Lidyan
female human arcanist 1
alignment size type
Init +2;
Senses Perception +1
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Defense
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AC 12, touch 2, flat-footed 0
hp 7 (1d6+1)
Fort +1,
Ref +2,
Will +3
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-1 19-20/x2)
Ranged varies +2 (ndn /x2)
Special Attacks Arcane Reservoir (6/7)
Flame Jet (Su) 30 ft line; DC 13; 1d6+3
Spell-like Abilities (CL 1; concentration +4):
n/day—
Spells (CL 1; concentration +4 [8]):
1st—(3/3 per day)
grease (dc 14),
magic missile
0—
mending,
detect magic.
mage hand,
prestidigitation
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Statistics
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Str 9,
Dex 14,
Con 12,
Int 17,
Wis 12,
Cha 16
Base Atk +0;
CMB -1;
CMD 11
Feats WP: simple; AP: none; SP: none; combat casting (1st), expanded reservoir (hbf)
Traits Diabolist Raised, Hedge Magician
Skills
Appraise +7=+3+1+3
Diplomacy +4=+3+1+0
Know (arcana) +7=+3+1+3
Know (relig) +7=+3+1+3
Know (planes) +7=+3+1+3
Spellcraft +7=+3+1+3
UMD +7=+3+1+3
Background Skills
Craft (clothing) +7=+3+1+3
Know (engineering) +7=+3+1+3
Languages Common, Draconic, Infernal, Elven
SQ Fave Class Arcanist
Combat Gear
dagger (1lbs) (2gp)
Magic Gear
Misc Gear
backpac
bedroll
belt pouch
flint and steel
ink
inkpen
mess kit
soap
spell component pouch
trail rations (5 days)
waterskin
20 lbs
spellbook (3lbs)
traveler’s outfit (5lbs)
Currency: 49gp
Carrying Capacity
Light 30
Med 60
Hvy 90
Carried: 29
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Special Abilities
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Traits
Diabolist Raised All your life you’ve lived within the grip of devil-possessed Cheliax. You care little for the religion of your country, but that is the way of life in the most magnificent empire in the world, and who are you to question the faith of the empire’s rulers? Certainly not a fool like some of your more idealistic acquaintances, possessed of bizarre ideals about personal freedoms and egalitarian rulership—who can say whatever happened to them? You know of Hell and the rigidity of its grim rulers, you’ve seen devils and how they might be employed to the betterment of those with the might to control them, and you know of the dark faith of your country. You might not be a devil worshiper yourself, but there are realities to living in Cheliax, and it’s always good to know what’s really going on behind the scenes. Your knowledge of diabolism grants you a +1 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against Westcrown’s nobility, and a +1 bonus on all saving throws made against mindaffecting attacks from devils.
Hedge Magician You apprenticed for a time to an artisan who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%.
Class
Arcane Reservoir (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Arcanist Exploits By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier.
See the Arcanist Exploits section for a full list of Exploits from all sources.
Consume Spells (Su) At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.