Agathion, Leonal

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Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.




hey all I'm building an alchemist trap breaker for a campaign I've been invited to and as the class suggestes my main goal is finding and breaking all the traps. So for the advice I need is how much should I invest to raise my disable device and perception? I've settled on a LG Tiefling with a tail and claws as well as the deamon heritage and thats as far as I've gotten I can't seem to settle on traits and feats. And please limit spoilers as much as possible.


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So I'm building a knife master halfling rogue for PFS and I'm not sure whether to do two dagger fighting or have one dagger and a free hand for other actions. The rogue will have a twin brother (who is also a rogue) played by a friend. we plan on taking teamwork feats for extra flanking aid and the twin will be doing two-weapon fighting. I'm just not sure what kind of bonuses I can get from not two-weapon fighting. For clarity both rogues are unchained.

Tl;Dr is one-weapon fighting just as good as two-weapon fighting for a rogue


Hi all I'm making a aasimar summoner/healer and am having trouble figuring out how to best go about this. I'm using the unchained summoner and the eidolon is an azata and I want to multiclass into either Paladin or Oracle maybe cleric if it's good. Character will start at lvl 3 and probably go to lvl 20 if the campaign lasts that long and the setting as far as I know is horror in the city. Goal for the summoner half is aasimar calls upon one of their relatives to help them fight while the summoner themselves runs around keeping everyone healed up and buffed if possible. Feel free to give advice for other possible options that can still achieve this.

Tl:Dr aasimar heals while their summoned angel cousin fights things. How do I do this