Valdania

Lethe Cosain's page

11 posts. Alias of Nidoran Duran.


Full Name

Lethe Cosain

Race

Human

Classes/Levels

Druid 1

Gender

F

Size

M

Strength 12
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 18
Charisma 10

About Lethe Cosain

:
Lethe Cosain - Druid 1
Neutral Good Medium Humanoid (Human Female)
Init +2; Senses; Perception +8
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DEFENSE
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AC 14, touch 11, flatfooted 13 ( 3 armor, 1 Dex)
HP 10 (1d8+1 favoured class)
Fort +2, Ref +0, Will +2
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OFFENSE
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Speed 30 ft.
Melee
-Club +3 1d6+2 (x2) 10 ft B
-Scimitar +2 1d6+2 (18-20/x2) S
-Dagger +2 1d4+2 (19-20/x2) 10 ft. P/S
Spells Per day:
-0th: 3/day, DC 14
--Detect Magic
--Light
--Purify Food and Srink
-1st: 2/day, DC 15
--Cure Light Wounds
--Shillelagh
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STATISTICS
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XP
Str 14, Dex 13, Con 10, Int 12, Wis 18 (16+2), Cha 10
Base Attack 0; CMB 2; CMD 13
Feats: Weapon Focus (Club), Spell Focus (Conjuration), Augment Summoning
Traits: Gifted Adept, Dirty Fighter
Favoured Class: Druid (+1 HP)
Skills: Climb +6 (1), Diplomacy +1 (1), Handle Animal +4 (1), Knowledge (Nature) +7 (1), Perception +8 (1), Survival +10 (1)
Languages: Common, Druidic, Sylvan
Equipment:
-On person: hide shirt, club, scimitar, explorer's outfit, silk rope, signal whistle, spell component pouch, backpack, waterskin, 10 glass vials, 2 sacks
-With Sentine: Saddlebags, blanket, flint and steel, holly, mistletoe, iron pot, mess kit, soap, 10 torches, 5 days of animal feed, 5 days of trail rations
Cash: 74 gp
Encumberance: 41 (Light) (0-58, 59-116, 117-175)
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SPECIAL ABILITIES
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Gifted Adept (Call Animal): Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.
Dirty Fighter: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon Focus (Club): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Spell Focus (Conjuration): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Spoiler:
Sentine, Animal Companion
Medium (Big Cat)
Init +3; Senses: Perception +5, low-light vision, Scent
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DEFENSE
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AC 15, touch 14, flat-footed 11 (1 nautral, 3 dex, 1 dodge)
HP 11 (2d8+2)
Fort +4, Ref +6, Will +2
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OFFENSE
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Speed 30 ft.
Melee:
-2 Claws; +3 (1d4+1/x2)
-Bite +3 (1d6+1/x2)
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STATISTICS
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats: Dodge
Skills: Perception +6 (1), Stealth +7 (1)
Tricks:
Bonus Tricks: Attack
Equipment: Saddlebags, blanket, flint and steel, holly, mistletoe, iron pot, mess kit, soap, 10 torches, 5 days of animal feed, 5 days of trail rations
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SPECIAL ABILITIES
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Link: A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells: The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.