Braddikar Faje

Leonidas Archidamos's page

8 posts. Alias of Shadow Dragon.


Full Name

Leonidas Archidamos

Race

N Elan Psychic Warrior 1 | HP = 16 | AC = 20 / 12 T / 18 F | CMD 16 | Fort + 4 Reflex + 2 Will + 2 (+ 2 vs. charm and compulsions)

Classes/Levels

Init + 2 | Perception + 6 (Low-light vision) | Speed 30 ft. | Conditions: None | Effects: | Power Points 5/5

Gender

Male

Size

6'3" 220 lbs.

Age

23

Special Abilities

Psionic Proficiency, Pyschic Warrior Powers

Alignment

Neutral

Deity

Athena

Location

Phaeselis

Occupation

Hellenic Soldier

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Leonidas Archidamos

About Leonidas Archidamos

Leonidas
Male Elan Psychic Warrior 1
N Medium humanoid (aberrant)
Init + 2; Senses: Perception + 6 (Low-light vision)

========================================================================

Defense

AC = 20, touch 12, flat-footed 18 (+ 6 armor, + 2 shield, + 2 Dexterity)
HP = 16 (1d8 + 2 + 6)
Saves: Fort + 4, Reflex + 2, Will + 2

BAB = 0 CMB = + 4 CMD = + 16

========================================================================

Offense

Speed 30 ft.

Melee

Xiphos (+ 4 to hit, + 4 to damage, 1d6 / 19-20x2), Deals S or P damage
Club (+ 4 to hit, + 4 to damage, 1d6 / x2), Deals B damage
Sword, Jian (+ 4 to hit, + 4 (+6) to damage, 1d8, 19-20/x2), Deals S damage

Ranged
Shortbow (+ 2 to hit, + 0 to damage, 1d6/x3), Deals P damage, 60' range

Space: 5 ft.; Reach: 5 ft.

====================================================================

Skills

Autohypnosis (1 rank, + 2 Wis, + 3 class skill) = 6
Knowledge (Psionics) (1 rank, + 2 Int, + 3 class skill) = 6
Perception (1 rank, + 2 Wis, +3 class skill) = 6
Swim (1 rank, + 4 Str, + 3 class skill) = 8

Background Skills

Profession (Soldier) (1 rank, + 2 Wis, +3 class skill) = 6
Ride (1 rank, + 2 Dex, + 3 class skill) = 6

Languages: Koine Hellenic

========================================================================

Racial Traits:

+2 to One Ability Score: Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.

Aberrant Blood: Elans are of the humanoid (aberrant) subtype

Size: Elans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elans have a base speed of 30 feet.

Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.

Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, he instead gains the Psionic Talent feat.

Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action.

Resilience (Su): When an elan takes damage, he can spend power points to reduce its severity. As an immediate action he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.

Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.

Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic.

====================================================================

Traits:

Birthmark (Basic, Faith): You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.

Hellenic Soldier (Basic): Special contacts.

Feats:

Psionic Talent [Psionic] (Bonus Feat - Elan):

You gain additional power points to supplement those you already had.

Prerequisites: Having a power point reserve.

Benefit: When you take this feat for the first time, you gain 2 power points.

Special: You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.

Psionic Body [Psionic] (1st Level Feat):

Your mind reinforces your body.

Benefit: When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points.

Combat Manifestation [Psionic] (Psychic Warrior 1st Level Bonus Feat):

You are adept at manifesting powers in combat.

Benefit: You get a +4 bonus on concentration checks made to manifest a power or use a psi-like ability when manifesting on the defensive or while grappled.

========================================================================

Class Features

Psychic Warrior Class Features:

Weapon and Armor Proficiency: Psychic warriors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Power Points/Day: A psychic warrior’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psychic Warrior. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A psychic warrior begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power. Choose the powers known from the psychic warrior power list. (Exception: The feat Expanded Knowledge does allow a psychic warrior to learn powers from the lists of other classes.) A psychic warrior can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a psychic warrior can manifest in a day is limited only by his daily power points. A psychic warrior simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The Difficulty Class for saving throws against psychic warrior powers is 10 + the power’s level + the psychic warrior’s Wisdom modifier.

Maximum Power Level Known: A psychic warrior begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers. To learn or manifest a power, a psychic warrior must have a Wisdom score of at least 10 + the power’s level.

Bonus Feats: At 1st level, a psychic warrior gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets and the bonus feat granted to a human character. The psychic warrior gains an additional bonus feat at 2nd level and every three levels thereafter (5th, 8th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The psychic warrior must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class). These bonus feats are in addition to the feats that a character of any class gains every two levels. A psychic warrior is not limited to combat feats and psionic feats when choosing these other feats.

Psionic Proficiency (Ex): A psychic warrior treats his base attack bonus as equal to his psychic warrior level for the purposes of requirements for psionic feats. Base attack bonuses granted from other classes are unaffected and are added normally.

Warrior’s Path (Ex): At 1st level, a psychic warrior chooses a path to adhere to (listed below). When first taking a path, the psychic warrior gains one of the two powers associated with that path. Powers gained from a path do not count against his number of powers known. When manifesting this power, called a path power, the psychic warrior can either choose to manifest it for no cost by expending his psionic focus, in which case it cannot be augmented, or he can choose to manifest it normally, in which case his effective manifester level for this power is treated as one higher than normal. At 3rd level, the psychic warrior gains the second power from his path. All of the above benefits apply to this additional path power.

In addition, the psychic warrior gains one additional class skill, as noted in the path description.
Path Selected: Mind Knight Path

You have sworn an oath to your order, and in exchange you have been trained in mystic techniques that allow you to summon a weapon from beyond time and space, while protecting yourself with the power of your mind.

Powers: Call Weaponry, Inertial Armor
1st Path Power: Call Weaponry

Skills: Autohypnosis, Diplomacy, Ride

Bonus Class Skill: Diplomacy

Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus to your initiative. In addition, when wielding a weapon you gain through call weaponry, you gain a +1 bonus to attack and damage rolls with that weapon. All of these bonuses increase by 1 for every four psychic warrior levels you gain thereafter.

Maneuver: Beginning at 3rd level, you can expend your psionic focus as a standard action to make a melee attack against two creatures adjacent to you. For every five psychic warrior levels you gain thereafter, you can make one additional attack against another enemy adjacent to you.

========================================================================

Power List:

Power Points: 5

Talents [2]

Fortify, lesser
My Light

1st Level Powers [1]

Biofeedback

========================================================================

Inventory Tracking Sheet

Mundane Gear:

Chiton, long, emroidered
Himaton, embroidered
Sandals, fine
Pouch
Sword scabbard [2]
Xiphos
Club
Mirror, bronze, small
Backpack
Blanket
Dry Rations (per week) [4]
Grappling hook
Holy item
Quiver
Scroll case [4]
Rope, hemp (50')
Sack, large [4]
Torch [4]
Wineskin [2]
Shortbow
Sword, jian
Breastplate
Greeve, polished bronze
Helmet, Chalcidian

Alchemical Gear:

Magic Items:

[/spoiler]

====================================================================

Backstory:
Leonidas is from a middle class family and was given his name after being born with an auspicious birthmark. He grew quickly into a power young adult and was educated and trained to join the army. Leonidas planned to join Athena's Pride hoped to earn a commission into the Silver Shields or even a member of the Companions. However his future was changed when he was approached by someone who offered him another choice: Service to the Empire in a way that was reserved for the few – 'reborn' as an Elan and to join the ranks of psychic warriors.
Elated at the opportunity for such a prestigious honor Leonidas opted to undergo the transformation. He now waits to see what grand plans life has for him...