About Lerocnel, PbP Ver.Note: Was created initially as a Level 5 Magus (Spelldancer, Kapenia Dancer, and Hexcrafter); then was formerly made into a Level 5 Magus (Spell Dancer, Kapenia Dancer, Beastblade {unused} [formerly Hexcrafter prior to June 19, 2015 faq and formerly Spelldancer due to 2016-17 Campaign Clarifications for Varisia: Birthplace of Legends]) before changing to the 2017 current Level 5 Magus setup. Lerocnel of Kyonin or "Elfmask" LG Medium humanoid Male Elf(Tower Elf) Level 5 Magus (Kapenia Dancer, Magic Warrior), Level 2 Monk (Qinggong Monk, Zen Archer) Init +3; Senses low-light vision; Perception +7 --------------------
AC 16, touch 16, flat-footed 13 (+3 Dex, +3 Wis) HP 45 (7d8+7) Fort Defensive Abilities Canny Defense; Resist Acid 5
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Speed 40 ft. Melee cold iron siangham +7 (1d6)
Ranged +1 darkwood longbow flurry of blows +8/+8 (1d8+1/×3)
Special Attacks
Spell-Like Abilities
Magus (Kapenia Dancer, Magic Warrior) Spells Prepared (CL 7th; concentration +15) 2nd—frigid touch[UM], Spellbook content: 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Read Magic, Spark, Prestidigitation, Ray of Frost 1: Secluded Grimoire/ 2: Animal Aspect, Frigid Touch, Glitterdust, Mirror Image --------------------
Str 10, +0
Base Atk +4; CMB +4; CMD 20 Feats: Weapon Finesse, Combat Casting, Extra Arcana[UM], False Focus, Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Barroom Brawler[ACG], Precise Shot, Weapon Focus (bladed scarf), Weapon Focus (longbow) Traits: Insider Knowledge/Faction (Grand Lodge), Magical Knack/Magic --------------------
Acrobatics +9 (+13 to jump), 3 ranks
Languages: Common, Draconic, Elven, Varisian SQ arcane focus[ARG], fast movement, magic warrior's aspect, nameless mask, urbanite[ARG] --------------------
Combat Gear cloak of the hedge wizard (conjuration)[UE],
Other Gear +1 darkwood longbow,
Newly purchased: Braid of a Hundred Masters, 5200gp
Adventure Spending:
1,260 gp, 1 sp, 1 cp -------------------------
Arcane Focus +2 to concentration checks to cast arcane spells defensively. Arcane Pool +2 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Barroom Brawler (1/day) As mv act, gain combat feat that you meet prereqs for for 1 min. Canny Defense +2 (Ex) +INT bonus to AC (max Magus level). Combat Casting +4 to Concentration checks to cast while on the defensive. Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day. Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day. Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. False Focus You can use a divine focus to cast arcane spells. Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed. Flurry of Blows +3/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Magic Warrior's Aspect (5 minutes) (Su) As a standard action, use 1 pool to gain an ability suiting mask's animal from beast shape I. Nameless Mask (Ex) +2 to saves vs. divinations in the scrying subschool when worn. Perfect Strike (2d20, 3/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Spellstrike (Su) Deliver touch spells as part of a melee attack. Spell Recall Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation. PFS Chronicles: 3-18:god's market gamble-gm, 3-21:temple empyl. of enlightenment-gm, 3:murder silken caravan-gm, 3-19:icebound outpost-gm, thornkeep: the accursed halls, thornkeep: the forgotten laboratory, 5-01:glass ridge rescue-gm, 5-04:stolen heir, 24:decline of glory, 5-06:you have have what you hold, 5-09:traitor's lodge, 3-13:defenders of nesting swallow- gm, 5-16:sanctum of the sages-gm, 4-05:sanos abduction-gm, bonekeep1:the silent grave, 6-98:serpent's rise (Marnarius), 8-17:refugees of the weary sky Personality and History: Something of a dilettante, especially in the field of esoteric Human-styled magical traditions and otherwise (e.g. Varisian Kapenia, Hidden Razmirian techniques, Apsu-Worshipping, and Maagaambyan Masked Warrior magics), Lerocnel/Elfmask comes across as a reasonably logical-minded individual. His combat capabilities are perfectly in line with a more "book-understanding" type of view, as opposed to a more practical, experienced point of view. He plans on joining the ranks of the Lantern Bearers and the Arcane Archers, following in the footsteps of Elven family tradition. I can imagine hearing his voice as being that of Tim Russ in either his ST:V's Tuvok role or his role of NWN1's Elf Ranger stepfather of the PC, whose name I'm totally blanking on. |
