So two different scenarios: if you take a single level in wizard and say summoner 19, taking the void school, for the purposes of the reveal weakness feature is your caster level consider 19 or 1? If you were to say take vmc wizard and void, and you have caster level 20 in cleric for example, does reveal weakness take your CL as 20 or 0? Asking because I saw void school seemed to be a go to wizard dip and everyone says it’s because it scales off CL instead of class levels. Though, I thought it scales off your wizard caster level specifically not just any caster level you have generally So to give an example, I thought a Sorc 19/ wiz 1 will reveal weakness as a CL 1 while a Clr 3/wiz 7/mystic Theurge 10 will reveal weakness as a CL 17
Melkiador wrote: I’ve never actually played the master summoner but based on my wide experience with summoning, that archetype is just insane. It even comes with a warning label. If your GM is letting you do that, then still beware of making the game unfun for everyone involved. The game is just a dungeon crawl for 2 people and we both like to play spellcasters so I decided to play it to create distractions and meat shields. The other guy is playing an admixture wizard with a dip in sorcerer so we are both quite squishy. It should be fine
Augment summoning(this one definitely works due to faq)
I assume the reason augment summoning works is because a spell-like ability functions exactly like a spell except for certain exception(one of which is the lack of spell slots which mean metamagic doesn’t affect it). So the use of the summoners spell like counts as casting a summon monster spell, which triggers augment summoning and the other abilities?
GM Wolf wrote: Go for is Maniac wyrm! I am almost done and it’s a big boy, my base size is huge due to giant and trox. It becomes gargantuan once I use my abyssal bloodrage(since demonic bulk works regardless of type) and I am spending 18000 gp on a +1 impact scythe so I hit as a colossal creature. Exactly within the one actual size increase(abyssal bloodline) and one virtual increase(impact weapon). I have to write a long backstory though because I need the ring and craft armor and weapons so I can have some protection cause i spent all my money on my scythe and a medium armor(which is 1,200gp due to huge size ) . Also I have decided my cohort already, it will have to be a buffer since I can’t afford stat enhancing items Her name is RARGHG btw
Here’s my basic stats btw from thread it’s 5d6 drop lowest
HP:7d10(7d10 ⇒ (7, 8, 8, 5, 7, 8, 1) = 44 So based on my stats strength will be 22, con 21 and int 11 the rest will be 14 pretty good actually Before I actually build my character anything else I should take note of?
Oops I have been an idiot penggalens are undead, who can’t actually benefit from rage effects lmao. Hmmm ok then I guess I will be apply the two templates , giant and advanced. Same as before both are CR 1s so combined they would be CR 2 but now I will be living so I can benefit from blood rage. Both are pretty easy to apply so my character should be done quickly Giant templates here: https://aonprd.com/MonsterTemplates.aspx?ItemName=Giant Also since Giant template increases my base size I am now Huge at base so I am now like 16 feet tall insect man
GM Wolf wrote:
You do know the advanced template is a CR 1 template that just adds a flat +4 to all ability scores right? And if I am not mistaken you said before we could take 2 CR1 template instead of 1 CR 2 template so I am taking the “advanced” template and the “penanggalen” template instead of a CR 2 template https://aonprd.com/MonsterTemplates.aspx?ItemName=Advanced
GM Wolf wrote:
https://www.aonprd.com/RacesDisplay.aspx?ItemName=Trox https://aonprd.com/MonsterDisplay.aspx?ItemName=Penanggalen
Full disclosure, the only time I have ever even used something remotely like an intimidating fighter was in the WOTR video game where every YouTuber who did fighter builds always take dazzling display/shatter defenses. Is it worth it in PNP pathfinder though? Is it similar to in game where it’s basically after your first hit you can cause all enemies in a radius around you to be flat footed?
Azothath wrote:
Ahhh interesting
So while my BFT and his party has been having goofy fun, my DM decided at the end of the last session that the next location we are going to is a low magic, sort of in the midst of an Industrial Revolution city where which is mostly filled with like workers. And just before the session ended, a factory(?) blew up and like covered us in soot and ash. Like visually we should be looking like a loony toons character are a bomb exploded. Naturally, we decided that we wanted to screw with the people there as payback and maybe stage a coup of something. For my part I was thinking of maybe using spells like polymorph or flesh to stone to mess around but that’s kind of basic. So what would be an interesting way for me to freak out/impress a bunch of normal people?
Mysterious Stranger wrote:
Good points I will start with ranger then, I forgot about the Starting BAB and proficiency. Probably will do animal domain since there’s no reason not to
Mysterious Stranger wrote:
Yup I am will aware it is quite feat intensive, basically my only free feats are the first 3 which I plan to get improved initiative, toughness and power attack. Rough outline would be:
Shapeshifting hunter is just for favoured enemy but since mammoth is at 10 I will probably go with natural spell or another wildshape upgrade then shapeshifting hunter at 11. Myself and my DM like fast leveling and the build already functions so it should be fine I thinki
I should probably clarify the reason I want a dip in both mammoth rider and ranger is: Mainly shaping focus because its boost your Druid level for wildshape is one way for me to mitigate the -2 wildshape level penalty that saurian shaman applies for non dinos shape. But shaping focus specifically requires I multi classes. If I want my wildshape to be at max power, I can only have at most 2 levels in another class so I looked for classes that provide some synergy to Druid features Mammoth rider stacks with Druid for my animal companion, its requirement for a specific companion is ok because saurian shamans only get dino companions any way and it boosts my dino to huge with some size bonuses(also with ranger 1 instead of ranger 2 I get a full level companion instead of a 19th level one with boon companion) Ranger is because the shapeshifting hunter lets my Druid and ranger levels stack for favoured enemy as a bonus(just for some extra damage) I was just asking if there was any other build that was also specialised in wildshape that I missed because I have never actually build a Druid before so I probably missed something. Which I did in Goliath and dino Druid
Azothath wrote:
We start at level 10 so when we start my multiclassing will be done since mammoth rider only needs BAB 6 and animal companion. If my calculations are correct, my wildshape will be lvl 10 for non dinos(focus shaping makes up for 4 levels), lvl 12 for dinos, animal companion should be lvl 10(mammoth and Druid stack, ranger and animal domain impose a -4 penalty so take boon companion) and favoured enemy for 2 enemy types. I cast as an 8th level Druid so I am one spell level behind but it’s ok since I will likely focus on buffing I could also go just normal Goliath Druid or Saurian shaman but I won’t get giant shape at lvl 10 and will wild shape as 8th level Druid for non dinos since it can only take shaping focus with multiclassing. That was actually where I got the idea for multiclassing since that feats looked pretty good for wild shaping. Your idea of a dino Druid is also pretty good since it doesn’t really lose much and the only drawback is the dino shape doesn’t last as long so probably will stat out both and see which one is better
Mysterious Stranger wrote:
Wait what? No the build is ranger 1/druid X/mammoth rider 1(mammoth rider taken when BAB is 6). Mammoth rider stacks with Druid levels for companion so even assuming I only take animal domain my animal companion will be Druid-4( animal domain -3, ranger -1) which can be made up for by boon companion no? So in the last level I will be have all Druid wildshape at max level(shaping focus gives effective Druid level+4 more than enough to cover both dino and non dino wildshapes), animal companion max level(boon companion), level 18 casting(CL 20 with magical knack), and favoured enemy as a lvl 19 ranger(shapeshifting hunter(favoured enemy=druid+ranger level). Of course will have to choose my feats carefully because space is tight but should be fine. The biggest lost is spellcasting but still get 9th level spells and my wildshaping is at max character level. Though I am going into play as lvl 10 but still it’s in total ranger 1/druid 8/mammoth rider 1.
Azothath wrote:
So if I am not wrong, dinosaur Druid seems weaker since it’s min/lvl instead of hour/lvl for non dinosaurs So between saurian shaman and Goliath Druid the difference is:
Is giant shape worth the lost of elementals and plant shape?
How would you build an effective melee focused wildshape drain shaman build? I was thinking ranger1/ druid X/mammoth rider 1 with shaping focus and shape shifting hunter so I get a huge full animal companion, okish casting for self buffs, essentially full wildshaping effective level and full scaled favoured enemy(which is just a bonus on top I guess) I thought about using this above fully Druid since saurian shamans wildshape as level-2 for non reptile/ dinosaurs and so you need to Multiclass into something to get shaping focus so your wildshape is you character level for everything and character level+2 for dinos Is there any other way I could build this? Also what feats should I take to improve wildshape? There’s the planar shape and natural spell, power attack and other melee focused feats is that it? Side note: I am not 100% set on saurian shaman btw just thought turning into a dino was cool but I am also open to using any melee focused wildshape builds
Oli Ironbar wrote:
I was thinking about that as well and maybe sneak in a level in mammoth rider to have a Huge dinosaur as a mount/animal companion Right I forgot about the threads oops
I just realised shaping focus requires a multiclassed Druid so due to saurian shaman’s Dino wildshape ability so in theory I could:
Which would be better? Or is there some other melee focused wildshape build?
Belafon wrote:
I see well since it a short campaign I will probably be ok. It’s a +12 with vmc since that gives me actual wizard levels and I qualify as a 20th level wizard in the end I think.Actually I took bft because i wanted to turn my party into dragons/fey and the powerful change is good with all bonuses. We are probably just going to screw around lmao
So bright burn paste is a source of radiation which causes bright burn sickness which if you read the entry is an illness that breaks down the body from the inside and bright burn paste can be safely placed in a lead container or a considerably larger stone container to avoid its effects. So is it safe to say that bright burn paste is radioactive and its effects can be resisted with the mutants immunity to radiation? Also side note but is bright burn paste just uranium? Bright burn sickness seems to be describing acute radiation poisoning(at least the very severe type where your body is basically been broken down and seems to almost take the same amount of time since 1d6 con drain per day would kill a normal person in like 2/3 days), it can also be blocked by lead like most radioactive substances that give off gamma rays. The only more unique trait is that it makes it difficult to teleport in the area but since we obviously can’t teleport irl technically radiation could also have that effect lol
I grok do u wrote:
Ooo, technically you are right I guess I have to ask my dm if he is willing to let it slide thanks
Basically I am just checking whether mythic turn undead would let a mythic blossoming cleric destroy chaotic evil outsiders, worshippers of CE gods and evil creature with light sensitivity since they count as undead for the purposes of his channel energy. Also would mythic turn undead also work with the creatures type you choose from alignment channel?
Azothath wrote:
For me I like playing any spellcaster build around a theme or a spell type. My group generally plays higher level campaigns since we like power fantasy so I really like all of the caster classes. I will check those builds out in a bit thanks for the help
Azothath wrote:
Thanks for the advice I think it might prove useful
Melkiador wrote:
Interesting I will keep it in mind tho it’s not exactly what I am looking for
Mysterious Stranger wrote:
I see there are probably some ways my party can debuff it tho so the save isn’t so bad and if I am not mistaken the feat seems to allow you to just keep trying? So I could just keep trying thanks
I see not too big of an issue since most of those requirements are super easy to fulfill(I already have scrolls of contagion and can cast remove paralysis). Sun baked is also easy just kind of time consuming and for frost fallen I guess I could figure out some way to get a ton of ice. Maybe get someone to cast wall of ice over the corpse. My character personally prefers to use just fast zombies or the skeleton variants anyway so I will cross the frost fallen bridge when I come to it
So if I can cast animate dead as a spell-like ability, I don’t need the onyx for raising a normal zombie or skeleton, I probably need to cast remove paralysis or contagion for fast or plague zombies. That’s pretty straight forward I think. For sun baked zombies likewise I assume I need to place the body in sunlight and cast desecrate. For frost fallen, since it only requires gems and a bunch of ice, I can ignore that as I ignore the material component. Did I miss anything or make a wrong assumption?
Does the mythic ability speedy summons work with the variant summoning spells on the summoners list?
Diego Rossi wrote:
Oh there’s no question about RAI since all the summoners summon spells specifically says in the spell description “functions as summon monster but summons [insert creature here] instead”. I have just asking if that line is enough to also make it RAW since it explicitly says the spell work as a summon monster spell. Personally would rule that it can but wanted to see if anyone mentioned anything I missed
Does the mythic ability speedy summons work with the variant summoning spells on the summoners list?
Mysterious Stranger wrote: It is going to be up to your GM. Personally, I would say if the spells says it functions like summon monster or other summon monster spells it should work. Considering how overpowered the mythic rules are it is not going to make a big difference. Yeah it’s what we thought too since all its variables and stuff is the same as summon monster and it says it functions as summon monster. Cool thanks
Does the mythic ability speedy summons work with the variant summoning spells on the summoners list?
Speedy summons specifically says when you cast summon monster and the summoners various summon spells like summon genie, summon infernal host, summon cacaodaemon all says in the spell description” as summon monster but summons (whatever is in the name). So would it count as a summon monster spell for the purposes of feats and abilities like speedy summons?
Reason for my confusion is because of the following part of the item description:
To me this basically means you can just cast the spell once and until that creature dies or you return it to the bottle you can’t cast it again. And this is after you go through the effort of learning all three words. Interestingly if you just say the word of opening, the bottle automatically summon all 666 fiends including the harbringer fiend after 11 hours. Which brings up a whole new set of questions. Like if you did know all 3 words, could you just say the first word to set free the entire army and then say the other two words immediately to bind them to your service? Because presumably you speaking the word of banishment and binding immediately banishes the fiends or binds them since at one point the entire army was commanded to build a city. How would you rule it too work?(I didnt Put it under rules since it’s an artifact and the part I was confused about seems open to interpretation rather than strict RAW)
Diego Rossi wrote:
Oh lmao I checked with my dm and he said he accidentally said sword instead of bite during the fight and so he just kept saying sword throughout the fight. So yeah it’s a bite lol(the dm is definitely not me nope didn’t make that mistake lol)
Mysterious Stranger wrote: Diego Rossi is right. The outsider would not have any of their outsider abilities. The main reason we might want it is because if I raise it as a fast zombie it’s full attack is like a sword hit, 2 claws and a slam which does a lot of damage plus it’s pretty Tanky at I think 70ish health when zombified. It doesn’t have any super good outsider abilities, it’s spell like abilities were pretty bad against us except for blink so I don’t think my party will mind
So spoilers for rise of the runelords,
So I finished making the Mythic Godzilla stat block and so for fun I want to make mythic + some template version of the other kaiju. For the two that I have a rough outline for , Godzilla and Ghidorah, it was relatively easy to select which mythic abilities to give them. Lingering breath, dragons blood, elemental aura similar to the mythic phoenix, the inferno ability from the mythic elemental, dual initiative and mythic rage. Simple stuff, both have heavy reliance on fire or another elemental power or some obvious stuff that needed boosting(did you know gidorah in PF has not fly related feats?). But for queen Vorgozen, I am drawing a blank here. I am not really sure what she is an analog of, maybe that pollution monster from like old Godzilla movies. Her main claim to fame is magic pollution and being a blight on the environment. Which I can’t really think of how to make stronger. Like maybe give her interference related spell like abilities? Give her wild or primal magic? Probably something along those lines but I feel like there is probably something better I am not thinking of. Any help would be appreciated thanks
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