Lem

Lem - WilderRedbeard's page

32 posts. Alias of WilderRedbeard.


RSS


Deck Handler

Off turn: Receive Restorative Touch from Kyra.
Recharge Detect Thoughts for Kyra's check.
Play Restorative Touch and discard instead of attempting the recharge.
Discard BoAchaekek and play Swipe for Lini's villain combat.
Recharge Quick Change Mask to use Diplomacy instead of Divine for Swipe recharge check. Lem's power adds 2.
Swipe - Divine (Diplomacy) 10: 1d12 + 4 + 2 ⇒ (6) + 4 + 2 = 12 recharged

Lem has 15 cards in deck at the end of Lini's turn.


Deck Handler

Off turn: Bury Scrying during Kyra's turn.

The hour of Nethys (No basic trait for Daybane)
Lightning Storm: 1d4 ⇒ 2 Discard Wand and Lightning Touch
Lightning Storm location: 1d6 ⇒ 4 Scorched Ruins (of course)
Move to Scorched Ruins.

Play Cure to heal Merisiel: 1d4 + 1 ⇒ (4) + 1 = 5 cards.
Discard Cure instead of recharging.

Explore:

Hepsushep:
Barrier 2
Traits
Obstacle
Lamia
Elite

Check
Stealth
Charisma
Diplomacy
8
OR
Combat
15

Powers
If defeated, you may examine the top 3 cards of your location and place them back in any order.
If undefeated, put this card on top of your location.

Kyra recharges BoSarenrae.
Diplomacy 8: 2d12 + 4 ⇒ (3, 2) + 4 = 9 defeated
Examine next 3 cards: Curse of the Ravenous, Holy Light, Guecubu. Kyra can re-order.

End turn & reset hand. Discard Object Reading to draw Cure.

Lem wrote:

Hand: Swipe, Cure, Lightning Bolt, Detect Thoughts, Quick Change Mask, Sorrowsoul, Blessing of Achaekek,

Displayed:
Deck: 8 Discard: 5 Buried: 2
Current Location: Scorched Ruins
Unused Hero Points: // Lem has the following scourges marked:
Curse of Vulnerability:
While Marked:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.

"O, wretches! You stand helpless before me!"

Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Blessing and Swipe available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 3?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani (1), Deathbane Light Crossbow +1, Blessing of Maat, Blessing of Erastil, Singer's Solution, Blessing of the Elements (acq), Evangelist, Blessing of Abadar
Recharged:
Discard Pile: Valet, Acid Jet (acq), Lightning Touch (acq), Wand of Scorching Ray (acq), Object Reading,
Buried Pile: Blessing of Milani (2), Scrying,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
[X] Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
□ You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.

At the start of Kyra's turn, play Cure to heal Lem: 1d4 + 1 ⇒ (2) + 1 = 3 cards: Lightning Touch, Acid Jet, Valet.
Cure - Divine 8: 1d12 + 4 ⇒ (8) + 4 = 12 recharged

Turn summary:
Lightning Storm displayed at Scorched Ruins
Merisiel healed for 5
Recharged Kyra's BoSarenrae
Cards 2, 3 & 4 have been examined and can be re-ordered by Kyra


Deck Handler

The hour of Isis (No basic trait for Daybane)
Move to Ruined Temple.

Explore:

Lightning Storm:
Barrier C
Traits
Obstacle
Weather
Electricity

Check
None

Powers
Display this barrier next to the location deck.
While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.

Lightning Storm displayed at Ruined Temple.

Discard Valet to explore:

Taxxak:
Villain Monster 3
Traits
Trigger
Undead
Vampire
Ratfolk

Check
Combat
22

Powers
When you examine or encounter this card, if any other location is open, Taxxak is evaded; shuffle him into a random other open location deck.
Taxxak is immune to the Mental and Poison traits.
The difficulty to defeat is increased by 2 for each scourge displayed next to your character. If the check has the Attack trait, the difficulty is increased by 4. If the item Mind Crystal is displayed, the difficulty is decreased by 3. If the item Nexus Crystal is displayed, the difficulty is decreased by 3.

Taxxak is evaded and shuffled into Scorched Ruins.

Discard Bury BoMilani to explore:

Acid Jet:
Spell C
Traits
Magic
Arcane
Divine
Attack
Acid
Basic

Check
Intelligence
Arcane
Wisdom
Divine
6

Powers
For your combat check, discard this card to use your Arcane or Divine skill + 1d6. Add an additional 1d6 if the monster has the Construct or Ooze trait.
After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Divine 6: 1d12 + 4 ⇒ (2) + 4 = 6 acquired

End turn & reset hand. Discard Acid Jet to draw Cure.

Lem wrote:

Hand: Swipe, Cure, Lightning Bolt, Scrying, Quick Change Mask, Lightning Touch (acq), Wand of Scorching Ray (acq),

Displayed:
Deck: 12 Discard: 3 Buried: 0
Current Location: Ruined Temple
Unused Hero Points: // Lem has the following scourges marked:
Curse of Vulnerability:
While Marked:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.

"O, wretches! You stand helpless before me!"

Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Blessing, Cure, Scrying and Swipe available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 3?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Object Reading, Sorrowsoul, Blessing of Milani (1), Blessing of Abadar, Detect Thoughts, Deathbane Light Crossbow +1, Blessing of Achaekek, Blessing of Erastil, Singer's Solution, Evangelist, Blessing of Maat, Blessing of the Elements (acq)
Recharged:
Discard Pile: Valet, Acid Jet (acq), Blessing of Milani (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
[X] Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
□ You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Off turn: Discard BoAchaekek for Lini's check.

The hour of Pharasma (no basic for Daybane)
Move to Ghoul Square.

Explore:

Torch:
Weapon B
Traits
Club
Melee
Bludgeoning
Fire
Basic

Check
Strength
Intelligence
Wisdom
4

Powers
For your combat check, reveal this card to roll your Strength or Melee skill +1; you may additionally discard this card to add another 2d4.
Bury this card to explore your location.

Create Mindscape adds 1d4.
Intelligence 4: 1d6 + 1d4 ⇒ (2) + (1) = 3 banished

Discard Sorrowsoul to explore:

Carrion Golem:
Monster 2
Traits
Construct
Golem
Elite

Check
Combat
14

Powers
The Carrion Golem is immune to the Attack, Mental, and Poison traits.
Before you act, discard the top card of your deck.
If undefeated, discard the top 2 cards of your deck.

Discard top card of deck: BoErastil.
Discard BoMilani to bless, recharge Evangelist to add 1d4. Lini discards BoGorum to double bless.
Combat 14: 5d4 ⇒ (3, 2, 4, 1, 4) = 14 Sorrowsoul adds 2, defeated

End turn & reset hand.

Lem wrote:

Hand: Swipe, Cure, Lightning Bolt, Quick Change Mask, Valet, Blessing of Milani (2), Wand of Scorching Ray (acq),

Displayed:
Deck: 9 Discard: 5 Buried: 0
Current Location: Ghoul Square
Unused Hero Points: // Lem has the following scourges marked:
Curse of Vulnerability:
While Marked:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.

"O, wretches! You stand helpless before me!"

Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Blessing and Swipe available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 3?: Y

At the start of Kyra's turn, play Cure to heal Lem: 1d4 + 1 ⇒ (4) + 1 = 5 cards: BoAchaekek, Lightning Touch, Sorrowsoul, BoErastil & BoMilanin.

Auto-fail recharge and discard Cure.


Deck Handler

Off turn: Discard BoMaat for Lini's check.
Heal 5 cards (thanks, cartmanbeck!): BoMilani, Valet, Object Reading, BoMilani 2, BoMaat. Deck shuffled, discards cleared.

The hour of Horus
Remain at Embalming Parlor.

Explore:

Curse of Daybane:
Scourge B
Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Suffer scourge. Attempt to close location:
Natron Zombie:
Henchman Monster B
Traits
Undead
Mummy
Veteran

Check
Combat 12

Powers
The Natron Zombie is immune to the Mental and Poison traits. The difficulty to defeat is increased by the scenario's adventure deck number.

After you act, if the check to defeat does not have the Electricity trait, bury a random card from your discard pile.

Play Lightning Bolt. Evangelist adds 1.
Combat 12+#=15: 1d12 + 4 + 3d6 ⇒ (9) + 4 + (1, 5, 5) = 24 defeated
Lightning Bolt - Arcane 10: 1d12 + 4 + 2 ⇒ (3) + 4 + 2 = 9 discarded
Embalming Parlor closed.

End turn & reset hand. Discard Lightning Touch to draw Lightning Bolt.

Lem wrote:

Hand: Quick Change Mask, Evangelist, Sorrowsoul, Blessing of Achaekek, Blessing of Milani (1), Wand of Scorching Ray (acq), Lightning Bolt,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Embalming Parlor
Unused Hero Points: // Lem has the following scourges marked:
Curse of Vulnerability:
While Marked:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.

""O, wretches! You stand helpless before me!""

Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Blessings and Sorrowsoul (local) available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 3?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Detect Thoughts, Blessing of the Elements (acq), Swipe, Cure, Deathbane Light Crossbow +1, Blessing of Maat, Blessing of Erastil, Singer's Solution, Object Reading, Blessing of Milani (2), Valet, Blessing of Abadar
Recharged:
Discard Pile: Lightning Touch (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
[X] Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
□ You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Lem examines a Monster 1 at Embalming Parlor.
Scourge: 1d10 ⇒ 3 Vulnerability - banished since Lem already has one displayed.

Lem wrote:

Hand: Lightning Bolt, Quick Change Mask, Evangelist, Blessing of Maat, Wand of Scorching Ray (acq),

Displayed:
Deck: 12 Discard: 4 Buried: 0
Current Location: Embalming Parlor
Unused Hero Points: // Lem has the following scourges marked:
Curse of Vulnerability:
While Marked:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.

"O, wretches! You stand helpless before me!"


NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 3?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Blessing of Erastil, Blessing of Achaekek, Detect Thoughts, Swipe, Sorrowsoul, Blessing of the Elements (acq), Singer's Solution, Deathbane Light Crossbow +1, Lightning Touch (acq), Blessing of Abadar
Recharged: Cure,
Discard Pile: Blessing of Milani (1), Valet, Object Reading, Blessing of Milani (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
[X] Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
□ You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

The hour of Pharasma
Move to Embalming Parlor.

Explore:

Blessing of the Elements:
Blessing B
Traits
Basic

Check
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
6

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Reveal Evangelist to add 1.
Charisma 6: 1d12 + 2 + 1 ⇒ (9) + 2 + 1 = 12 acquired

Send Object Reading to recovery to examine top 3 cards of location:
Wand of Scorching Ray (I3)
Void Glyph (Barrier 1 - TRIGGER)

Reveal Evangelist to add 1. Discard BoMilani to double bless.
Wisdom 8+#=11: 3d6 + 1 ⇒ (3, 5, 4) + 1 = 13 success
Continue examining:
Lightning Touch (S0)
Put Wand on top, then Lightning Touch, then Void Glyph.

Discard Valet to explore:

Wand of Scorching Ray:
Item 3
Traits
Wand
Attack
Fire
Ranged
Magic
Arcane

Check
Intelligence
Arcane
8

Powers
For your combat check, bury this card to roll 4d6.
After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.

Valet adds 1d6. Evangelist adds 1.
Arcane 8: 1d12 + 4 + 1d6 + 1 ⇒ (4) + 4 + (5) + 1 = 14 acquired

Discard BoAchaekek to explore:

Lightning Touch:
Spell C
Traits
Magic
Arcane
Attack
Electricity
Basic

Check
Intelligence
Arcane
4

Powers
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.

Auto-acquired with Arcane.

Discard BoMilani to explore:

Void Glyph:
Barrier 1
Traits
Trap
Cold
Arcane
Trigger
Veteran

Check
Intelligence
Arcane
Knowledge
6
OR
Wisdom
8

Powers
When you examine this card, succeed at a Wisdom check of 8 plus the scenario's adventure deck number; otherwise, you are dealt 1d4 Mental damage that may not be reduced.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Cold damage and is moved to a random other location.

Recharge BotElements to bless, reveal Evangelist.
Arcane 6+##=12: 2d12 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11 Paizo re-roll the 2nd d12
Arcane 6+##=12: 5 + 1d12 + 4 + 1 ⇒ 5 + (8) + 4 + 1 = 18 defeated

End turn. Auto-fail recharge of Object Reading. Reset hand and discard Lightning Touch to draw Object Reading.

Lem wrote:

Hand: Object Reading, Lightning Bolt, Cure, Quick Change Mask, Evangelist, Blessing of Maat, Wand of Scorching Ray (acq),

Displayed:
Deck: 9 Discard: 5 Buried: 0
Current Location: Embalming Parlor
Unused Hero Points: // Lem has the following scourges marked:
Curse of Vulnerability:
While Marked:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.

"O, wretches! You stand helpless before me!"


NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 3?: Y

At the start of Kyra's turn, send Cure to recovery to heal Lem: 1d4 + 1 ⇒ (1) + 1 = 2 Lightning Touch & BoAchaekek.

Send Object Reading to recovery to examine the top 3 cards of EP:
Sun Falcon (M1)
Osirion History Guide (I0)
Curse of Daybane (Scourge 0)

Leave Sun Falcon on top, then Scourge, then Item.
Cure - Divine 8: 1d12 + 4 + 2 ⇒ (9) + 4 + 2 = 15 recharged
Object Reading - Divine 11: 1d12 + 4 + 2 ⇒ (3) + 4 + 2 = 9 discarded


Deck Handler

Lem examines Scorched Ruins: Khamsin Coat (Armor 3)
Scourge: 1d10 ⇒ 3 Vulnerability


Deck Handler

Start at Garden of Symmetry

Lem wrote:

Hand: Object Reading, Valet, Evangelist, Blessing of Milani (1), Blessing of Maat, Blessing of Milani (2), Blessing of Achaekek,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Garden of Symmetry
Unused Hero Points:
NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 3?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lightning Bolt, Swipe, Scrying, Detect Thoughts, Cure, Quick Change Mask, Sorrowsoul, Deathbane Light Crossbow +1, Singer's Solution, Blessing of Erastil, Blessing of Abadar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
[X] Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
□ You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

13 cards in Lem's deck.


Deck Handler

Should have drawn the reloaded BoAbadar instead of BotAncients.
At the start of Kyra's turn, play Confidence Boost to examine top 3 cards of Lem's deck: Ruby of Charisma, Lightning Bolt, Cure. Draw Cure & shuffle deck.
Reveal Evangelist for recharge.
Confidence Boost - Divine 11: 1d12 + 4 + 1 ⇒ (3) + 4 + 1 = 8 discarded
Play Cure to heal Lem: 1d4 + 1 ⇒ (4) + 1 = 5 BoHorus, Scrying, BoErastil, Tomb Raider, Find Traps.
Reveal Evangelist for Cure recharge.
Cure - Divine 8: 1d12 + 4 + 1 ⇒ (8) + 4 + 1 = 13 recharged

Lem wrote:

Hand: Sorrowsoul, Evangelist, Blessing of Maat, Blessing of Abadar, Staff of Revelations (acq),

Displayed:
Deck: 13 Discard: 5 Buried: 0
Current Location: Vault of Hidden Wisdom
Unused Hero Points:
NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 2?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lightning Bolt, Quick Change Mask, Returning Throwing Axe +1 (acq), Tomb Raider (acq), Ruby of Charisma, Blessing of the Ancients (acq), Blessing of Erastil, Chain Lightning (acq), Blessing of Horus (acq), Find Traps (Kyra's), Scrying, Find Traps (Meri's)
Recharged: Cure,
Discard Pile: Blessing of Achaekek, Detect Thoughts, Blessing of Milani (2), Restorative Touch (Kyra's), Confidence Boost,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Continuing turn:
Each character is dealt 1 Mental damage that may not be reduced. Discard Tomb Raider for damage.
Display Chain Lightning, difficulty increased by 2. Kyra recharges BoSarenrae to bless.
Combat 19+2=21: 2d12 + 4 + 3d6 ⇒ (10, 11) + 4 + (3, 1, 4) = 33 defeated
Vault of Hidden Wisdom closed. Villain shuffled into Altar of Riddles.
WPC Knowledge 7: 1d6 + 2 ⇒ (3) + 2 = 5 failed

End turn.
Chain Lightning - Arcane 12: 1d12 + 4 ⇒ (12) + 4 = 16 recharged
Reset hand.

Lem wrote:

Hand: Confidence Boost, Sorrowsoul, Evangelist, Blessing of Maat, Staff of Revelations (acq), Blessing of the Ancients (acq),

Displayed:
Deck: 8 Discard: 9 Buried: 0
Current Location: Vault of Hidden Wisdom
Unused Hero Points:
NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 2?: Y

Deck, Discard, Buried:

Reloaded: Blessing of Abadar,
Middle of Deck (Unknown Order): Cure, Lightning Bolt, Ruby of Charisma
Recharged: Quick Change Mask, Returning Throwing Axe +1 (acq), Find Traps (Meri's), Chain Lightning (acq),
Discard Pile: Blessing of Achaekek, Detect Thoughts, Scrying, Blessing of Milani (2), Find Traps (Kyra's), Blessing of Erastil, Blessing of Horus (acq), Restorative Touch (Kyra's), Tomb Raider (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 [ooc]☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Off turn: Play Find Traps for Kyra.
Divine 8: 1d12 + 4 ⇒ (7) + 4 = 11 recharged

The hour of the Ancients
Reveal Staff of Revelations to examine top card of Lem's deck: BoAbadar - leave on top.
Remain at Vault of Hidden Wisdom.

Explore:

Karnakin:
Villain Monster 3
Traits
Ratfolk
Wizard

Check
Combat
19

Powers
Before you act, each character is dealt 1 Mental damage that cannot be reduced.
The difficulty of the check to defeat is increased by 2 for each card of her favored type that any character plays on the check.

Villain encountered. Pause for guard checks.


Deck Handler

Off turn: Receive Find Traps from Lini.

Start of turn: The hour of Sun Falcon
Banish Sun Falcon and draw a new blessing: BoHorus.
Hour is now Horus (from Merisiel's turn).
Discard Lightning Bolt to draw Restorative Touch.
Remain at Vault of Hidden Wisdom.

Play Restorative Touch to heal Lem: 1d4 + 1 ⇒ (2) + 1 = 3 Lightning Bolt, BoAbadar, Tomb Raider. Auto-fail check to recharge and discard.

Explore:

Ambush:
Barrier 2
Traits
Skirmish
Veteran

Check
Dexterity
Acrobatics
Wisdom
Perception
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Play Find Traps.
Dexterity (Diplomacy) 9+#=12: 3d8 ⇒ (5, 6, 5) = 16 defeated
Find Traps recharge - Divine 8: 1d12 + 4 ⇒ (1) + 4 = 5 discarded

Free explore for defeating Ambush:

Alchemical Gas:
Barrier B
Traits
Obstacle
Acid
Elite

Check
Intelligence
Disable
Craft
7

Powers
If undefeated, display this barrier next to the location deck.
If you start your turn at this location, bury a weapon or an armor. Then you may succeed at a Constitution, Fortitude, Intelligence, or Craft 7 check to banish this card.

Recharge Quick Change Mask.
Intelligence (Diplomacy) 7: 1d12 + 4 ⇒ (3) + 4 = 7 defeated
Location Power - Knowledge 7: 1d6 + 2 ⇒ (6) + 2 = 8

Free explore per location power:

Skull Ripper:
Monster 3
Traits
Construct

Check
Combat
14

Powers
The Skull Ripper is immune to the Attack and Mental traits.
If undefeated, succeed at a Dexterity or Acrobatics 7 check or when you are dealt damage, discard cards from the top of your deck instead of your hand; this damage may not be reduced.

Reveal and recharge Returning Throwing Axe +1. Difficulty increased by 4. Discard BoErastil to bless.
Combat 14+4=18: 3d8 + 1d8 + 1 + 1d6 ⇒ (6, 8, 2) + (7) + 1 + (5) = 29 defeated
Location Power - Knowledge 7: 1d6 + 2 ⇒ (5) + 2 = 7

Free explore per location power: Lem card 2

Sorrowsoul:
Ally 2

Check to Acquire:
Charisma
Diplomacy
7

Powers:
On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.

Discard this card to explore your location; on all checks during this exploration, after the roll, add 1 for each die that is a 1 or 2.

Diplomacy 7: 1d12 + 4 ⇒ (10) + 4 = 14 acquired

Discard BoHorus to move to The Shiny Bauble and explore:

Staff of Revelations:
Item 3
Traits
Staff
Magic
Arcane

Check
Intelligence
Arcane
10

Powers
Reveal this card and recharge a spell to examine the top 2 cards of your location deck. If a card has the Elemental or Undead trait, you may encounter it. Otherwise, put the cards back on top in any order.
At the begining of your turn, reveal this card to examine the top card of your deck. You may return the examined card to the top or bottom of your deck.

Arcane 10: 1d12 + 4 ⇒ (2) + 4 = 6 Paizo re-roll
Arcane 10: 1d12 + 4 ⇒ (10) + 4 = 14 acquired
Since BoHorus matches the hour, move back to Vault of Hidden Wisdom.

End turn & reset hand.

Lem wrote:

Hand: Sorrowsoul, Blessing of Maat, Find Traps (Meri's), Tomb Raider (acq), Staff of Revelations (acq), Chain Lightning (acq),

Displayed:
Deck: 9 Discard: 8 Buried: 0
Current Location: Vault of Hidden Wisdom
Unused Hero Points:
NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 2?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ruby of Charisma, Evangelist, Blessing of the Ancients (acq), Confidence Boost, Blessing of Abadar, Lightning Bolt, Cure
Recharged: Quick Change Mask, Returning Throwing Axe +1 (acq),
Discard Pile: Blessing of Achaekek, Detect Thoughts, Scrying, Blessing of Milani (2), Find Traps (Kyra's), Blessing of Erastil, Blessing of Horus (acq), Restorative Touch (Kyra's),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Off Turn: Send Cure to recovery to heal Lini.
Cure - Divine 8: 1d12 + 4 ⇒ (7) + 4 = 11 recharged

Start of turn: The hour of Ra
Give Find Traps to Lini.
Remain at Vault of Hidden Wisdom.

Explore:

Chain Lightning:
Spell 3
Traits
Magic
Arcane
Attack
Electricity

Check
Intelligence
Arcane
10

Powers
For your combat check, display this card next to your deck to use your Arcane skill + 3d6. While displayed, you may use the result of this check for any combat check you attempt at this location. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 12 check to recharge it instead.

Arcane 10: 1d12 + 4 ⇒ (7) + 4 = 11 acquired

Discard BoAbadar to explore:

Returning Throwing Axe +1:
Weapon 1
Traits
Axe
Ranged
Slashing
Magic

Check
Dexterity
Ranged
8

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.

Dexterity 8: 1d8 ⇒ 8 acquired

End turn & reset hand.

Lem wrote:

Hand: Lightning Bolt, Quick Change Mask, Blessing of Maat, Blessing of Erastil, Returning Throwing Axe +1 (acq), Chain Lightning (acq),

Displayed:
Deck: 6 Discard: 7 Buried: 0
Current Location: Vault of Hidden Wisdom
Unused Hero Points:
NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check. Feel free to use it twice.
Other: Dice Re-Roll Used for Rnd 2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Confidence Boost, Blessing of the Ancients (acq), Evangelist
Recharged: Ruby of Charisma, Find Traps (Meri's), Cure,
Discard Pile: Restorative Touch (Kyra's), Blessing of Achaekek, Tomb Raider (acq), Detect Thoughts, Scrying, Blessing of Milani (2), Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Off Turn: Recharge Ruby for Kyra's check.
Draw a card during Lini's turn: Quick Change Mask.

The hour of Maat
Lightning Storm: 1d4 ⇒ 2 Discard Tomb Raider & Scrying.
Lightning Storm moves to: 1d7 ⇒ 7Scorched Obelisk
Move to Vault of Hidden Wisdom.

Explore: Valeros Kyra Card 3

Find Traps:
Spell 1

Check to Acquire:
Wisdom
Divine
6

Powers:
Discard a card to add 2 dice to any check to defeat a barrier.

Recharge
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Divine 6: 1d12 + 4 ⇒ (7) + 4 = 11 acquired

Discard BoMilani to explore:

Poison Blade Trap:
Barrier B
Traits
Trap
Poison
Slashing
Elite

Check
Dexterity
Acrobatics
5
OR
Disable
Knowledge
7

Powers
If undefeated, each character at this location is dealt 1d4 Poison damage.

Send Find Traps to recovery.
Knowledge 7: 3d6 + 2 ⇒ (6, 1, 6) + 2 = 15 defeated
Location power explore - Knowledge 7: 1d6 + 2 ⇒ (3) + 2 = 5 No free explore.

End turn.
Find Traps - Divine 8: 1d12 + 4 ⇒ (9) + 4 = 13 recharged
Reset hand.

Lem wrote:

Hand: Cure, Lightning Bolt, Quick Change Mask, Blessing of Maat, Blessing of Abadar, Find Traps (Kyra's),

Displayed:
Deck: 6 Discard: 6 Buried: 0
Current Location: Vault of Hidden Wisdom
Unused Hero Points:
NOTES:
Available Support: Cure, Blessings and Find Traps available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Blessing of Erastil, Blessing of the Ancients (acq), Confidence Boost
Recharged: Ruby of Charisma, Find Traps (Meri's),
Discard Pile: Restorative Touch (Kyra's), Blessing of Achaekek, Tomb Raider (acq), Detect Thoughts, Scrying, Blessing of Milani (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Off turn: Receive and send Restorative Touch to recovery for Kyra. Auto-fail recovery check to discard it.
Receive Find Traps from Merisiel.

The hour of the Ancients
Discard Find Traps to draw Restorative Touch.
Move to Scorched Obelisk.

Explore:

Tomb Raider:
Ally C
Traits
Human
Rogue
Basic

Check
Charisma
Diplomacy
Acrobatics
4

Powers
Recharge this card to add 1d8 to your Dexterity non-combat check.
Discard this card to explore your location.

Auto-acquire with d12+4 Diplomacy.

Send Restorative Touch to recovery to remove Fevered Dreams and heal Lem: 1d4 + 1 ⇒ (2) + 1 = 3 Find Traps & BotAncients.

End turn. Auto-fail Restorative Touch. Reset hand. Discard Detect Thoughts to draw Lightning Bolt.

Lem wrote:

Hand: Scrying, Lightning Bolt, Ruby of Charisma, Blessing of Milani (2), Find Traps (Meri's), Tomb Raider (acq),

Displayed:
Deck: 8 Discard: 3 Buried: 0
Current Location: Scorched Obelisk
Unused Hero Points:
NOTES:
Available Support: Find Traps available. Feel free to use Scrying to examine any location. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Blessing of Erastil, Confidence Boost, Quick Change Mask, Blessing of Abadar, Blessing of the Ancients (acq), Evangelist, Cure
Recharged:
Discard Pile: Restorative Touch (Kyra's), Blessing of Achaekek, Detect Thoughts,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

The hour of Abadar
Give Deathbane Light Crossbow +1 to Merisiel. Please return next turn if possible.
Remain at Oasis.

Explore:

Blessing of the Ancients:
Blessing B
Traits
Divine
Basic

Check
Divine
3

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Auto-acquired with d12+4 Divine.

Discard BotAncients to explore:

Fireball Trap:
Barrier 2
Traits
Trap
Magic
Fire
Elite

Check
Constitution
6
OR
Dexterity
Acrobatics
Disable
8

Powers
If undefeated, each character at your location is dealt 1d4 Fire damage.

Recharge Quick Change Mask to use Diplomacy.
Constitution (Diplomacy) 6: 1d12 + 4 ⇒ (3) + 4 = 7 defeated

Discard BoAchaekek to explore:

Brain Spider:
Henchman Monster 3
Traits
Aberration

Check
Combat
14

Powers
If undefeated, display this card. While displayed, you cannot move or explore. On your move step, move to a random occupied location and discard a card, then another character at your location is dealt 3 Combat damage. When any character starts his turn at your location, he may succeed at a Strength or Melee 6 check to banish this card.
If defeated, you may immediately attempt to close the location this henchman came from.

Send Lightning Bolt to recovery.
Combat 14: 1d12 + 4 + 3d6 ⇒ (5) + 4 + (2, 3, 1) = 15 defeated
Recharge BoMaat to close location.
Oasis closed.

End turn.
Lightning Bolt - Arcane 10: 1d12 + 4 ⇒ (3) + 4 = 7 discarded
Fevered Dreams: 1d4 + 1 ⇒ (1) + 1 = 2 hand size
Reset hand.

Lem wrote:

Hand: Ruby of Charisma, Blessing of Milani (2),

Displayed:
Deck: 9 Discard: 3 Buried: 0
Current Location: Oasis
Unused Hero Points: // Lem has the following scourges marked:
Curse of Fevered Dreams:
While Marked:
While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

If you already have Curse of Fevered Dreams displayed, banish this card.

"Sir, your wakeful sanity is imperiled!"


NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Cure, Blessing of Abadar, Detect Thoughts, Evangelist, Confidence Boost, Blessing of Erastil
Recharged: Quick Change Mask, Blessing of Maat,
Discard Pile: Blessing of the Ancients (acq), Blessing of Achaekek, Lightning Bolt,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) (□ +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Swipe, Sorrowsoul, BoMilani and Valet added to Lost pile.
Start at Oasis.

Lem wrote:

Hand: Deathbane Light Crossbow +1, Lightning Bolt, Quick Change Mask, Ruby of Charisma, Blessing of Maat, Blessing of Achaekek,

Displayed:
Deck: 8 Discard: 0 Buried: 0
Current Location: Oasis
Unused Hero Points: // Lem has the following scourges marked:
Curse of Fevered Dreams:
While Marked:
While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

If you already have Curse of Fevered Dreams displayed, banish this card.

"Sir, your wakeful sanity is imperiled!"


NOTES:
Available Support: Blessings available. Lem can recharge a card to add 1d4+3 to a local check.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Scrying, Confidence Boost, Cure, Blessing of Abadar, Detect Thoughts, Blessing of Erastil, Blessing of Milani (2)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS: Tent Preacher Role Card
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) ([X] +3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a spell that has the Divine trait.
□ When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
[X] You may recharge a spell that has the Divine trait to draw a card.
□ When you would recharge a card, you may shuffle it into your deck instead.


Deck Handler

Swipe - Divine 10: 1d10 + 4 ⇒ (5) + 4 = 9 Shirt re-roll
Swipe - Divine 10: 1d10 + 4 ⇒ (9) + 4 = 13 recharged
13 cards left in deck.

Lem wrote:

Hand:

Displayed:
Deck: 13 Discard: 7 Buried: 5
Current Location: Hall of Crocodile Kings
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available. Recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 1?: N


Deck Handler

Off Turn: Receive Ring of Maniacal Devices and recharge for Merisiel's BA check. Receive Vulture.
Recharge Quick Change Mask for Villain BA check.
Dexterity (Diplomacy) 8: 1d10 + 4 ⇒ (7) + 4 = 11 success
Reveal Vulture for Fire damage
Vulture goes to (alphabetically): 1d3 ⇒ 2 Merisiel

Lem wrote:

Hand: Scrying, Swipe, Blessing of Abadar, Blessing of Erastil, Kohl of Uncanny Discernment (acq),

Displayed:
Deck: 9 Discard: 6 Buried: 5
Current Location: Hall of Crocodile Kings
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available. Recharge a card to add 1d4+2 to a local check.
Other: Dice Re-Roll Used for Rnd 1?: N


Deck Handler

Off turn: Lem heals Elemental Treaty. Send Mistform to recovery, bury Bastet and recharge Kohl and Deathbane Light Crossbow for Lini's checks.
Mistform - Divine 12: 1d10 + 4 ⇒ (6) + 4 = 10 discarded

Start of turn: The hour of Nethys
Remain at Hall of Crocodile Kings.

Not going to encounter the villain. End turn & reset.

Lem wrote:

Hand: Scrying, Cure (1), Swipe, Quick Change Mask, Blessing of Abadar, Blessing of Erastil, Kohl of Uncanny Discernment (acq),

Displayed:
Deck: 2 Discard: 10 Buried: 5
Current Location: Hall of Crocodile Kings
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available.
Other: Dice Re-Roll Used for Rnd 1?: N

At the start of Valeros turn, send Cure to recovery to heal Lem: 1d4 + 1 ⇒ (4) + 1 = 5 - Lightning Bolt, BotGods, BoAchaekek, BoMaat, Embalmer.

Cure - Divine 8: 1d10 + 4 ⇒ (2) + 4 = 6 discarded
Lem wrote:

Hand: Scrying, Swipe, Quick Change Mask, Blessing of Abadar, Blessing of Erastil, Kohl of Uncanny Discernment (acq),

Displayed:
Deck: 7 Discard: 6 Buried: 5
Current Location: Hall of Crocodile Kings
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Embalmer (acq), Blessing of the Gods, Blessing of Maat, Deathbane Light Crossbow +1, Lightning Bolt, Elemental Treaty (acq)
Recharged:
Discard Pile: Slip, Cure (2), Blessing of Pharasma (acq), Blessing of Milani, Mistform, Cure (1),
Buried Pile: Mask of Stolen Mien, Evangelist, Sorrowsoul, Find Traps (Meri's), Blessing of Bastet (acq),
Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

Off turn:
Discard BoMilani for Valeros' check. Discard BoMaat for Valero's second check.
Send Swipe to recovery for Merisiel's check.
Swipe - Divine 10: 1d10 + 4 ⇒ (10) + 4 = 14 recharged

Lem wrote:

Hand: Deathbane Light Crossbow +1, Mistform, Kohl of Uncanny Discernment (acq), Blessing of Bastet (acq),

Displayed:
Deck: 6 Discard: 10 Buried: 4
Current Location: Hall of Crocodile Kings
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Scrying
Recharged: Cure (1), Blessing of Abadar, Quick Change Mask, Swipe,
Discard Pile: Blessing of Achaekek, Blessing of the Gods, Slip, Embalmer (acq), Lightning Bolt, Cure (2), Blessing of Pharasma (acq), Elemental Treaty (acq), Blessing of Milani, Blessing of Maat,
Buried Pile: Mask of Stolen Mien, Evangelist, Sorrowsoul, Find Traps (Meri's),

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

The hour of Abadar
Move to Hall of Crocodile Kings.

Explore:

Noxious Bomb:
Item B
Traits
Liquid
Attack
Poison
Ranged
Alchemical
Basic

Check
Intelligence
Craft
5

Powers
For your combat check, banish this card to use your Dexterity or Ranged skill + 2d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 9 check to recharge that card instead of discarding it.

Intelligence 5: 1d6 ⇒ 2 failed, banished

Recharge BoAbadar to explore:

Baited Jewel Box:
Barrier B
Traits
Cache
Lock
Poison
Trigger
Veteran

Check
Disable
6
OR
Craft
8

Powers
When you examine this card, shuffle a weapon, an armor, or an item from your hand into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by at least 4, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Difficulty increased by number of closed locations.
Disable 6+#+6=15: 1d4 ⇒ 1 failed, shuffled into location

End turn & reset hand.

Lem wrote:

Hand: Deathbane Light Crossbow +1, Swipe, Mistform, Blessing of Maat, Blessing of Milani, Kohl of Uncanny Discernment (acq), Blessing of Bastet (acq),

Displayed:
Deck: 5 Discard: 8 Buried: 4
Current Location: Hall of Crocodile Kings
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Blessing of Erastil
Recharged: Cure (1), Blessing of Abadar, Quick Change Mask,
Discard Pile: Blessing of Achaekek, Blessing of the Gods, Slip, Embalmer (acq), Lightning Bolt, Cure (2), Blessing of Pharasma (acq), Elemental Treaty (acq),
Buried Pile: Mask of Stolen Mien, Evangelist, Sorrowsoul, Find Traps (Meri's),

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

Off turn: Elemental Treaty recovery when Guardian Vault closes:
Elemental Treaty - Divine 6: 1d10 + 4 ⇒ (1) + 4 = 5 discarded

Start of turn: The hour of the Elements
Move to Elemental Trenches.

Explore:

Paracletus:
Henchman Monster B
Traits
Outsider
Elemental

Check
Combat
11
OR
Wisdom
Knowlege
9

Powers
Before you act, choose a card that has the Acid, Bludgeoning, Cold, Electricity, Fire, or Poison trait from your hand and roll 1d6. On a result of 1-2, bury that card. On a result of 3-4, discard that card.
If defeated, you may immediately attempt to close the location this henchman came from.

No cards in hand with the traits for the BA.
Reveal Evangelist, reveal Deathbane Light Crossbow +1, discard BoErastil to double bless, Valeros adds a d4.
Combat 11: 1d8 + 1d8 + 1 + 1 + 2d8 ⇒ (8) + (7) + 1 + 1 + (7, 3) = 27 defeated
Close Elemental Trenches location automatically.
WPC bury cards: 1d4 ⇒ 4 ouch. Bury Mask of Stolen Mien, Sorrowsoul, Evangelist, Find Traps.

End turn & reset hand. Draw remaining cards in deck to full hand size.

Lem wrote:

Hand: Deathbane Light Crossbow +1, Swipe, Quick Change Mask, Blessing of Maat, Blessing of Abadar, Cure (1), Cure (2),

Displayed:
Deck: 0 Discard: 13 Buried: 4
Current Location: Elemental Trenches
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available.
Other: Dice Re-Roll Used for Rnd 1?: N

At the start of Valeros' turn, send Cure to recovery to heal Lem: 1d4 + 1 ⇒ (3) + 1 = 4 BoErastil, Scrying, Kohl of Uncanny Discernment, Mistform

Send 2nd cure to recovery to heal Lem: 1d4 + 1 ⇒ (1) + 1 = 2 BoMilani, BoBastet
Cure 1 recovery - Divine 8: 1d10 + 4 ⇒ (5) + 4 = 9 recharged
Cure 2 recovery - Divine 8: 1d10 + 4 ⇒ (3) + 4 = 7 discarded
Lem wrote:

Hand: Deathbane Light Crossbow +1, Swipe, Quick Change Mask, Blessing of Maat, Blessing of Abadar,

Displayed:
Deck: 7 Discard: 8 Buried: 4
Current Location: Elemental Trenches
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Swipe & Blessings available.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Bastet (acq), Blessing of Erastil, Blessing of Milani, Scrying, Mistform, Kohl of Uncanny Discernment (acq)
Recharged: Cure (1),
Discard Pile: Blessing of Achaekek, Blessing of the Gods, Slip, Embalmer (acq), Blessing of Pharasma (acq), Lightning Bolt, Elemental Treaty (acq), Cure (2),
Buried Pile: Mask of Stolen Mien, Evangelist, Sorrowsoul, Find Traps (Meri's),

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

Off turn: Send Cure to recovery to heal Lem: 1d4 + 1 ⇒ (1) + 1 = 2 BoErastil and Sorrowsoul
Cure recovery - Divine 8: 1d10 + 4 ⇒ (9) + 4 = 13 recharged

Start of turn: The hour of Abadar
Swap Mistform for Scrying in discards per Lem's power.
Move to Guardian Vault. Discard BotGods & Slip for Poison damage.

Send Scrying to recovery and name Monster to examine: Basif Iosep (A2), Whip (W0), Blasphemous Priest (M0). Set Priest aside, shuffle location and put Priest on the bottom.
Explore top card (ignorning 3): 1d9 ⇒ 3 top card (ignorning 3): 1d9 ⇒ 2:

Whip:
Weapon C
Traits
Whip
Melee
Slashing
Finesse
Swashbuckling
Basic

Check
Strength
Melee
7

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6. If you would fail this check, and you are proficient with weapons, you may discard this card to ignore the result and evade the bane.

Fail with d4 Strength and banish.

Recharge BoAbadar (hour) to explore top card (ignorning 2 & 3): 1d9 ⇒ 5:

Blessing of Bastet:
Blessing C
Traits
Divine
Bastet
Gambling

Check
Divine
6
OR
Stealth
Disable
Craft
8

Powers
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a card that has the Gambling trait and add it to your hand.

Reveal Evangelist to add 1.
Divine 6: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8 acquired

Discard BoBastet to explore top card (ignorning 2, 3 & 5): 1d9 ⇒ 4:

Elemental Treaty:
Spell B
Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

Reveal Evangelist.
Divine 4: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8 acquired
Display Elemental Treaty at Guardian Vault.

End turn. Move to random location: 1d8 ⇒ 1 Alchemical Laboratory
Attempt recovery, revealing Evangelist.
Scrying - Divine 10: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8 discarded
Reset hand.

Lem wrote:

Hand: Deathbane Light Crossbow +1, Mask of Stolen Mien, Evangelist, Sorrowsoul, Blessing of Maat, Blessing of Erastil, Find Traps (Meri's),

Displayed: Elemental Treaty (acq),
Deck: 5 Discard: 11 Buried: 0
Current Location: Alchemical Laboratory
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Blessings and Find Traps available.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Cure (2), Quick Change Mask
Recharged: Cure (1), Blessing of Abadar,
Discard Pile: Blessing of Milani, Blessing of Achaekek, Blessing of the Gods, Slip, Kohl of Uncanny Discernment (acq), Embalmer (acq), Mistform, Blessing of Pharasma (acq), Lightning Bolt, Blessing of Bastet (acq), Scrying,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.

Turn Summary:
Guardian Vault card 2 banished
Cards 4 & 5 acquired
Card 1 moved to bottom of location
The rest of the location is shuffled
Elemental Treaty displayed at Guardian Vault


Deck Handler

The hour of the Elements
Move to Alchemical Laboratory.

Discard Kohl of Uncanny Discernment to examine top 2 and optionally re-order: Embalmer (A0) & Alchemical Golem (Henchman M0). Keep Embalmer on top.
Explore:

Embalmer:
Ally B
Traits
Human
Hireling
Basic

Check
Charisma
Diplomacy
Craft
5

Powers
Recharge this card to add 1d4 to your Intelligence check.
Bury this card to evade a monster that has the Undead trait.
Discard this card to explore your location.

Diplomacy 5: 1d10 + 4 ⇒ (3) + 4 = 7 acquired

Discard Embalmer to explore:

Alchemical Golem:
Henchman Monster B
Traits
Construct
Alchemical

Check
Combat
10

Powers
The Alchemical Golem is immune to the Attack, Mental and Poison traits.
If undefeated, roll 1d4. All damage dealt by the Alchemical Golem is:
1. Fire damage.
2. Poison damage.
3. Acid damage; then discard a weapon or an armor.
4. Electricity damage; after the encounter, end your turn.
If defeated, you may immediately attempt to close the location this henchman came from.

Send Lightning Bolt to recovery. Difficulty increased by scenario rule
Combat 10+2=12: 1d10 + 4 + 3d6 ⇒ (8) + 4 + (5, 6, 5) = 28 defeated
Location Acid damage: 1d4 ⇒ 1 Discard Sorrowsoul
Attempt to close location. Recharge Quick-Change Mask to use Diplomacy. Discard BoPharasma to bless.
Intelligence (Diplomacy) 5+#=8: 2d10 + 4 ⇒ (5, 2) + 4 = 11 success
Alchemical Laboratory closed. Shuffle 3 random Alchemical items into this location.

End turn. Attempt recovery:
Lightning Bolt - Arcane 10: 1d10 + 4 ⇒ (3) + 4 = 7 discarded
Reset hand.

Lem wrote:

Hand: Deathbane Light Crossbow +1, Mistform, Cure (1), Slip, Evangelist, Blessing of Abadar, Blessing of the Gods,

Displayed:
Deck: 6 Discard: 9 Buried: 0
Current Location: Alchemical Laboratory
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Blessings and Cure available. Mistform for local check.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Cure (2)
Recharged: Find Traps (Meri's), Mask of Stolen Mien, Swipe, Quick Change Mask,
Discard Pile: Blessing of Milani, Blessing of Achaekek, Scrying, Blessing of Erastil, Kohl of Uncanny Discernment (acq), Embalmer (acq), Sorrowsoul, Blessing of Pharasma (acq), Lightning Bolt,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

Off turn: Receive Find Traps from Merisiel.
Send it to recovery for Merisiel's check.
Find Traps - Divine 8: 1d10 + 4 ⇒ (9) + 4 = 13 recharged

Start of turn: The hour of Nethys
Move to Mumia Lab.

Explore:

Theletos:
Henchman Monster 3
Traits
Trigger
Outsider

Check
Combat
18
OR
Knowledge
Diplomacy
Divine
14

Powers
When you examine this card, if a card that has the Curse trait us displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams.
All damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.

Difficulty increased by 1 for closed location. Discard BoErastil to bless. Withering makes the check harder.
Divine 14+1=15: 2d10 + 4 ⇒ (7, 8) + 4 = 19 defeated
Display Mask of Stolen Mien to display Theletos.
Attempt location close by summoning:
Crawling Hands:
Henchman Monster 2
Traits
Undead
Swarm

Check
Combat
13

Powers
Crawling Hands is immune to the Mental and Poison traits.

If you do not defeat Crawling Hands by at least 4, each character at your location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each value of 1, that character buries a card.

Difficutly increased by 1. Send Swipe to recovery to reduce by 3 and use Divine. Withering makes the check harder. Valeros adds 1d4 to a local combat check.
Combat 13+1-3=11(15): 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (1) + (1) = 16 defeated by more than 4
Mumia Lab closed. Draw random Alchemical item: Kohl of Uncanny Discernment (I0).

End turn. Theletos banished, Mask of Stolen Mein recharged. Attempt recovery:
Swipe - Divine 8: 1d10 + 4 ⇒ (6) + 4 = 10
Reset hand.

Lem wrote:

Hand: Lightning Bolt, Mistform, Quick Change Mask, Sorrowsoul, Blessing of Abadar, Blessing of Pharasma (acq), Kohl of Uncanny Discernment (acq),

Displayed:
Deck: 10 Discard: 4 Buried: 0
Current Location: Mumia Lab
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Blessings available. Sorrowsoul and Mistform for local check.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Slip, Deathbane Light Crossbow +1, Evangelist, Cure (1), Cure (2), Blessing of Maat
Recharged: Find Traps (Meri's), Mask of Stolen Mien, Swipe,
Discard Pile: Blessing of Milani, Blessing of Achaekek, Scrying, Blessing of Erastil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

The hour of Bastet
Remain at Crypt.

Send Scrying to recovery and name monster to examine the top 3 cards: Guecubu (M3), Beheaded (Hechman M1), Tooled Crocodile Skin (Ar2)
Put Henchman on top, then Guecubu, then armor.

Explore:

Beheaded:
Henchman Monster 1
Traits
Undead

Check
Combat
12
OR
Arcane
Divine
10

Powers
The Beheaded is immune to the Mental and Poison traits.
Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type:
1. Fire
2. Acid
3. Cold
4. Electricity
If defeated, you may immediately attempt to close the location this henchman came from.

BYA roll: 1d4 ⇒ 4
Discard BoMilani for Electricity damage.
Curse of Withering reduces die to next lower size. Difficulty increased by location. Discard BoAchaekek to double bless.
Divine 10+3+#=16: 3d10 + 4 ⇒ (7, 9, 6) + 4 = 26 defeated
Attempt location close:
Divine 4+#=7: 1d10 + 4 ⇒ (10) + 4 = 14 success
Crypt closed. Draw random blessing from vault: BoPharasma.

End turn. Attempt recovery:
Scrying - Divine 12: 1d10 + 4 ⇒ (1) + 4 = 5 discarded
Rest hand.

Lem wrote:

Hand: Swipe, Quick Change Mask, Mask of Stolen Mien, Sorrowsoul, Blessing of Abadar, Blessing of Erastil, Blessing of Pharasma (acq),

Displayed:
Deck: 9 Discard: 3 Buried: 0
Current Location: Crypt
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Blessings available. Sorrowsoul for local check.
Other: Dice Re-Roll Used for Rnd 1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Evangelist, Cure (2), Deathbane Light Crossbow +1, Slip, Blessing of Maat, Lightning Bolt, Cure (1), Mistform
Recharged:
Discard Pile: Blessing of Milani, Blessing of Achaekek, Scrying,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

I was waiting for Lini and Valeros to post their starting hands. Valeros is up 2nd so I figured there's no rush until they're both ready to go.


Deck Handler

I think it's worth trying for the loot.
Lem will start at Crypt

Lem wrote:

Hand: Scrying, Swipe, Mask of Stolen Mien, Sorrowsoul, Blessing of Abadar, Blessing of Milani, Blessing of Achaekek,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Crypt
Unused Hero Points: // Lem has the following scourges marked:
Curse of Withering:
While Marked:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"


NOTES:
Available Support: Blessings available. Sorrowsoul for local check.
Other: Dice Re-Roll Used for ?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure (2), Quick Change Mask, Cure (1), Slip, Deathbane Light Crossbow +1, Blessing of the Gods, Mistform, Blessing of Maat, Blessing of Erastil, Lightning Bolt, Evangelist
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn (□ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) ([X] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.


Deck Handler

Lem checking in! Deck Handler should be in working order.

Lem wrote:

Hand:

Displayed:
Deck: 18 Discard: 0 Buried: 0
Unused Hero Points:
NOTES:
Other: Dice Re-Roll Used for ?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Deathbane Light Crossbow +1, Sorrowsoul, Blessing of the Gods, Swipe, Blessing of Achaekek, Blessing of Abadar (1), Blessing of Abadar (2), Quick Change Mask, Cure (1), Confidence Boost, Blessing of Milani, Scrying, Mask of Stolen Mien, Slip, Lightning Bolt, Blessing of Maat, Cure (2)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☑ +1 ☐ +2
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d12 ☑ +1 ☑ +2
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Arcane, Divine, Instrument, Light Armor
POWERS:
At the start of your turn ([X] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([X] +1) (□ +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.