The Scribbler

Leon47's page

No posts. Alias of WerePox47.


About Leon47

Crunch:

Male Human Magus 15 (Kensai)
CN Medium Humanoid (human)
Init +10; Senses Perception +
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Defense
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AC 33, touch 25, flat-footed 23 (+6 Armor, +4 Dex, +6 Int, +2 Deflect, +2 NA, +2 Luck, +1 Insight)
Hp 168 (15d8+90)
Fort +21, Ref +17, Will +18
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Offense
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Speed 30 ft.
Melee
Special Attacks: Power Attack(-3/+6), Spellstrike
Magus Spells (CL 15th): Conc. +23; Spell Pen. +15
0 (At Will)(5)
1st (6/day)
2nd (6/day)
3rd (5/day)
4th (4/day)
5th (3/day)
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Statistics
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Str 23, Dex 18, Con 18, Int 22, Wis 12, Cha 8
Base Atk +11; CMB +22; CMD 42
Feats Critical Focus, Extra Arcana, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Familiar, Intensify Spell, Power Attack, Stagering Critical, Toughness, Weapon Focus(Scimitar), Weapon Specialization
Magus Arcana Arcane Accuracy, Bane Blade, Familiar, Ghost Blade, Spell Scars
Traits Fate's Favored, Pragmatic Activator
Skills Climb +14, Craft(tattoo) +15, Fly +15, Knowledge(Arcana) +20, Knowledge(Dung) +20, Knowledge(Planes) +20, Know(Religion) +21, Perception +16, Ride +10, Spellcraft +24, Stealth +19, Swim +14
Languages Common, +6
SQ/SA Arcane Pool(13), Canny Defense, Critical Perfection, Greater Spell Combat, Iaijutsu, Iaijutsu Focus, Improved Spell Combat, Spell Combat, Spellstrike
Gear: Lightning Sword, +1 Spell Storing Scimitar, Headband of Int +6(Know(Rel), Perc, Stealth), Belt of Physical Perfection +4, Cloak of Resist +5, Ring of Prot +2, Bracers of AC +6, Amulet of NA +2, Luckstone, Jingasas of the Fortunate Soilder, Goggles of Night, Lesser Extend Rod(2), Handy Haversack(Spellbooks/Consumables stored here), Pale Green Ioun Stone(Cracked-Saves), Dusty Rose Ioun Stone, Spell Pouch(2), SLWS(2)(Wand/Pot), Tattoo Supplies, Diamond Dust(1300), 3095gp
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Abilities
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Arcane Pool (Su):(13) +4 enhancement as a swift action, can use to add dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal at enhancement cost.
Canny Defense (Ex): When wearing light or no armor and not using a shield, a kensai adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. If a kensai is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Critical Perfection (Ex): At 9th level, a kensai adds his Intelligence bonus (minimum 0) on critical hit confirmation rolls with his favored weapon. In addition, the kensai may use his magus levels in place of his base attack bonuses to qualify for Critical Focus and any feat for which it is a prerequisite; these feats apply only with a kensai's favored weapon.
Fighter Training (Ex): Starting at 7th level, a kensai counts his magus level –3 as his fighter level for the purpose of qualifying for feats (if he has levels in fighter, these levels stack), but forfeits the benefit of such feats with weapons other than his favored weapon.
Greater Spell Combat (Ex): Whenever he uses the spell combat ability, his concentration check bonus equals double the amount of the attack penalty taken.
Iaijutsu (Ex): At 7th level, a kensai applies his Intelligence modifier as well as his Dexterity modifier on initiative rolls (minimum 0). A kensai may make attacks of opportunity when flat-footed, and may draw his favored weapon as a free action as part of taking an attack of opportunity.
Iaijutsu Focus (Ex): At 13th level, a kensai may always act and may draw his weapon as a swift action during a surprise round, though he is considered flat-footed until he acts. During a surprise round or when attacking a flat-footed opponent, he adds his Intelligence modifier on damage with his chosen weapon (minimum 0). This ability replaces heavy armor.
Improved Spell Combat (Ex): At 8th level, the magus's ability to cast spells and make melee attacks improves. When using the spell combat ability, the magus receives a +2 circumstance bonus on concentration checks, in addition to any bonus granted by taking an additional penalty on the attack roll.
Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don't roll for damage—the weapon deals maximum damage. This affects only the weapon's base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon's critical multiplier by 1.
Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Superior Reflexes (Ex) : Can make Int number of AoO's. Stacks with Combat Reflexes.
Weapon Focus (Ex): At 1st level, a kensai gains Weapon Focus with his chosen weapon as a bonus feat.

The Lightning Sword:

+3 Mithril Shocking Burst Scimitar
(3/day) Lightning Bolt(CL 10th/DC 19)

Has shown signs of intelligence before, but have no stats on it.