Kwava

Lerocnel, PbP Ver.'s page

27 posts. Alias of FreeSwagAhoy.


Full Name

Lerocnel/Elfmask

Race

7th Lvl. Elf Magus/Monk ¦ AC: 20 16 TAC:16 FFAC: 13 ¦ HP: 45/45 ¦ Fort: +6 Ref: +7 Will: +10 ¦ Init: +3 ¦ Perc: +7; low-light vision

Classes/Levels

¦ CMB: +4 CMD: 20 ¦ Mage Armor (1 hr), Comp. Lang (70 min, scroll), Mirror Image:3 (7 Min.), Canny Defense +2, Shield, Resist Acid 5

Alignment

Lawful Good

Deity

Apsu

Languages

Draconic, Varisian, Elven, Common

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 16
Charisma 10

About Lerocnel, PbP Ver.

Note: Was created initially as a Level 5 Magus (Spelldancer, Kapenia Dancer, and Hexcrafter); then was formerly made into a Level 5 Magus (Spell Dancer, Kapenia Dancer, Beastblade {unused} [formerly Hexcrafter prior to June 19, 2015 faq and formerly Spelldancer due to 2016-17 Campaign Clarifications for Varisia: Birthplace of Legends]) before changing to the 2017 current Level 5 Magus setup.

Lerocnel of Kyonin or "Elfmask"

LG Medium humanoid Male Elf(Tower Elf)

Level 5 Magus (Kapenia Dancer, Magic Warrior), Level 2 Monk (Qinggong Monk, Zen Archer)

Init +3; Senses low-light vision; Perception +7

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Defense
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AC 16, touch 16, flat-footed 13 (+3 Dex, +3 Wis)

HP 45 (7d8+7)

Fort +8 +6, Ref +7, Will +10

Defensive Abilities Canny Defense; Resist Acid 5
; -2 Fort saves from Bonekeep1

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Offense
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Speed 40 ft.

Melee

cold iron siangham +7 (1d6)
smine altered mithral bladed scarf +1 +9 (1d6+1)
unarmed strike +7 (1d8)

Ranged

+1 darkwood longbow flurry of blows +8/+8 (1d8+1/×3)
+1 darkwood longbow +9 (1d8+1/×3)
sling +7 (1d4)

Special Attacks
arcane pool (+2, 4 points), flurry of blows, magus arcana (spell blending [2 spells of lower level][UM]), perfect strike 3/day,
spell combat, spellstrike

Spell-Like Abilities
(CL 7th; concentration +13)
(Racial): 1/day—comprehend languages, detect magic, detect poison, read magic
(conjuration/cloak): Acid Splash (At will), Prestidigitation (At will), Unseen Servant (1/day), Mage Armor (1/day)

Magus (Kapenia Dancer, Magic Warrior) Spells Prepared (CL 7th; concentration +15)

2nd—frigid touch[UM], mirror image
1st—gravity bow[APG], secluded grimoire, shocking grasp, snowball (DC 13)
0 (at will)—disrupt undead, mage hand, open/close (DC 12)

Spellbook content:

0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Read Magic, Spark, Prestidigitation, Ray of Frost

1: Secluded Grimoire/Blood Money, Reinforce Armaments, Shocking Grasp, Snowball, Unseen Servant, Gravity Bow (spell-blend), Mage Armor (spell-blend), Grease, Infernal Healing, Kreighton's Perusal, Longshot

2: Animal Aspect, Frigid Touch, Glitterdust, Mirror Image

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Statistics
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Str 10, +0
Dex 16, +3
Con 12, +1
Int 14, +2
Wis 16, +3
Cha 10, +0

Base Atk +4; CMB +4; CMD 20

Feats: Weapon Finesse, Combat Casting, Extra Arcana[UM], False Focus, Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Barroom Brawler[ACG], Precise Shot, Weapon Focus (bladed scarf), Weapon Focus (longbow)

Traits: Insider Knowledge/Faction (Grand Lodge), Magical Knack/Magic

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Skills:
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Acrobatics +9 (+13 to jump), 3 ranks
Climb +5, 2 ranks
Diplomacy +5 (+7 to gather information), 1 rank
Escape Artist +9, 3 ranks
Fly +7, 1 rank
Intimidate +4, 1 rank
Knowledge (dungeoneering) +7, 5 ranks
Knowledge (nature) +7 (+9 with PF Chronicle), 2 ranks
Knowledge (religion) +6, 1 rank
Perception +7, 1 rank
Perform (dance) +4, 1 rank
Sense Motive +7 (+9 to read a social situation), 1 rank
Spellcraft +8, 3 ranks
Stealth +7, 1 rank
Survival +8, 5 ranks
Swim +5, 2 ranks
Use Magic Device +7, 4 ranks

Languages: Common, Draconic, Elven, Varisian

SQ arcane focus[ARG], fast movement, magic warrior's aspect, nameless mask, urbanite[ARG]

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Equipment:
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Combat Gear

cloak of the hedge wizard (conjuration)[UE],
cold iron durable arrow (x2),
fire-forged steel durable arrow,
oil of bless weapon,
pearl of power (1st level),
potion of cure light wounds,
potion of cure moderate wounds,
potion of endure elements,
potion of lesser restoration,
potion of mage armor (2), (1)
scroll of blend,
scroll of chill touch (x2),
scroll of force anchor,
scroll of heart of the metal,
scroll of long arm,
scroll of magic weapon (x2),
universal solvent,
wand of infernal healing (31 29 charges),
wand of magic missile (35 charges),
wand of shield (42 41 charges),
acid (x2),
air crystal,
alchemical grease[APG],
alchemist's fire,
antiplague[APG],
antitoxin,
dye arrow,
heatstone[ISWG],
raining arrow,
slime slow,
tangleshot arrow,
vermin repellent[UE],
vial,
wayfinder[ISWG] (silverfiligree): as aegis of recovery[UE]

Other Gear

+1 darkwood longbow,
smine altered mithral bladed scarf +1[ISWG],
arrows (2),
blunt arrows[APG] (3),
7 adamantine weapon-blanched blunt arrows, (from Bonekeep)
3 ghost-salt weapon-blanched blunt arrows, (from Bonekeep)
cold iron siangham,
sling,
caltrop bead, cold iron,
campfire bead[APG],
wayfinder[ISWG]
efficient quiver,
elemental storing stone,
first aid gloves, (7 charges)
goblet of quenching,
ioun torch ioun stone[APG],
nexus crystal[MA],
pathfinder pouch,
truefrost elixir, (tba)
versatile vest,
arcane family workbook[ARG],
bandolier[UE],
charcoal,
dimensional acid basic (worth 450 gp, 1 lb), [ChampionsBalance]
earplugs[APG],
golden holy symbol of apsu[UE], 100 gp
hammer,
iron spike[APG],
iron vial[UE],
masterwork backpack[APG],
measuring cord (10 ft.),
parchment (2),
pathfinder chronicle; +2 nature [ISWG],
piton,
planar alchemical catalyst (worth 200 gp, 2 lb), [BloodElements]
pole,
powder[APG],
reinforced scarf[UE],
scroll box[UE],
scroll case,
silver holy symbol of apsu, 25 gp
1 unholy water vial
smoked goggles[APG],
soap,
spell component pouch (2),
spellbook, compact[ARG],
regular spellbook, currently secluded
twine (50')[APG],
wandermeal[UE],
waterproof bag[UE],
waterskin,
weapon cord[APG], attached to longbow
whetstone,
spring loaded wrist sheath,
Explorer's Outfit, (free)

Newly purchased:

Braid of a Hundred Masters, 5200gp
Gtr. Talisman of Beneficial Winds, 500gp [OA]
Wand of Vanish , 49 50 charges, 750gp
x2 masks, 10gp each; dimorphodon pterosaur and constrictor snake

Adventure Spending:

Scroll of Comp. Lang., 25 gp
Scroll of Diminish Resist., 150 gp (MHH)
Scroll of Fleeting Defect, 150 gp (BM)
Liquid Breeze, 30 gp (AA2)
Tunnel Creeper, 280 gp (AM)
Mimic Fibers, 30 gp (AM)
Potion Sponge, 2gp (ARG)
Tindertwig, 1gp
1 Durable arrow (Adamantine), 61 gp (AM)
1 Durable arrow (Living Steel), 11 gp (AM)

1,260 gp, 1 sp, 1 cp

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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.

Arcane Pool +2 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.

Barroom Brawler (1/day) As mv act, gain combat feat that you meet prereqs for for 1 min.

Canny Defense +2 (Ex) +INT bonus to AC (max Magus level).

Combat Casting +4 to Concentration checks to cast while on the defensive.

Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.

Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.

Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.

Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.

False Focus You can use a divine focus to cast arcane spells.

Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.

Flurry of Blows +3/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.

Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Magic Warrior's Aspect (5 minutes) (Su) As a standard action, use 1 pool to gain an ability suiting mask's animal from beast shape I.

Nameless Mask (Ex) +2 to saves vs. divinations in the scrying subschool when worn.

Perfect Strike (2d20, 3/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.

Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Spellstrike (Su) Deliver touch spells as part of a melee attack.

Spell Recall

Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation.

PFS Chronicles: 3-18:god's market gamble-gm, 3-21:temple empyl. of enlightenment-gm, 3:murder silken caravan-gm, 3-19:icebound outpost-gm, thornkeep: the accursed halls, thornkeep: the forgotten laboratory, 5-01:glass ridge rescue-gm, 5-04:stolen heir, 24:decline of glory, 5-06:you have have what you hold, 5-09:traitor's lodge, 3-13:defenders of nesting swallow- gm, 5-16:sanctum of the sages-gm, 4-05:sanos abduction-gm, bonekeep1:the silent grave, 6-98:serpent's rise (Marnarius), 8-17:refugees of the weary sky

Personality and History: Something of a dilettante, especially in the field of esoteric Human-styled magical traditions and otherwise (e.g. Varisian Kapenia, Hidden Razmirian techniques, Apsu-Worshipping, and Maagaambyan Masked Warrior magics), Lerocnel/Elfmask comes across as a reasonably logical-minded individual. His combat capabilities are perfectly in line with a more "book-understanding" type of view, as opposed to a more practical, experienced point of view. He plans on joining the ranks of the Lantern Bearers and the Arcane Archers, following in the footsteps of Elven family tradition.

I can imagine hearing his voice as being that of Tim Russ in either his ST:V's Tuvok role or his role of NWN1's Elf Ranger stepfather of the PC, whose name I'm totally blanking on.