Nixinox

Lesedi Ohia's page

28 posts. Alias of CrusaderEm.


Full Name

Ledesi Ohia

Race

Human

Classes/Levels

Oracle 1 | HP 10/10 | Hero: 1/3 | AC: 15 FF: 12 Touch: 13 | CMD: 14 CFF: 12 | F: +3 R: +3 W: +4 | Init: +2 | Per: +1 | Sense Motive: +5 | Status: Normal

Gender

Female

Size

Medium

Age

23

Alignment

NG

Languages

Common, Celestial, Polyglot

Strength 8
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 12
Charisma 18

About Lesedi Ohia

Stats:
Max HP: 10
Current: 10
Init: +2
BAB: +0
AC: 15
FFAC: 13
Touch: 12
CMB: +1
CMD: 14
FFCMD: 12
Fort: +3
Ref: +3
Will: +4

FCB HP:0 SP:1 Class:0

Oracle Abilities:

Curse: Blackened: -4 Weapon attack rolls

Life Mystery:
Energy Body (Su: As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

Skills:

Skill Points: 4+INT+1(Human)+FCB(1)

Acrobatics +2
Appraise +2
Bluff +4
Climb -1
Craft* +2
Diplomacy* +8 1 rank
Disable Device +2
Disguise +4
Escape Artist +2
Fly +2
Handle Animal* +8 1 rank
Heal* +5 1 rank
Intimidate +4
Perception +1
Ride +2
Sense Motive* +5 1 rank
Sleight of Hand +2
Spellcraft* +6 1 rank
Stealth +2
Survival* +1
Swim -1
UMD +4
Know(History)* +6 1 rank
Know(Nature)* +6 1 rank
Know(Planes)* +6 1 rank
Know(Religion)* +2

Feats:

Extra Revelation
Selective Channeling

Traits:

Boarded in the Shackles +1 REF
Resilient +1 FORT
Auspicious Tattoo +1 WILL

Gear:

Studded Leather Armor
Backpack
Bedroll
Belt pouch
Hourglass (1 hour)
Candles (10)
Flint and steel
Iron pot
Mess kit
Hemp Rope (50ft)
Soap
Torches (10)
Trail rations (5 days)
Waterskin
Healer's kit (10 uses)

71g

Known Spells:

Casts: 0/infinite 1/4

0-
Detect Magic
Create Water
Light
Purify Food and Drink

1-
Cure Light Wounds
Protection from Evil
Summon Monster I
Burning Hands

Backstory:

Not much is known about Ledesi, only that she grew up in the Mwangi expanse. She does not share much with strangers, and to her, everyone is a stranger.