| Letariel |
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Mashallah wrote:YogoZuno wrote:Quote:I say good riddance to a non-sensical holdover from the 1970s.No more nonsensical than any other magic mechanics system, and from a gameplay point of view, WAY easier to balance than things like spell points or just rolling to cast.Prepared casters are the most imbalanced spellcasting subsystem ever published for 3.x.
Point-based systems tend to have far fewer balance issues.I'm not sure which point-based systems you've played, but generally the issue with them is that you have a pool of points to cast your spells, which grows as you level. Eventually you can choose between casting 1 big high level spell or effectively indefinite low level spells. Which makes it very hard to balance. There are ways to balance them, but they all approach the "spell slots" solution from a different angle and to a different degree.
I think the Arcanist is the "right" path to go down for a DnD type game. I personally enjoy it more than either of the other types.
I also love the casting mechanics of the arcanist, and had hoped that the Technomancer had this style of casting. It would make so much sense: using their techno-magic, they pre-load a bunch of magical hacks (aka. spells) and run that code until he's out of juice. Which is exactly how the arcanist works.
As a side note, I think the Kineticist has a very interesting point-based system (those points are basically your health).
Having a small pool of points and then giving ways to discount the low-level spells seems like a system that could work, and it would reduce the bloat of points. I have to admit that I love the Kineticist though, so I may be biased. I'm sure it'd be a pain to balance this method. :)