Skald 1 Init +2 Hp 10/10 AC 17 T 14 FF 15 Fort +4 Ref +2 Will +1 Spd 30 DR 2/Silver Perc +3 Pic
Medium (5'8, 145)
Raging song 7 round/day
About Lilamma Malphé
25 points buy
STR 14(5) Dex 15 (7) Con 12 (2) Int 11 (1) Wis 10 Cha 16 (10)
Racial bonus +2 Cha, +2 Con, -2 Wis
Tiefling special ability DR 2/Silver
Name Lilanna Malphé
Race Tiefling (Kyton born)
God Zon Kuthon
Init +2 ; Senses .; Perception +3
Favored Class: Skald
FC bonus:+1 Skill
AC 17 , touch 14, flat-footed 15 (+ 3 armor, shield + 2 Dex, +2 Armor of the Pit)
Weapon and Armor Proficiency: A skald is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and even while using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a skald wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components.
Special DR 2/Silver (Tiefling special ability)
Spiked chain 2d4 P crit 20 (*2) Disarm, Trip
Str 14 Dex 15 Con 14 Int 11 Wis 8 Cha 18
Base Atk +0; CMB +2; CMD 14
L1 Armor of the pit (+2 AC)
Alternate Skill Modifiers +2 to Escape Artist, Intimidate
Camp Auctoratus: Unlike most of the unfortunate souls in the ludus, you voluntarily gave up your freedom to join. Whatever your reasons for doing so, you understand that the crowd always appreciates a willing gladiator. You gain a +1 trait bonus to Performance Combat checks, and once per day you may reroll a failed Performance Combat check and take the higher result.
Style Peregrinus: You fight as ’a paragon of your race’, as seen through the eyes of the drow. Your armour is designed to reflect a stereotype of your people (such as being leaf patterned for a surface elf, painted with garish colours for a gnome, blood-coloured for a dhampir, etc.) and you fight with weapons familiar to your people. Choose one weapon mentioned in your race’s Weapon Familiarity racial trait: you fight with that weapon, and it is treated as if it has the Performance quality. You may choose to use a single weapon and shield, a two-handed weapon or to dual-wield two weapons. If your race has no associated Weapon Familiarity trait, choose a weapon associated with the region your ancestors hail from (such as a falcata & buckler of a rondelero duelist for Taldor, an axe and shield for an Ulfen character, a scythe for characters from Geb, etc.).
Rel Pain Is Pleasure (Zon-Kuthon): You have discovered a hint of the dark truths that lay hidden within blood and flesh. You gain a +1 trait bonus on Fortitude and Will saves whenever you have fewer than half your maximum number of hit points.
Background skills (2)
Sleight of hand +6
Languages Common, Infernal
Bardic Knowledge (Ex): A skald adds 1/2 his class level (minimum 1) on all Knowledge checks, and can attempt all Knowledge checks untrained.
Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. (7/d)
Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Equipment & Money
Defense: Gladiator studded leather armor
Offense: Spiked chain, dagger
Looks & Personality
A scarred, not totally sane tiefling woman, with an etrange beauty and grace. She sometimes pets her spiked chain as if it was a snake, and call it "Taki".
A few years ago, Lilamma was roaming the streets of Magnimar as a "lady of negotiable affections", specialising in those with particular, quite violent, tastes. She was abducted one night by drows from under the city, and was sold as a slave. It could have happen to a nicer person. Regulary beaten, starved, humiliated, Lilamma thought she was in paradise. She made sure to be disobedient once in a while, to get cruelly punished.
So she was sold, and sold again, until the discontent masters promised their reluctant slaves something horrible if they Don't came in line. So of course, Lilamma disobeyed even more, and send back to a darker, more horrible place, with a few other slaves.
Then some dark, hairy gnome (or dwarf, or whatever it might have been) came, and made a long, boring speech about the arena and the gladiator's life, promising only "blood, toil, sweat and tears" to those unfortunate who would be selected. Lilamma thought she was about to faint in joy, and her hand darted, as she bounced happily (which, in her nakedness, was something to behold) screaming at the top of her voice "me! me! Pick me pleaaaaaaaase!"
Inston Urchill, the derro taskmaster, was barely amused, and wanting to make an example of the foolish woman, selected her. Thats when Lilamma fainted in joy.
Months later, after some more martial training, Lilamma found her own way to express herself in the arena, including sensuous, lascive dances to the sound of the steel of her spiked chain whispering promises of pain in the air.