Kreighton Shaine, Maste rof Spells

Liam sorcerer's page

No posts. Organized Play character for Qstor.


Full Name

Liam

Race

Half Elf El. Knight 1/Ftr 1/Sorcerer 9 HP 56 | AC 26; Touch 15; FF 25 | F +6; R +5; W +7 | CMB +8; CMD 23 | Speed 30 ft | Init +1 | Perc +3 | Stealth: +1

Classes/Levels

Sorcerer 9/El Knight 1/Ftr 1

Gender

Male

Size

Medium

Alignment

Neutral Good

Languages

Abyssal, Azlanti, Common, Elven, Gnome, Goblin, Kelish, Skald, Sylvan, Vudrani

Strength 14
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 12
Charisma 21

About Liam sorcerer

Liam Half Elven
Male half-elf eldritch knight 1/fighter 1/sorcerer 9
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
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Defense
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AC 26, touch 15, flat-footed 25 (+9 armor, +3 deflection, +1 Dex, +1 insight, +2 natural)
hp 56 (11 HD; 9d6+2d10+10)
Fort +6, Ref +5, Will +7; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron longspear +9/+4 (1d8+4/×3) or
club +8/+3 (1d6+2) or
dagger +8/+3 (1d4+2/19-20)
Ranged light crossbow +7 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 cold iron longspear)
Bloodline Spell-Like Abilities (CL 8th; concentration +13)
8/day—laughing touch
Sorcerer Spells Known (CL 8th; concentration +13)
4th (4/day)—dimension door, terrible remorse[UM] (DC 23)
3rd (6/day)—blink, deep slumber (DC 22), haste
2nd (7/day)—daze monster (DC 21), glitterdust (DC 17), hideous laughter (DC 21), invisibility, see invisibility
1st (8/day)—entangle (DC 16), grease, liberating command[UC], magic missile, shield, sleep (DC 20)
0 (at will)—acid splash, dancing lights, daze (DC 19), detect magic, disrupt undead, flare (DC 15), light, mage hand
Bloodline Arcane, Fey
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Statistics
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Str 14, Dex 12, Con 12, Int 14, Wis 12, Cha 21
Base Atk +6; CMB +8; CMD 23
Feats Arcane Armor Training, Armor Focus, Cosmopolitan[APG], Eldritch Heritage[UM], Eschew Materials, Greater Spell Focus (enchantment), Improved Familiar, Lightning Reflexes, Skill Focus (Knowledge [arcana]), Spell Focus (enchantment), Spell Penetration
Traits cosmopolitan (absalom), ease of faith
Skills Acrobatics -2 (-6 to jump), Bluff +10, Diplomacy +16, Handle Animal +9, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nature) +14, Linguistics +10, Perception +3, Perform (string instruments) +12, Spellcraft +14; Racial Modifiers +2 Perception
Languages Abyssal, Azlanti, Common, Elven, Gnome, Goblin, Kelish, Skald, Sylvan, Vudrani
SQ bloodline arcana (+2 DC for compulsion spells), elf blood, woodland stride
Combat Gear runestone of power (1st)[ACG], alchemist's fire, antiplague[APG], antitoxin; Other Gear +4 mithral chain shirt, +1 cold iron longspear, club, dagger, light crossbow, amulet of natural armor +2, belt of giant strength +2, dusty rose prism ioun stone, headband of alluring charisma +2, ring of protection +3, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, masterwork Lute, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 83 gp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Laughing Touch (8/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Woodland Stride (Ex) Move through undergrowth at normal speed.