M Snakefolk Ranger (Guide, Skirmisher) 1
Ler'Zet laughs, an odd, hissing sound. "Why would I do ssomething like that?" he asks. He reaches down and pulls up some of the egg-grass, carefully breaking them at their joints. "I am ssurprised the dogs attacked," he comments as he begins working. "Usually they would not attack ssomething sso large as a cart, esspecially after being attacked in return. Perhapss they are ssimply dessperate."
M Snakefolk Ranger (Guide, Skirmisher) 1
Ler'Zet makes no effort to catch the car, figuring the driver must have good reason for not letting him in. Instead he looks over to the crying child. "Peasse, child. Let me ssee the wound." Knowing his appearance can be frightening, he lowers himself until he is at eye level with the young hochi as he approaches.
M Snakefolk Ranger (Guide, Skirmisher) 1
Ler'Zet rears up, lifting himself as high as he dares. He hisses threateningly at the dogs, trying to scare them off by playing on their natural fears. Not sure if this is Handle Animal or Intimidate... so I'll roll the one I have trained. Handle Animal: 1d20 + 3 ⇒ (19) + 3 = 22
M Snakefolk Ranger (Guide, Skirmisher) 1
Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Ler'Zet nimbly slithers out of the car and takes the scene in, noting the child running off to the side. He moves to follow. "It sseems they have losst one of their animals," he comments to the others, in explanation for why he is going off the side of the road.
M Snakefolk Ranger (Guide, Skirmisher) 1
Given Ler'Zet's move speed is 20', I think he should ride in the car... :D Though I don't recall, he might be able to keep up with the car at 4 mph. Ler'Zet looks at the group and then the car. "Perhaps I might rid partly on the outsside, or ssimply sslither mysself, should thiss... vehicle become too crowded."
M Snakefolk Ranger (Guide, Skirmisher) 1
Appearance:
Ler'Zet looks like some form of thick desert snake, with a serpentine body over ten feet long and several inches thick. His scales are clearly meant to blend in with sand, patterned as they are with various yellows and browns. A pair of arms is the only thing interrupting his ophidian appearance. He wears a simple harness that holds his pack and weapons on his back. Ler'Zet looks over the now-assembled group, his unblinking ophidian stare taking each member in as he turns his head. A most interesting group, though from the elders' tales, far from the strangest to ever travel from Sarkeslion. "Ssun's warmth to you," he says, his voice soft and dry. "Perhapss we should begin the introductions onsse we are on our way."
M Snakefolk Ranger (Guide, Skirmisher) 1
Hello everyone! My apologies, I'm generally not on the boards on Sundays, so I'm a bit late to the party. :D Ler'Zet here is first and foremost an outdoorssnake. He's got good survival, and has Knowledge (Nature) and (Geography) trained, as well as most of the movement-type skills. This is going to be his first major solo expedition (solo as in, not with one of the more experienced guides from his tribe), so he's going to be working hard to keep any of you from getting killed by the wilderness. He's a ranger with a bit more dexterity than strength, but he can do decently well at a range or in melee. His big weakness in melee is that he doesn't have any armor--he slithers around on his belly but then raises up to 'stand', so it's hard for him to wear armor on his vulnerable chest--so he may be interested in getting mage armor cast on him. He views the wilderness with a mix of practicality and reverential awe, both of which he'll probably be trying to teach the rest of you. I figure he'll join the group as a guide, whether hired or because he overhears you and volunteers. He'd very much like to take a journey out far beyond the city... possibly even never to return. There's so much world to see out there, after all. |