Bard 4/Rogue (Swindler) 1 | AC 16 T 12 FF 14 | HP 25/25 | F +3 R +9 W +6 | Init +8 | Perc +9
Gender
Male
Size
Medium
Age
23
Alignment
Neutral-Good
Location
Crossroads
Languages
Common (English), Infernal, German, Italian
Strength
9
Dexterity
14
Constitution
12
Intelligence
12
Wisdom
12
Charisma
18
About Leo Sullivan
----------===:Leo Sullivan:===----------
Appearance:
Leo is a svelte, well-dressed man, with a waxed mustache, slicked back hair, and a sharp widows peak. He wears three-piece suits, and has a collection of small vials at his hip, along with a revolver. He is rather skinny, with sharp-ish jawline and a weak chin. He has black hair, dark brown eyes, and a convincing fake smile, but a very tender genuine smile when you get one out of him.
Personality: Pics: Leo
Revolver Vials Suit Rapier Suit
Stats:
Male Human Bard 4/Rogue (Swindler) 1
N-G Medium Humanoid (Human)
Init +8; Perception +9
---===:Defense:===--- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 25 (5d8+5)
Fort +3, Ref +9, Will +6
+2 vs. Mind-affecting effects
---===:Offense:===--- Speed 30 ft. (5 sqs.)
Ranged Revolver +6 (1d8+3/x4)
Melee Rapier +5 (1d8+3/18-20/x2)
Bard Spells Known(CL 4):
Cantrips (∞/day) Detect Magic, Light, Mage Hand, Prestidigitation, Message, Summon Instrument
Level 1 (4/day) Compulsive Liar, Cure Light Wounds, Ear-Piercing Scream
Level 2 (2/day) Invisibility, Tongues ---===:Statistics:===--- Str 9, Dex 14, Con 12, Int 12, Wis 12, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Improved Initiative, Rapid Reload, Precise Shot, Lingering Performance
Traits Reactionary, Stranger
Skills Acrobatics +6, Appraise +6, Bluff +10, Diplomacy +9, Disguise +8, Escape Artist +6, Intimidate +8, Knowledge (Engineering) +8, Knowledge (Geography) +8, Knowledge (Local) +8, Linguistics +6, Perceptions +9, Perform (Wind) +12, Perform (Oratory) +9, Sense Motive +8, Sleight of Hands +7, Spellcraft +6, Stealth +9, Use Magic Device +9
Languages Common (english), Germen, Infernal, Italian
Other Gear Spider Silk Bodysuit, Rapier, Revolver, Fine Wine (x2), Fine Mead, Whisky, Applejack, Chocolate (2 lbs.), Snapleaf, Belt Pouch, Inkpen and Ink (2 oz.), Potion of Adoration, Potion of Mage Armor, Potion of Build Trust, Quality Deck of Cards, Mug, Clothes (3xSuits, 4xstreetwear, 4xhats), Trail Rations (x5), Crossword Book, Dragon Fire Coffee, Loose Leaf Tea, Striped Toadstool Poison, 97 GP, 32 SP, 17 CP
---===:Special Abilities:===--- Bardic Knowledge (Ex))A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Versatile Performance (Ex) At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill.
Well-Versed (Ex) At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Sneak Attack The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Let Fate Decide (Ex)At 1st level, the swindler can declare two different actions that rely on different types of rolls or checks, such as attacking a creature (an attack roll) or sneaking past the same creature (a Stealth check). As a standard action, the swindler then uses a random method to choose one of the declared activities, such as flipping a coin, rolling a die, or drawing a harrow card. The specific method doesn’t matter as long as there is an equal chance of either activity being chosen.
If the swindler then performs the chosen activity within the next round, she gains a luck bonus on the roll type required for that activity—attack rolls with a specific weapon, a specific skill check, a specific ability check, or a specific saving throw—equal to half her rogue level (minimum +1) for 1 minute. If the swindler performs any other action (whether declared or not) in the round after using this ability, she becomes shaken for 1 minute instead. The swindler can use this ability a number of times per day equal to 3 + her Charisma modifier.