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| Classes/Levels |
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| Gender |
Female Gnome Occultist 2 |
About Lili Quicklight
Female gnome occultist 2 (Pathfinder RPG Occult Adventures 46)
NG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 18 (2d8+4)
Fort +4, Ref +3, Will +3; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee heavy mace +2 (1d6) or
. . kukri +2 (1d3/18-20)
Ranged mwk light crossbow +6 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Implement Schools
. . Conjuration (Compass, 2 points) Resonant—casting focus; Focus—servitor
. . Illusion (Ring, 2 points) Resonant—distortion 10%; Focus—minor figment
. . Transmutation (Vest, 4 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon, size alteration
Occultist Spells Known (CL 2nd; concentration +8)
. . 1st (3/day)—barbed chains[HA] (DC 15), gravity bow[APG], vanish[APG] (DC 16)
. . 0 (at will)—ghost sound (DC 15), mage hand, stabilize
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Statistics
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Str 11, Dex 16, Con 12, Int 18, Wis 10, Cha 12
Base Atk +1; CMB +0; CMD 13
Feats Extra Mental Focus[OA]
Traits absalom hotspur, focused mind
Skills Acrobatics -1 (-9 to jump), Appraise +8, Disable Device +8, Disguise +5, Escape Artist +1, Knowledge (arcana) +9, Knowledge (dungeoneering) +5, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (planes) +8, Linguistics +8, Perception +5, Sleight of Hand +3, Spellcraft +9, Use Magic Device +7; Racial Modifiers +2 Disable Device, +2 Escape Artist
Languages Common, Dwarven, Elven, First Speech, Gnome, Goblin, Orc, Sylvan
SQ gnome magic, implements 3, magic item skill, mental focus (8/day), object reading
Combat Gear cold iron crossbow bolts (10), potion of cure light wounds; Other Gear breastplate, crossbow bolts (10), heavy mace, incendiary bolt (10), kukri, mwk light crossbow, masterwork backpack[APG], masterwork thieves' tools, occultist's implement[OA], occultist's implement[OA], occultist's implement[OA], tindertwig, 5 gp
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Special Abilities
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Casting Focus (+1 CL) (Su) Use as extra focus component to add to CL for conjuration spell.
Conjuration (Compass) Implements used in conjuration allow the occultist to perform magic that transports or calls creatures.
Implements: Bowl, brazier, compass, figurine, lantern, mirror.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Distortion 10% (max 10%) (Su) As standard action, gain miss chance until your next attack.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Illusion (Ring) Illusion implements allow the occultist to distort the senses and cloak creatures from sight.
Implements: Crystal, hat, mask, prism, ring.
Implements (Su) Gain a series of items which grant access to schools and powers.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (8/day) (Su) You have a pool of points that activate your focus powers.
Minor Figment (2 rounds) (Su) 1 focus: create minor figment, as ghost sound or minor image.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Physical Enhancement +2 (Dexterity) (Su) Implement grants bearer enhancement to one physical attribute.
Servitor (Summon Monster I) (Sp) Standard action and 1 focus to summon a single creature, as summon monster
Size Alteration (Sp) 1 focus: increase or decrease a creature's size by one step.
Transmutation (Vest) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
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