Female Wolf (Meeka) HP:14/14, AC-14, T-12, FF-12|CMD 14|Fort +5, Ref +5, Will +1|Init +2; Perception +1|Speed 50 ft. Meeka Skills:
“Skills”:
Acro. +2 (+10 to jump), Climb +5, Escape Artist +2, Stealth +6 Survival +1 Swim +1;
Gender
Lireal:Female half-elf ranger 4, HP:34/40(-6NL), AC-19, T-13,FF-17,|CMD 21|Fort +6, Ref +6, Will +3; (+2 vs. enchant)|Init +2|Perception +14|Speed 30ft
Size
M
Age
24
Alignment
CN
Deity
Calistria
Strength
18
Dexterity
14
Constitution
13
Intelligence
11
Wisdom
14
Charisma
7
About Liareal Inadi
Liareal Valvora
Female half-elf ranger 4
CN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +14
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 Dex)
hp 40 (4d10+12)
Fort +6, Ref +6, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk greatsword +9 (2d6+6/19-20)
Ranged +1 composite longbow +6 (1d8+10/×3)
Special Attacks combat style (archery), favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +3)
1st—magic fang
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Statistics
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Str 18, Dex 14, Con 14, Int 11, Wis 14, Cha 7
Base Atk +4; CMB +8; CMD 21
Feats Deadly Aim, Endurance, Point-Blank Shot, Precise Shot, Skill Focus (Perception)
Traits dirty fighter, spirit sense
Skills Acrobatics -2 (-6 to jump), Climb +4, Diplomacy +1, Handle Animal +3, Heal +6, Knowledge (dungeoneering) +4 (+6 to navigate underground), Knowledge (geography) +4, Knowledge (nature) +4, Linguistics +4, Perception +14 (+16 vs. surprise and to detect invisible or incorporeal creatures), Spellcraft +6, Stealth +2, Survival +9 (+11 to avoid becoming lost when using this); Racial Modifiers +2 Perception
Languages Common, Elven, Kelish, Sylvan
SQ elf blood, favored terrain (plains +2), hunter's bond (wolf named meeka), track +2, wild empathy +2
Combat Gear cold iron arrows (50), wand of cure light wounds, acid (5), alchemist's fire (5), antiplague[APG] (2), antitoxin (2); Other Gear breastplate, +1 composite longbow (+4 Str), mwk greatsword, ioun torch ioun stone[APG], ring of protection +1, ale (per gallon) (2), backpack, belt pouch, cards[UE], compass[APG], dice[UE], dominos[UE], earplugs[APG], masterwork tool, sewing needle, silk rope (50 ft.), skeleton key[UE], soap, thread (50 ft.), light horse, ale (per gallon), bedroll, bit and bridle, cold weather outfit, feed (per day), flint and steel, grappling hook, hemp rope (50 ft.), hot weather outfit, mess kit, pot, riding saddle, silk rope (50 ft.), torch, trail rations, waterskin, winter blanket, 1,469 gp, 1 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Plains +2) (Ex) +2 to rolls when in Favored Terrain (Plains).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Level 5 deadly aim