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Auridan wrote:

I've just started my very first game in SF2 after studying the system for months and running a portion of Dead Suns in SF1. My background is in the World's Most Popular, so naturally I have a lot of old habits to pack away. Can someone check that I have this correct, and fill in what I might have missed?

I'm playing a mystic, so I'll be needing to Sustain spells using the Sustain 1-action. As I understand it, if the Sustain action is disrupted, I lose the spell Among Us. Sustain does not have the Manipulate or Move traits, so it doesn't trigger Reactive Strike. The only trait it does have is Concentrate.

Questions are:
- Is there anything that targets the Concentrate trait that I've missed?
- What does Concentrate actually do, mechanically? Am I limited to one ongoing Concentrate at a time?
- What common actions or reactions specifically target and disrupt Sustain, if any?

EDIT: With a little more Ctrl+F magic, I've found stuff like the Anomaly witchwarper's quantum field, but I'm looking for anything that's more broadly available than a class feature.

No. Unlike 5e's "Concentration", there is no limit to how many Concentrate actions or sustained spells you can have active at once (other than your actual action economy). If you have the actions to spare (and ways to sustain them, like the Effortless Sustaining feat or similar high-level abilities), you can absolutely sustain multiple spells simultaneously.