Jakardros Sovark

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Liberty's Edge

I follow your reasoning but would too be interested in other responses.

Liberty's Edge

Sounds like a contradiction to me.

Taking it step by step...

0 height elevation sounds like you are standing on the ground, no space between "body" and ground. (unless you are above a pit, then you are at "ground level"

if previous statement is true (discounting the pit) then you normally move with your "ground speed".

To fly is to have your body of the ground 1/4 inch above ground is I suppose sufficient to be considered flying. But

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Without making a check, a flying creature can remain f lying at the end of its turn so long as it moves a distance greater than half its speed.

Hover being a DC 15 Fly skill check.

Flying along the ground at 0 elevation means to me you are scraping your skin/armor/other... along the ground. Not a really prefered method of movement in my book.

But what you are probably looking for is the following?

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Action: None. A Fly check doesn’t require an action; it is
made as part of another action or as a reaction to a situation.

Liberty's Edge

boring7 wrote:

From the description they function more like summoned monsters than anything else. But I don't know.

Actually, the description does not mention "summoned" but rather "come into being" - that's more summon vs creation.

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Seems to me, if you're going with instantaneous/functions in AMF then their disappearance is likewise instantaneous and doesn't function in an AMF. Therefore you end up with a permanent duplicate.

I brought the "instanteneous" in as that there is no magic to surpress, which is my reasoning why they would not "wink out".

For example like a wall of stone, which is also instanteneous. Both deliver something that is no longer magical once the spell is done - and can therefore not be dispelled after the spell's done. - discussion & interpretation possible off course, just giving my reasoning & my request for comment's/clarfication.

Also as the "clone" spell is used, only if the creature is a summoned or magical creature, i bear to differ that it's dispellable/surpressable... :-p

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Now, there is nothing saying that the duplicate's gear will actually be gear, it could be "grown" from the body of the duplicate and only function while the duplicate is alive, or be temporary and unstable because magic.

Nope, clearly states that both the duplicate as any items disappear. It could be construed as the duplicate being summoned but it can also be a specific condition caused by the item (aka the mirror).

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Likewise the RP could range widely. It could be a new creature, free of it's awful binding master/item, free to live for the first time. It could be a broken thing, a soulless horror that was hollowed out by the destruction of the mirror and in constant spiritual agony with nothing on its mind but destruction. It could still be filled with hatred for the original for no particular reason at all or suddenly bereft of ALL drive and fall bonelessly to the floor in a catatonic state, having quite literally lost its mind and being a complete blank slate.

Yest that would be interesting RP wise :-p especially with the followup regarding "soul" of those creatures... grin

Liberty's Edge

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I'm looking for some clarity concering the duplicate's created by a Mirror of Opposition and Anti-Magic Field.

Anti-Magic Field state's that most magic, spell's, spell-like abilities and supernatural abilities do not function within it's confines.

A Mirror of Opposition creates duplicate's, and the mirror is created with the use of the clone spell. The only difference is that the normal spell use dictates that a body is grown x month's after the spell is cast. In effect this would mean that the mirror uses components of the spell to create a instant duplicate as in de description.

1. do the duplicate's disappear when within a Anti-Magic Field?

I'm inclined to say no, because a clone does not stop functioning within a field, nor can it be dispelled. (why? because it's an instantaneous effect and it created flesh which is grown.)

2 Would the duplicate's disappear when the Mirror of Opposition is within the confines of the Anti-Magic Field?

I'm a bit conflicted here because the Anti-Magic field surpresses magic, on the one hand the clone is instant and not subject to be 'winked out' when a Anti-Magic Field would pass through their space (see point 1) on the other hand the duplicate's only dissappear on the destruction of the Mirror.

The disappearance of the duplicate's is (implied/stronly suggested) magically linked to the destruction of the mirror as a specific element of it's destruction/description.

3 When do the duplicates disappear? if in the situation where the mirror is magically surpressed by a Anti-Magic Field ?

The field surpress magic within it's confines. The link between mirror & duplicates is a magic effect which is also surpressed.

So do they wink out when the mirror is effectively destroyed - no matter if the mirror is surpressed? - Or when the field is removed from the location of the mirror?

Liberty's Edge

Drow Jones wrote:

Hello everyone,

I'm glad to say Pathfinder has solved basically all my pet peeves with 3.5. The only exception to this being Antimagic Field, which is largely unchanged. It's still horribly vague and potentially overpowered in some encounters/adventures.

Even 3.5 designers like Jesse Decker dislike the spell.

My questions:

1) Do (su) abilities work inside Antimagic Field if they are not targeted (i.e. regeneration, damage resistance, etc...)?

--> I ask this because the description mentions that the space is impervious to "to most magical effects, including spells, spell-like abilities, and supernatural abilities". In other words, they cannot enter or penetrate the field and the area inside it. The next sentence says that magic items and spells do not work inside the area, but supernatural abilities are not mentioned (neither are spell-like for that matter, but I guess one could argue that "spells" cover them).

The next paragraph talks about the field suppressing spells *and* magical effects. Magical effects include (su) abilities, as defined in the first paragraph, but spells are also magical effects and yet they are mentioned separately again for some reason. Magic items are not mentioned this time.

Later on in the description, when elementals, corporeal undead, and outsiders are discussed, the description says: "These creatures' spell-like or supernatural abilities may be temporarily nullified by the field." This implies that there are situations when they are not nullified, but there's no further explanation.

See pg. 221 Players handbook.

Supernatural Abilities: These can’t be disrupted in combat and generally don’t provoke attacks of opportunity. They aren’t subject to spell resistance, counterspells, or dispel magic, and don’t function in antimagic areas.

As stated they do not function in antimagic area's (or in this case field.)

So no Smite Evil or Lay on Hands within the confines.

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2)

If Antimagic Field is *impervious* to magical effects, does it block line of effect?

No statement of that in the description so .. no guess not in my opinion.

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3)

When the following from the description happens:

"Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field."

how do (su) abilities like regeneration work? Damage reduction? Can it cast spells outside the field? On itself?

...

As stated in pg 221 players handbook i'd say that a situation where the critter is half inside the field That'll be a no go. The spell prevents the functioning of spell within it's confines. (see 1st alinea in the spell description)

If he's the AMF caster he's enclosed in it. The area is a 10-ft.-radius emanation, centered on you. So a giant (10ft space critter) casting a AMF field, makes a pretty large antimagic field :-) )