Asyra

Lilamma Malphé's page

109 posts. Alias of Escharid Blackrose.


Full Name

Lilamma Malphé

Race

Tiefling (Kiton Born)

Classes/Levels

Skald 2 Init +2 Hp 13/17 AC 17 T 14 FF 15 Fort +5 Ref +2 Will +2 Spd 30 DR 2/Silver Perc +3 Pic

Gender

Female

Size

Medium (5'8, 145)

Age

30

Special Abilities

Raging song 9 round/day

Alignment

LE

Deity

Zon KUthon

Languages

Common, infernal

Strength 14
Dexterity 15
Constitution 14
Intelligence 11
Wisdom 8
Charisma 18

About Lilamma Malphé

25 points buy
STR 14(5) Dex 15 (7) Con 12 (2) Int 11 (1) Wis 10 Cha 16 (10)
Racial bonus +2 Cha, +2 Con, -2 Wis
Tiefling special ability DR 2/Silver

Name Lilanna Malphé
Sex Female
Race Tiefling (Kyton born)
Class Skald
Level 2
God Zon Kuthon
Alignement LE
Init +2 ; Senses .; Perception +3
Favored Class: Skald
FC bonus:+1 Skill
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Defense
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AC 17 , touch 14, flat-footed 15 (+ 3 armor, shield + 2 Dex, +2 Armor of the Pit)

hp (10)
Fort +5
Ref +2
Will +2

Defensive Abilities
Weapon and Armor Proficiency: A skald is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and even while using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a skald wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components.

Special DR 2/Silver (Tiefling special ability)
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Offense
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Bab+1
CMD 13
CMB+3

Speed 30
Melee
Spiked chain +3 to hit,2d4 P crit 20 (*2) Disarm, Trip

Ranged

Special Attacks
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Statistics
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Str 14 Dex 15 Con 14 Int 11 Wis 8 Cha 18
Base Atk +1; CMB +3; CMD 15
Feats
L1 Armor of the pit (+2 AC)

SQ
Alternate Skill Modifiers +2 to Escape Artist, Intimidate

Traits
Camp Auctoratus: Unlike most of the unfortunate souls in the ludus, you voluntarily gave up your freedom to join. Whatever your reasons for doing so, you understand that the crowd always appreciates a willing gladiator. You gain a +1 trait bonus to Performance Combat checks, and once per day you may reroll a failed Performance Combat check and take the higher result.

Style Peregrinus: You fight as ’a paragon of your race’, as seen through the eyes of the drow. Your armour is designed to reflect a stereotype of your people (such as being leaf patterned for a surface elf, painted with garish colours for a gnome, blood-coloured for a dhampir, etc.) and you fight with weapons familiar to your people. Choose one weapon mentioned in your race’s Weapon Familiarity racial trait: you fight with that weapon, and it is treated as if it has the Performance quality. You may choose to use a single weapon and shield, a two-handed weapon or to dual-wield two weapons. If your race has no associated Weapon Familiarity trait, choose a weapon associated with the region your ancestors hail from (such as a falcata & buckler of a rondelero duelist for Taldor, an axe and shield for an Ulfen character, a scythe for characters from Geb, etc.).

Rel Pain Is Pleasure (Zon-Kuthon): You have discovered a hint of the dark truths that lay hidden within blood and flesh. You gain a +1 trait bonus on Fortitude and Will saves whenever you have fewer than half your maximum number of hit points.

Skills (4 base+0 Int+ FC+ 1 Race=5 )
Acrobatics +6 Rank 2
Intimidate +9 (+11 Tiefling trait) Rank 2
Diplomacy+8
Perfom-Singing +8
Perception+3
Sense Motive +3
Know Arcana +4
Know Religion+4
Linguisitics+4

Background skills (4)
Perform-Dancing+9 Rank 2
Sleight of hand +6
Linguistics +4

Languages Common, Infernal
Linguistics: Undercommon

SQ
Bardic Knowledge (Ex): A skald adds 1/2 his class level (minimum 1) on all Knowledge checks, and can attempt all Knowledge checks untrained.

Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. (9/d)

Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Versatile Performance (Ex): At 2nd level, a skald can choose one category of Perform skill associated with the skald class (see below). He can use his modifier for that skill in place of his modifier for the associated skills listed below. When substituting in this way, the skald uses his total Perform skill modifier in place of the associated skill's modifier, whether or not he has ranks in that skill or if it is a class skill. At 7th level, and every 5 levels thereafter, the skald can select an additional category of Perform to substitute.
The categories of Perform and their associated skills are Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).

Well-Versed (Ex): At 2nd level, the skald becomes less susceptible to sonic effects. The skald gains a +4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects.
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Equipment & Money
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Starting Money:0
Combat Gear:
Defense: Gladiator studded leather armor
Offense: Spiked chain, dagger
Other gear:

Spare money:
PP:
GP:
SP:
CP:
Other valuables:

Carried weight
Armor&shield
Weapons
Gear
Total

Encumbrance:
Light
Med
Heavy

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Magic
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Spells known
Cantrips (5) Daze, Detect Magic, Dancing Lights, Resistance,Read magic
Level 1 (3)Unprepared Combattant, Chord of Shards, Cure Light wounds
Spells/day (DC 14+spell level)
L0 :3
L1: 3

Looks & Personality
A scarred, not totally sane tiefling woman, with an etrange beauty and grace. She sometimes pets her spiked chain as if it was a snake, and call it "Taki".

Background 
A few years ago, Lilamma was roaming the streets of Magnimar as a "lady of negotiable affections", specialising in those with particular, quite violent, tastes. She was abducted one night by drows from under the city, and was sold as a slave. It could have happen to a nicer person. Regulary beaten, starved, humiliated, Lilamma thought she was in paradise. She made sure to be disobedient once in a while, to get cruelly punished.
So she was sold, and sold again, until the discontent masters promised their reluctant slaves something horrible if they Don't came in line. So of course, Lilamma disobeyed even more, and send back to a darker, more horrible place, with a few other slaves.
Then some dark, hairy gnome (or dwarf, or whatever it might have been) came, and made a long, boring speech about the arena and the gladiator's life, promising only "blood, toil, sweat and tears" to those unfortunate who would be selected. Lilamma thought she was about to faint in joy, and her hand darted, as she bounced happily (which, in her nakedness, was something to behold) screaming at the top of her voice "me! me! Pick me pleaaaaaaaase!"

Inston Urchill, the derro taskmaster, was barely amused, and wanting to make an example of the foolish woman, selected her. Thats when Lilamma fainted in joy.

Months later, after some more martial training, Lilamma found her own way to express herself in the arena, including sensuous, lascive dances to the sound of the steel of her spiked chain whispering promises of pain in the air.