Rogue

Liam Torm's page

13 posts. Alias of SqueezeMeNow.


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First thing I see when I join the discord is someone named idiotmonk. Maybe I rolled the wrong class to get into this.


Moving things at level four you say? *Laughs in light encumbrance.*


The Ciaphus Cain tactical handbook is it? I'm glad I made a character that uses rerolls! I'd need the luck.

I imagine the first place the party holes up will be a matter of expediency. Much like many zombie survival games.


I wonder if aboleths could turn zombies into scum...


Try to escape city on boat. Undead gillmen push side of boat en masse to force you onto the aquatic defenses. Yeesh.

If you want to know just how bad undead can be just look at literally any template that gives similar abilities and immunities and apply it to the entire population. It's horrifying.


An urban garden sounds nice, if a bit lacking in protein. There is eventually higher tier magic to bring access to better food. At the very least salted pork can last a rather long time and is processed in barrels of the stuff! I suppose how much food is around also depends on how many people actually survive. If it's a case of 1% of the population being immune and everyone else more or less zombified I think we could eat cured meat and salted pork until we burst.

Water might not be as safe as you imagine. When I mentioned undead before I wasn't just talking about intelligent casters. There are lots of flavors of mindless undead as well. Burning men and animals, for example. I imagine something like an undead alchemist could manage some particularly scary feats with their ability to grow limbs, tumor familiars, wings, etc.

NGL if there is eventually a dracolich involved I can (will) die happy.


Shawn Ashler wrote:
@Liam, You volunteered because it sounds like a fun, challenging game! And it's going to be on Discord! Bonus!!!

Hopefully I don't give the DM too many ideas. Me or anyone else in my other campaign. We're having enough struggles with undead in that!


There are a number of reasons we would have to stay in the city.

The first being that it's a huge city and getting all the way out of it in it's current state might take longer than a day. With roads blocked or getting waylaid by hordes of undead we would have a hell of a time progressing and would likely have to try and hole up somewhere for the night.

The second being there may be elite zombies or scarier threats preventing us leaving. There are a lot of very scary undead types and if they are spreading through the city there might be a very powerful lich or something that has engineered this all.

The third is that the guards might be trying to contain the spread and have closed the gates. Trying to escape might just get use shot. If the wall defenses have been turned on the city it would further complicate the first point by having collapsed houses all about the wall.

The fourth is that if so many people are fleeing the city the exterior would likely be miles and miles of even more zombies with every resource picked clean as if by locusts.

edit: There are lots of very nasty and scary undead, as another campaign is teaching me right now. With lots of potential for custom made monsters as well. Why did I volunteer for this again?!


Character sheet should be done. He is currently about 222 Lbs. away from a medium load, so if someone needs carried let him know.


Alrighty! Just need to finish his (small item) shopping and description. I have a general description up now I might want to update. His backstory is written out as recommended, but I'm not sure it 100% answers all the questions. Might be a bit subtle.

Should have everything 100% tomorrow. Has been a lot of fun making the character. I feel like inspiration struck.


Hey @caster4life this is the monk SqueezeMeNow mentioned. Still have a lot of work to do on him yet, but I have a pretty solid concept after a day.

SqueezeMeNow wrote:
I very much like the idea of an itinerant city-monk. Mechanically this would be a dragon style scaled fist monk. Someone who was trained by a single wandering master from a very young age and has learned a trade (or two) in his long time in the city.

Mechanically, I am having him pick up dragon style and dodge from monk bonus feat, and looking at weapon focus/defiant luck/inexplicable luck. Fits the noble loner that bounces around the city as a porter/laborer well. Also, might save his skin in a zombie apocalypse.

As to his backstory I've thought up a good little story. Need to get it from my head to writing, but I'll give a heads up when he is all ready.

edit: A heads up to other players, but Liam has a lot of potential for setting up flanks/teamwork feats/reroll synergy if you're planning anything in that vein. In particular there is a talent I am eyeing that gives +2 on an rerolls a character makes. Limited use with his luck feats, but if we have anyone in the group who lets others make rerolls it would definately be a worthwhile feat later on.


It is now, but I suppose we're not doing a midnight release for this game. :D


A character concept: briefly explain who they are and what they bring to the party.

Liam is a born survivor. He would be a juggernaut of battlefield control and tanking ability. Some survival skills and travel experience would also be part of the package. Above and beyond that, he doesn't want to see people needlessly hurt. Not when he can be a bulwark.

Backstory: A brief overview of your character's history, showing what motivates them.

He was cast out by his people for a mark on his body and ended up living as a scrawny beggar.
At least until he was taken in by a con artist with a heart. He fed the boy, got him up to an impressive fighting weight, and groomed him for his role as a bodyguard. Initially they only got a few jobs, but as he performed well they got more work. Things were finally turning around for both of them. Until his mentor ran afoul of some mages for touting his resistance to spells. His mentor died to a gut wound in a dark alley, living just long enough to see his ward manage to survive.

Why Heldren: Why is your character in the small town of Heldren in southern Taldor?

His mentor was from there. He took the body home and is looking for work. Be it actually mercenary work or chopping wood for food and a place to sleep in the hay. Lost and aimless.

A little crunch: This should at minimum be a race/class/archetype combo. I don't need full crunch at this time, but if that's your thing go wild.

Human of mixed heritage playing an armored hulk barbarian. Going to pickup Auspicious Mark rage power (At 2nd.) and Auspicious Tattoo trait along with the Warded Against Witchery campaign trait. Less of an AC tank and more of a "don't effing die" tank. Can take advantage of combat maneuvers on occasion. Will probably pickup related feats at some point. Will likely take the extra traits feat to pickup bred for war and another trait. I've built it before but didn't get into the campaign I was aiming for.