Survivor

Lila Fiorin's page

20 posts. Alias of Trinam.


Strength 14
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 10
Charisma 18

About Lila Fiorin

Lila Fiorin:

Female Human Paladin 2
N Medium Humanoid (Human-Chelaxian)
Init +1; Senses Perception +0

Defense:

AC 18, touch 12, flat-footed 16 (+6 armor, +2 dex)
HP 23 (2d10+4)
Fort +9, Ref +5, Will +7

Energy Resistance
(2 FCB bonus)
1 Fire
1 Electricity

Offense:

Spd 30 ft.

Melee
Glaive +5 (d10+3), reach, crit x3, S

Ranged
Longbow +4 (d8) 100 ft, crit x3, P

Special
Power Attack -1/+3
Lay on Hands 5/day - 1d6
Smite Evil 1/day - Swift action, 1 target within sight. +4 atk/+2 damage, doubled on first hit vs evil outsiders/dragons/undead, bypasses dr, +4 deflection to AC

Spells:
Come back in 2 levels!

Statistics:

Str 14, Dex 12, Con 14, Int 8, Wis 10, Cha 18
BAB +2; CMB +4; CMD 15
Feats
1 Power Attack
B Combat Reflexes

Traits
Natural-Born Leader (You excel in the role of manager. You treat your Charisma score as if it were 14 (or 2 points higher than its actual score if your actual Charisma is already 14 or higher) for the purposes of determining how many teams you can manage in the rebellion, and for the purposes of determining the bonus you add to your managed teams’ actions. In addition, you gain a +1 trait bonus to your Leadership score if you take the Leadership feat.)
Magical Knack (+2 paladin caster level)

Skills2 SP/lvl +2 background
Knowledge (Religion) +4 (2 ranks -1 int +3 trained)
Diplomacy +9 (2 ranks +4 cha +3 trained)
---
Craft (sculpture) +4 (2 ranks -1 int +3 trained)
Perform (string) +8 (2 ranks +4 cha +2 m/w violin)
-3 ACP

Languages Common

Gear:

Combat Gear 20 arrows
Other Gear Masterwork Glaive, Longbow, Masterwork Breastplate, Masterwork Violin, backpack, bedroll, belt pouch, cheap holy text (Melodies of Inner Beauty), flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin, wooden holy symbol of Shelyn, 155 gp

Special Abilities:

Skilled
Bonus Feat
Aura of Good
Detect Evil at Will (Move action to study as if for 3 rounds)
SMITE EVIL!!! 1/day
Lay on Hands 5/day (1d6)
Divine Grace

About:
Lila is a bit of an odd bird among worshipers of Shelyn. Before receiving the call, she was a devotee of the deity who was an aspiring violinist and sculptor. While her violin was alright, she held a penchant for over-analyzing the music she was presented with, taking songs apart to ad-lib a new and frequently discordant part which she believed added something to the overall piece itself. Likewise, her sculptures were never simply sculptures, she became known for making things which were minimalistic designs made to interlock or act upon each other in unexpected ways, as well as things which fell apart into an unexpected puzzle at a simple touch so that the appraiser could also experience the joy of creation. Her puzzles were never hard (owing in part due to having to think forever to come up with a good one coupling with her lack of patience), but her unusual penchant for making her own art so transient and her astounding aptitude for talking others into helping her with one of her ridiculous ideas made some of the other acolytes whisper and a few of the ordained clerics shake their heads--though whether in amusement or disappointment was anyone's guess.

Not that any of that really mattered beyond her teenage angst backstory, because then she got hit by The Call. Lila was surprised, because while she was devoted to her expressions of worship for Shelyn and creations of beautiful objects she was certain that her shows of individuality would disqualify her. As it turned out, alignment's not so simple and her deity had a job for her. Shelyn's fell glaive, the Whisperer of Souls, was well-known to anyone who knew anything about Shelyn. It was said to contain damned souls, and it had been the Incorrutible's long quest to redeem each of them. The only problem was that each of the souls required a grand quest of goodness in order to release it. These quests weren't ever anything specific, it was all about 'go forth and do good until a big enough good is done,' and Lila had found herself called now to do the very same. Sure that this meant it was time to QUEST, Lila took to wandering the Archduchy of Ravounel in order to right wrongs! This was about a month before Thrune took power.

In that month, she helped a small militia drive a dangerous goblin infestation before her attention span kicked in and she heard of the troubles back in her hometown of Kintargo. From the sound of it, the house Thrune had installed their own ruler upon the citizens of the city, and in doing so he'd started to make laws... but unjust and terrible ones.

The gears of her mind started turning, and they stopped perhaps a little bit prematurely.

A city itself was a font of culture, its very own work of art. The people who made it up were all notes in the grand symphony of a civilization. A leader who muscled his way in, disposing of a previous leader, was technically a form of artistic expression as well... a sort of key change in a longer melody. It fell to her as a paladin to respect legitimate authority.

But Shelyn had called her to be a paladin, her, who tried to respect authority, yet took apart and pieced together melodies again as she liked in order to add something that was missing before. She had tasked her to 'do good until you've done a big enough good,' and left her with no other guidance.

From what she'd heard, the regime change had led to problems in Kintargo. They'd need a rose, they'd need guidance... They'd need love in this turbulent time.

So resolved, Lila decided to go back to Kintargo and see how things were going. She arrived in town roughly around the same time as the violent protest, and while she's not certain yet if she wishes to protest peacefully or do something to try and fix things herself... it was true that having to register and call the authorities to do things like play her violin in glory of her deity were the sorts of things which started to wear on her nerves.

It was also becoming apparent based on secondhand accounts that conflict was going to blossom regardless of what she did. The only question was how she could minimize it... While it was the duty of a paladin to be the rose before being the sword, she wasn't certain that there was much else a simple rose could do.

Code notes:
Paladins of Shelyn are peaceable promoters of art and beauty. They see the ugliness in evil, even when cloaked in the form of beauty, and their job is to prevent the weak and foolish from being seduced by false promises. Their tenets include:

-I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.

-I never strike first, unless it is the only way to protect the innocent.

-I accept surrender if my opponent can be redeemed and I never assume that they cannot be. All things that live love beauty, and I will show beauty's answer to them.

-I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.

-I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.

-I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.

-I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.