Valdania

Liara Lebeda's page

3 posts. Alias of thestrongangel.


About Liara Lebeda

Liara Lebeda
Half-Elf Druid 1
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +6; +2 vs. enchantments
Immune magic sleep
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Offense
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Speed 20 ft.
Melee heavy shield bash -4 (1d4) and
. . quarterstaff +0 (1d6) and
. . scimitar +0 (1d6/18-20) and
. . shortspear +0 (1d6)
Ranged sling +2 (1d4)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—storm burst (1d6+0 nonlethal damage)
Druid Spells Prepared (CL 1st; concentration +5):
1st—entangle (DC 15), faerie fire, obscuring mist [D]
0 (at will)—create water, detect magic, know direction
[D] Domain spell; Domain Weather
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Statistics
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Str 11, Dex 14, Con 10, Int 12, Wis 18, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Skill Focus (Diplomacy), Spell Focus (conjuration)
Traits erastil's speaker, noble born - lebeda
Skills Diplomacy +9, Fly +3, Heal +8, Knowledge (nature) +7, Perception +10, Survival +10; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Sylvan, Varisian
SQ elf blood, nature bonds (druid domain [weather] domain), wild empathy +2
Other Gear leather armor, heavy wooden shield, quarterstaff, scimitar, shortspear, sling, backpack, belt pouch, holy symbol, wooden, sack, sack, sack, sack, waterskin (2), 30 GP, 6 SP
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Special Abilities
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Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Erastil's Speaker You understand the importance of keeping the peace in your community, and you have learned how to speak to the faithful in ways that they understand. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Storm Burst (1d6+0) (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 nonlethal damage and inflicts a -2 to hit penalty for 1 rd.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background

Spoiler:
Liara grew up the daughter of a trader of house Lebeda, her mother a forlorn elf that lives in the wilderness down towards the Stolen Lands. Growing up she learned to track and scout with her father as she went with him on many trading caravans across Brevoy and occasionally south to the border cities and posts. As Liara came of age, she felt a deeper call of the forest, and one night against her fathers wishes left a note and packed a backpack with food and other things she thought she might need, and set out into the forest. She was woefully unprepared, but knew that her mother lived somewhere to the south, and came across some druids. She begged them for their help, Liara seeking to learn and live with the wilderness and to find her mother. Most of the druids rejected her, but one of their number saw more in her and agreed to train the young woman.

Liara is a goodhearted young woman, barely past her 40th birthday. She is laid back, but is a fierce defender of the wilderness she has grown to love, and also of his family. Her bond to nature is with the skies, she always looks to them when she thinks, and she communes with the endless sky when she takes her daily walks. She hopes to one day find her mother, and also to be able to seek her father's approval, even though she ran away so many years ago.

She aspires to be a great druid, and seeks to defend the forest from threats, and just wishes to be the best druid that she can be. Eventually, she wishes to seek out his father and try to make peace with him.

Liara is always one to attempt to try and make peace with nature and those around her, but understands from one to many groups of orcs, goblinoids and such in the forest that sometimes peace is only found on the other side of battle, so she can never discount it. However, she prefers to try and foster the living that Erastil values, keeping the family as the most sacred part of community, and to live in harmony with those things that are around you.