Shorafa Pamodae

Lilitu's page

1 post. Alias of Celissa.


Full Name

Lilitu

Race

Tiefling (Rakshasa-Spawn)

Classes/Levels

Sorcerer 2 | HP 13/13 | AC 12 T 12 FF 10 | F +1 R +3 W +2 | Init +2

Gender

Female

Size

Medium

Age

68

Alignment

True Neutral

Deity

Calistria

Languages

English, Elven, Infernal, Hindi

Occupation

Dancer

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 9
Charisma 20

About Lilitu

Stats:

Female Tiefling (Rakshasa-Spawn) Sorcerer 2
TN Medium outsider (native, rakshasa-spawn)
Init +7; Senses Darkvision (60 ft.), Perception -1,

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 13 (2d6)+4
Fort +1, Ref +3, Will +2
Resistances Cold 5, Electricity 5, Fire 5

OFFENSE
Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged dagger (thrown) +3 (1d4-1/19-20)
Ranged light crossbow +3(1d8/19-20)

Innate Spell-Like Abilities:
detect thoughts (DC 17, 1/day)

Known Sorcerer Spells (CL 2nd):
1st (6/day) - color spray (DC 16), grease (DC 16)
0th (at will) - daze (DC 15), detect magic, ghost sound (DC 15), light, prestidigitation (DC 15)

STATISTICS
Str 8,
Dex 14,
Con 12,
Int 14,
Wis 9,
Cha 20

Base Atk +1; CMB +0 CMD 12
Feats Eschew Materials, Improved Initiative, Grasping Tail (Anti-Hero Feat option)
Languages Common, Elven, Infernal, Hindi
Traits Charming, Deft Dodger
Special Qualities Bloodline Arcana, Cantrips, Corrupting Touch, Darkvision, Fiendish Language, Fiendish Resistance, Fiendish Sorcery, Infernal Bloodline, Rakshasa-Spawn Spell-Like Ability

Skills:

Acrobatics +2,
Appraise +2,
Bluff +10,
Climb -1,
Craft (Untrained) +2,
Diplomacy +10,
Disguise +7,
Escape Artist +2,
Fly +2,
Heal -1,
Intimidate +5,
Knowledge (Arcana) +7,
Perception -1,
Perform (Act) +7,
Perform (Dance) +7,
Perform (Untrained) +5,
Profession (Courtesan) +4,
Ride +2,
Sense Motive +1,
Spellcraft +7,
Stealth +2,
Survival -1,
Swim -1,
Use Magic Device +10

Gear and Abilities:

Possessions
dagger;
outfit (entertainer's);
crossbow bolts (10) (x3);
ioun stone, dusty rose prism - cracked;
Light Crossbow; Backpack; Pot (Iron); Pouch (Belt); Wand of Silent Image; Waterskin; approximately 400 credits

Innate Spell-Like Abilities: detect thoughts (DC 17, 1/Day)

Spells:
Sorcerer: Spells per Day: (0/6/0/0/0/0/0/0/0/ DC:16+spell level), Spells Known:
0th - Daze, Detect Magic, Ghost Sound, Light, Prestidigitation
1st - Color Spray, Grease

Bloodline Arcana Whenever you cast a spell of the charm subschool, increase the spell's DC by +2
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Corrupting Touch (Su) You can cause a creature to become shaken as a melee touch attack. You can cause a creature to become shaken as a melee touch attack. The target also takes an additional -2 penalty on saves versus spells of the enchantment school. This effect persists for 1 rounds. Multiple touches do not stack, but they do reset the duration. You can use this ability 8 times a day.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Deft Dodger Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Eschew Materials
Fiendish Language (Ex) Able to speak Infernal.
Fiendish Resistance (Ex) Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Fiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
Infernal Bloodline Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced the line ever since. Now it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit.
Rakshasa-Spawn Skilled Rakshasa-Spawn tieflings have a +2 racial bonus on Disguise and Sense Motive checks.
Rakshasa-Spawn Spell-Like Ability Rakshasa-Spawn tieflings can use detect thoughts 1/day as a spell-like ability.
Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.
Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage.
Resistance to Fire (Ex) You may ignore 5 points of Fire damage each time you take fire damage.