
| Full Name |
Lenore |
| Race |
NG Female Young Giant Bat (Animal Companion) 1 |
| Gender |
| HP 14/14 | AC 17 | Fort +5; Ref +6; Will +4 | Perception: +4; Low-light Vision, Echolocation (20ft) | |
| Size |
Small |
| Special Abilities |
Support |
| Alignment |
NG |
| Strength |
14 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
2 |
| Wisdom |
12 |
| Charisma |
10 |
About Lenore - Renfield
Lenore
Female Giant Bat (Young)
NG Small Bat (animal, minion)
Senses Perception +4 (Wis +1 + Prof T3); Low-lght vision, Echolocation (A bat can use its hearing as a precise sense at the listed range)
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Defense
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AC 17 (Dex +3 + Prof T3 + Barding 1)
HP 14
Fort +3(T), Ref +6(T), Will +4(T)
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Offense
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Melee
+7 Jaws 1d6+2 P (Finesse)
+7 Wing 1d4+2 S (Agile, Finesse)
Class DC: 11
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Statistics
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Str 14, Dex 16, Con 14, Int 2, Wis 12, Cha 10
Speed 10 ft., Fly 25 ft. (15/30 ft. -5 Armor)
Skills Acrobatics +5(T), Athletics +4(T), Stealth +5(T), Thievery +2
(Armor Check Penalty: -1)
Bulk (2/5/10)
Worn/Held Items: Light Barding
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Special Abilities
Support: [1-Action] (Lenore cannot take other actions after supporting)
Lenore flaps around the arms and faces of Renfield's foes, getting in the way of their attacks. Until the start of your next turn, creatures in Lenore's reach that Renfield damages with Strikes take a –1 circumstance penalty to their attack rolls.
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