About LifeSavercharacter sheet:
LifeSaver Female aasimar cleric (merciful healer) of Dalenydra 11 (Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 41) CG Medium outsider (native) Init +0; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 25, touch 10, flat-footed 25 (+10 armor, +5 shield; +2 deflection vs. evil) hp 70 (11d8+12) Fort +12, Ref +7, Will +15; +2 resistance vs. evil Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee +1 holy reliquary silversheen light mace +11/+6 (1d6+3) Ranged sling +8 (1d4+2) Special Attacks channel positive energy 12/day (DC 17, 8d6) Domain Spell-Like Abilities (CL 11th; concentration +15) . . 7/day—rebuke death (1d4+5) Cleric (Merciful Healer) Spells Prepared (CL 11th; concentration +15) . . 6th—banishment (DC 20), heal[D] . . 5th—breath of life[D] (DC 19), cleanse[APG], raise dead . . 4th—blessing of fervor[APG] (2, DC 18), cure critical wounds[D], dismissal (DC 18), restoration . . 3rd—cure serious wounds[D], invisibility purge, prayer (2), remove curse, remove disease . . 2nd—cure moderate wounds[D], remove paralysis, lesser restoration, silence (2, DC 16), suppress charms and compulsions . . 1st—bless (2), cure light wounds[D], diagnose disease[UM], shield of faith, unbreakable heart[ISWG] . . 0 (at will)—detect magic, detect poison, read magic, resistance . . D Domain spell; Domain Healing -------------------- Statistics -------------------- Str 14, Dex 10, Con 12, Int 12, Wis 18, Cha 15 Base Atk +8; CMB +10; CMD 20 Feats Alignment Channel, Channel Ray, Extra Channel, Extra Channel, Extra Channel, Selective Channeling Traits sacred touch, venicaan medic Skills Diplomacy +10, Heal +20 (+21 circumstance to treat wounds or deadly wounds, +23 to treat poison), Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +15, Knowledge (religion) +5, Profession (Nurse) +8, Sense Motive +8, Spellcraft +10, Survival +4 (+6 to avoid becoming lost), Use Magic Device +8 Languages Abyssal, Celestial, Common SQ combat medic, healer's blessing, heavenborn[ARG], mercies (mercy: diseased, mercy: fatigued, mercy: poisoned), true healer Combat Gear oil of daylight, potion of cure light wounds (2), potion of cure serious wounds, potion of fly, potion of gaseous form, potion of neutralize poison, potion of remove blindness/deafness, potion of remove curse, potion of remove disease, potion of touch of the sea, snapleaf[UE], wand of cure light wounds, wand of endure elements (50 charges), wand of keep watch (50 charges), wand of protection from evil (50 charges), wand of veil of heaven (50 charges), alchemist's kindness[APG] (2), antiplague[APG] (2), antitoxin (2), bloodblock[APG] (2), bodybalm, healer's kit, smelling salts[APG], soothe syrup[APG] (2); Other Gear +4 mithral agile breastplate[APG], +3 holy reliquary mithral heavy steel shield, +1 holy reliquary silversheen light mace, sling, sling bullets (15), sling bullets (5), cloak of resistance +4, first aid gloves, handy haversack, lesser talisman of life's breath[OA], phylactery of positive channeling, ring of protected life, ring of sustenance, vestments of war, wayfinder[ISWG], antidote kit[UE], bandolier[UE], bandolier[UE], bedroll, belt pouch, belt pouch, blanket[APG], candle (2), doctor's mask, earplugs[APG], flint and steel, gear maintenance kit[UE], grooming kit[UE], holy text (Cheap)[UE], ink, inkpen, journal[UE], mess kit[UE], parchment (5), poncho[UE], pot, potion sponge[ARG], signal whistle, silk rope (50 ft.), soap, spell component pouch, stove can[UE], stretcher[UE], strong brandy, bottle (worth 1 gp, 1 lb), surgeon's tools[UE], tabard[UE], thread (50 ft.), torch (2), trail rations (5), waterproof bag[UE], waterskin, wooden holy symbol of Dalenydra, wrist sheath, spring loaded, wrist sheath, spring loaded, 586 pp, 8 gp, 4 sp, 4 cp -------------------- Tracked Resources -------------------- Alchemist's kindness - 0/2 Antidote kit (10 uses) - 0/10 Antiplague - 0/2 Antitoxin - 0/2 Bloodblock - 0/2 Bodybalm - 0/1 Breath of Life (1 uses) - 0/1 Breath of Life (2) - 0/2 Cleric Channel Positive Energy 8d6 (12/day, DC 17) (Su) - 0/12 Cure Critical Wounds (2) - 0/2 Cure Light Wounds (10) - 0/10 Cure Light Wounds, Mass (2) - 0/2 Cure Moderate Wounds (5) - 0/5 Cure Serious Wounds (3) - 0/3 First aid gloves (10 charges) - 0/10 Healer's kit - 0/10 Light (At will) - 0/0 Oil of daylight - 0/1 Potion of cure light wounds - 0/2 Potion of cure serious wounds - 0/1 Potion of fly - 0/1 Potion of gaseous form - 0/1 Potion of neutralize poison - 0/1 Potion of remove blindness/deafness - 0/1 Potion of remove curse - 0/1 Potion of remove disease - 0/1 Potion of touch of the sea - 0/1 Rebuke Death (7/day) (Sp) - 0/7 Ring of protected life (1/day) - 0/1 Sling bullets - 0/15 Sling bullets - 0/5 Smelling salts - 0/1 Snapleaf - 0/1 Soothe syrup - 0/2 Stove can - 0/10 Torch - 0/2 Trail rations - 0/5 Wand of cure light wounds - 32/50 Wand of endure elements (50 charges) - 25/50 Wand of keep watch (50 charges) - 18/50 Wand of protection from evil (50 charges) - 21/50 Wand of veil of heaven (50 charges) - 15/50 -------------------- Special Abilities -------------------- Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment. Channel Ray (240 feet) You many channel energy as a ray. Ranged touch to hit unwilling targets. +2 DC. Cleric (Merciful Healer) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Cleric Channel Positive Energy 8d6 (12/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Healer's Blessing (Su) Your cure spells are empowered for free. Heavenborn You cast spells with good or light descriptor at +1 caster level. Mercy: Diseased (2 creatures) (Su) When the merciful healer channels energy she can remove diseases from one or more living creatures that she heals within her channel energy burst, as per the remove disease spell at a caster level of your Cleric level. Feats and effects that a Mercy: Fatigued (2 creatures) (Su) When the merciful healer channels energy she can remove the fatigued condition from one or more living creatures that she heals within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability. Mercy: Poisoned (2 creatures) (Su) When the merciful healer channels energy she can neutralize poisons from one or more living creatures that she heals within her channel energy burst, as per the neutralize poison spell at a caster level of your Cleric level. Feats and effects Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+5 dam to negative HP target. Selective Channeling Exclude targets from the area of your Channel Energy. True Healer (Su) At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she -------------------- Background:
I have dedicated my life to nursing and healing the wounded and afflicted. I proudly wear the tabbard of Dalenydra into the battlefield were I bring comfort and healing to the fallen as a Combat Medic. I have sworn an oath of nonviolence but I will defend myself on the field of battle to protect myself and my charges. When I'm not out adventuring, you can find me at the local hospital where I work as a nurse.
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