Divine cards!
Discard angelstep to cycle blessings.
1d4 ⇒ 2
With the helpful tunes of Siwar, Lini acquired a bunch of boons, made a new friend and chased away the monster hiding at the end of the Holy Isle. Once the croc was dispatched she was easily able to seal it up!
Lini ends her turn.
Lini attempts to recover all cards in her Recovery pile. Aspect of the Hawk: Divine 7:1d10 + 5 ⇒ (7) + 5 = 12 -> recharged . Angelstep: Survival 9:1d10 + 6 ⇒ (7) + 6 = 13 -> recharged . Lini resets her hand.
Displayed: Deck: 15 Discard: 5 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessings available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fireblade, Blessing of the Green Faith, Cure, Dryad of the Green Faith, Blessing of Norgorber, Blessing of Chaldira Zuzaristan, Coat of Mist, Besmara's Tricorne, Reed Moccasin, Blessing of Nivi Rhombodazzle, Crow, Cloud Puff
Recharged: Aspect of the Hawk, Angelstep,
Discard Pile: Shock Lizard, Raise Dead, Fire Gecko, Arronax Endymion, Protect, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crow, Blessing of Nivi Rhombodazzle, Besmara's Tricorne, Coat of Mist, Blessing of the Green Faith, Droogami, Fireblade, Dryad of the Green Faith, Blessing of the Green Faith 2, Reed Moccasin, Cloud Puff, Cure
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Move the team back to Cannibal Isle #1, free explore card #2: Dindreann
Ask Siwar for an inspirational song so I have a chance.
CHR 11:1d8 + 1d4 ⇒ (8) + (4) = 12
Holy cow, what a song! Success, Dindreann acquired.
Discard Fire Gecko, explore card #5: Botg.
Auto succeed.
Close check:
Discard BotG, ask Siwar for one more song!
STR 6:3d4 ⇒ (1, 4, 3) = 8
Success, Cannibal Isle #1 closed.
End of turn.
Thanks to some lovely tunes from Siwar, Lini was able to recruit a new ally who helped see a Rogue Eidolon coming for them. Once taming the Eidolon and using it to battle a Cannonade she got a little more assistance from her bard friend to seal the location up safely.
Displayed: Deck: 9 Discard: 9 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Cloud Puff, Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Droogami, Aspect of the Hawk, Stone Axe +1, Blessing of Chaldira Zuzaristan, Angelstep
Recharged: Cure, Blessing of the Green Faith 2, Shock Lizard,
Discard Pile: Reed Moccasin, Blessing of Pharasma, Vine Leshy, Blessing of Nivi Rhombodazzle, Safe Harbor, Fireblade, Dindreann , Fire Gecko, Blessing of the gods, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status
Notes for Lini:Recharge Green Faith 2 Notes for Siwar:Given Red Mantis Mask
Four bardsongs used
Gozreh's Flow A CLOSED Gozreh's Flow B CLOSED Lini, Siwar, Crimsi, Telessel - Cannibal Isle A CLOSED Cannibal Isle B 1-5 remain // 1=Henchman House of Stolen Kisses A CLOSED House of Stolen Kisses B CLOSED Lini, Siwar, Crimsi, Telessel - Tengu Rookery A // Empty but open Flenta - Tengu Rookery B 5 remain // 5=Henchman Great Stone Bridge A CLOSED Great Stone Bridge B CLOSED Wishing Well A CLOSED Wishing Well B CLOSED Jasperleaf Apothecary A CLOSED Jasperleaf Apothecary B CLOSED
Recharge Droogami, move to Jasperleaf Apothecary A, explore card #1: Safe Harbor
Int 8:1d8 + 2 ⇒ (7) + 2 = 9
Success, safe harbor acquired.
Discard Cure:
1d4 + 1 ⇒ (2) + 1 = 3 Lini is healed for 3: (Wall of Fire, Helpful Haversack, Crow). Deck shuffled.
Lini ends her turn.
Lini attempts to recover all cards in her Recovery pile. Cure: Divine #:1d10 + 5 ⇒ (3) + 5 = 8 -> Cure recharged.
Lini resets her hand discarding Fireblade and Safe Harbor.
After a short visit to the Rookery and running into some tough shoals, Droogami pulls Lini over to an Apothecary where she finds a safe harbor and decides to take a short rest.
Displayed: Deck: 10 Discard: 6 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Cloud Puff, Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crow, Aspect of the Hawk, Stone Axe +1, Blessing of Chaldira Zuzaristan, Droogami, Angelstep, Blessing of the Green Faith, Helpful Haversack
Recharged: Cure,
Discard Pile: Reed Moccasin, Blessing of Pharasma, Vine Leshy, Blessing of Nivi Rhombodazzle, Safe Harbor, Fireblade, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Most Recent BR Refresh Gozreh's Flow A CLOSED Gozreh's Flow B CLOSED Cannibal Isle A 1-5 remain Cannibal Isle B 1-5 remain // 1 - Henhman House of Stolen Kisses A CLOSED House of Stolen Kisses B CLOSED Tengu Rookery A 2-5 remain Tengu Rookery B 3-5 remain Great Stone Bridge A CLOSED Flenta, Siwar, Crimsi, Telessel - Great Stone Bridge B CLOSED Wishing Well A CLOSED 1-5 remain Wishing Well B CLOSED 1-5 remain Lini - Jasperleaf Apothecary A 2-5 remain Jasperleaf Apothecary B 1-5 remain
Closing check, ask Telessel for an assist from The Cyclone!
Knowledge 8+3:1d8 + 4 + 1d8 ⇒ (5) + 4 + (3) = 12
Success, Wishing Well closed. Banish 3 displayed Haunts.
Recovery, reveal tricorne:
Aspect of the Hawk: Divine 7:1d10 + 5 + 1d8 ⇒ (2) + 5 + (3) = 10 -> Aspect of the Hawk recharged.
End of turn.
After suddenly being whisked away to Cannibal Isle and a quick wave to Flenta, Lini moves on to a less dreary location. She comes upon a wishing well where she finds a backpack and some goodies but can't help the feeling she's being haunted...however she's able to shake that feeling and fight through the dreams cleaning up the Wishing Well for good.
Displayed: Deck: 8 Discard: 7 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Angelstep, Blessing of the Green Faith, Fire Gecko, Blessing of Chaldira Zuzaristan, Shock Lizard, Stone Axe +1
Recharged: Aspect of the Hawk,
Discard Pile: Crow, Reed Moccasin, Blessing of Pharasma, Helpful Haversack, Wall of Fire, Vine Leshy, Blessing of Nivi Rhombodazzle, Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status
Notes for Telessel:Used The Cyclone blessing
Gozreh's Flow A CLOSED Gozreh's Flow B CLOSED Cannibal Isle A 1-5 remain Flenta, Siwar - Cannibal Isle B 1-5 remain House of Stolen Kisses A 1-5 remain // 1 -Illusory Wall Crimsi - House of Stolen Kisses B 2-5 remain // 2 -Vomit Twin Tengu Rookery A 1-5 remain Telessel - Tengu Rookery B 1-5 remain Great Stone Bridge A 1-5 remain // 1 - Manticore Great Stone Bridge B 1-5 remain // 1 - Shackles Pirate Jasperleaf Apothecary A 1-5 remain Jasperleaf Apothecary B 1-5 remain
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Gecko, Stone Axe +1, Coat of Mist, Blessing of the Green Faith, Shock Lizard, Angelstep, Eruption, Cloud Puff, Cure, Blessing of Chaldira Zuzaristan, Blessing of the Green Faith 2, Droogami
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☑ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Offturn Wisdom check:
Choose to fail so I don't have to play with sharks, get pulled to Widowmaker Isle.
Hour: Erastil
Start of turn.
Move back to Shark Island, free explore card #1: Owlbeartross
BYA: Summon and encounter Riptide Grindylow.
Reveal Stone Axe +1 and Besmara's Tricorne.
Combat 11:1d10 + 6 + 1d6 + 1 + 1d8 ⇒ (10) + 6 + (1) + 1 + (6) = 24
Absolutely crushed, defeated.
Owlbeartross Combat #1
Reveal Stone Axe +1 and Besmara's Tricorne.
Combat 13:1d10 + 6 + 1d6 + 1 + 1d8 ⇒ (1) + 6 + (1) + 1 + (4) = 13
Success, check 1 completed.
Holy hell dice, you could have saved some from the last fight...
Owlbeartross combat #2
Reveal Stone Axe +1 and Besmara's Tricorne.
Combat 15:1d10 + 6 + 1d6 + 1 + 1d8 ⇒ (8) + 6 + (1) + 1 + (8) = 24 That's more like it!
Success, Owlbeartross defeated.
Owlbeartross scouts and just finds another Daughter left here.
Discard Fire Gecko, explore card #2: Daughter of Imerta.
Bury Cloud Puff to ignore BYA.
Reveal Stone Axe +1 and Besmara's Tricorne, d4 from Fire Gecko.
Combat 18:1d10 + 6 + 1d6 + 1 + 1d8 + 1d4 ⇒ (8) + 6 + (3) + 1 + (1) + (3) = 22
Success, defeated.
Attempt to close location, summon a Hammerhead Shark.
Reveal Stone Axe +1 and Besmara's Tricorne, d4 from Fire Gecko.
Combat 9+4:1d10 + 6 + 1d6 + 1 + 1d8 + 1d4 ⇒ (1) + 6 + (6) + 1 + (8) + (2) = 24
Success, defeated.
Recovery:
Cloud Puff, can't fail!
End of turn.
After a quick scenic trip to Widowmaker Isle, Lini makes her way back to Shark Island. She runs into a horrible animal hybrid and it's Grindylow friend. After quickly dispatching the latter she struggles a little bit but overcomes the Owlbeartross as well! Her senses heightened from the fight she realizes there's a henchman nearby. She approaches, Cloud Puff in hand to stop the siren song and then easily overcomes her. Lastly she bonks the last shark in the area, finally emptying out the Shark Island for good.
Displayed: Deck: 12 Discard: 7 Buried: 1
Hero Points: 4
Used Accessory re-roll: N
NOTES: Available Support: Blessing available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crow, Blessing of Chaldira Zuzaristan, Blessing of the Green Faith, Shock Lizard, Blessing of Gozreh, Bag of Sticks, Droogami, Blessing of Nivi Rhombodazzle
Recharged: Cure, Blessing of the Green Faith 2, Cloud Puff,
Discard Pile: Resist Energy, Fireblade, Bestial Rags, Blessing of Sivanah 2, Blessing of Achaekek, Benevolent Buckler, Fire Gecko, Buried Pile: Angelstep,
Skills and Powers:
SKILLS Strength d4☐ +1 Dexterity d6☐ +1☐ +2 Constitution d6☐ +1☐ +2☐ +3 Intelligence d8☑ +1☐ +2☐ +3
Knowledge: Int +2
Wisdom d10☑ +1☑ +2☑ +3
Divine: Wis +2
Perception: Wis +2
Survival: Wis +3
Charisma d8☐ +1☐ +2☐ +3
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies:
N/A
POWERS:
At the start (☑ or end) of your turn, you may exchange a card in your
hand for an ally that has the Animal trait in your discard pile.
For your combat check, you may display an ally that has the Animal trait to use your Survival skill + 1d6 (☐ 2d6)(☐ 3d6). If you succeed at the check, recharge the displayed card; otherwise bury (☐ or discard) it.
☐ If a card that has the Animal trait is played on your check, blessings played on that check may add d12 instead of the normal die.
☑ You gain the skill Perception: Wisdom +2.
☑ When a character at your location encounters a card that has the Animal trait, you may recharge (☐ or reveal) a card to allow that character to evade the encounter (☐ and you may immediately encounter the card.)
Board Status Rum Bottles: 3 Displayed Divine Fortune Displayed with Siwar (1d6 local checks)
Notes for Flenta:Daughter of Imerta check or move to Shark Island Notes for Crimsi:Daughter of Imerta check or move to Shark Island Notes for Telessel:Daughter of Imerta check or move to Shark Island
Notes for Siwar:Daughter of Imerta check or move to Shark Island
Docks CLOSED Telessel, Crimsi - Widowmaker Isle CLOSED Lonely Island 1-10 remain // 1-Besmaran Vestments Flenta, Siwar - Harbor 3-4 remain // 3-Daughter of Imerta Lini - Shark Island CLOSED Holy Isle CLOSED Cannibal Isle CLOSED