Jhofre Vascari

Gavin_Gossamar's page

56 posts. Alias of gossamar4.


Full Name

Gavin Gossamar

Race

Human

Classes/Levels

Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

Gender

Male

Size

medium

Age

22

Languages

Common, Draconic

Strength 16
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 10
Charisma 8

About Gavin_Gossamar

Offense:
Initiative = +4

Melee
Longsword (Masterwork Cold Iron) = +8 (1d8+3/19-20x2)

Ranged
+1 Adaptive Composite Longbow = +10 (1d8+6/x2)

--Rapid Shot+Deadly Aim+Point Blank Shot = +7/+7 (1d8+11, 1d8+11)

Defense:
HP = 41

AC(Touch) = 19(14)

Fortitude = 6
Reflex = 6
Will = 4

CMD = 21

Arcanist Features:
Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.

Arcanist's Exploits

:[/b]

Spells:
1st Level 3/day

Color Spray
Comprehend Languages
Endure Elements
Grease
Infernal Healing
Mage Armor
Magic Missile

Standard Prep

0-Level

Acid Splash
Detect Magic
Light
Read Magic

1-Level

Infernal Healing
Magic Missile

Skills:
Appraise = 8 (4+1+3)
Knowledge (Arcana) = 9 (4+1+3) +1 trait
Knowledge (History) = 9 (4+1+3) +1 trait
Knowledge (Local) = 8 (4+1+3)
Linguistics = 8 (4+1+3)
Perception = 2 (1+1+0)
Sense Motive = 2 (1+1+0)
Spellcraft = 10 (4+1+3)

Feats:
(Human):

(1st Level):

(Arcanist Exploit):

Equipment:
Armor = +1 Dragonhide Hide
Weapon = +1 Adaptive Composite Longbow
Weapon = Masterwork Cold Iron Longsword

Magic Item = +1 Cloak of Resistance
Magic Item = Efficient Quiver
Magic Item = Wand of Cure Light Wounds (50 charges)
Magic Item = Wand of Gravity Bow (50 charges)

Backpack
--Bedroll
--Canteen
--Chalk
--Charcoal
--flint and steel
--Ink Pen & Ink
--Parchment x 10
--Scroll box
--Silk Rope
--Snuffbox, wood
--Tobacco
--Waterproof Bag

--spell component pouch

--Pouch, Belt
----Marbles
----Gold - 382

Traits:
Traits

Scholar of the Ancients (campaign): Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.]

Magical Lineage (magic): Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. Magic Missile

hero lab crunch:
Gavin Gossamar
Human arcanist 1/fighter 4 (Pathfinder RPG Advanced Class Guide 8)
CG Medium humanoid (human)
Init +4; Senses Perception +9
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 41 (5 HD; 1d6+4d10+9)
Fort +6, Ref +6, Will +4 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron longsword +8 (1d8+3/19-20)
Ranged +1 adaptive composite longbow +7/+7 (1d8+11/×3)
Special Attacks arcane reservoir (1/4), arcanist exploit (dimensional slide[ACG]), consume spells
Arcanist Spells Prepared (CL 3rd; concentration +4)
. . 1st—shield, vanish[APG] (DC 12)
. . 0 (at will)—detect magic, light, mage hand, read magic
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 12, Int 13, Wis 10, Cha 8
Base Atk +4; CMB +7; CMD 21
Feats Deadly Aim, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits magical knack, seeker
Skills Acrobatics +4, Appraise +5, Climb +6, Fly +7, Handle Animal +3, Knowledge (arcana) +5, Knowledge (nature) +5, Perception +9, Spellcraft +8, Stealth +4, Survival +4, Swim +6, Use Magic Device +3
Languages Common, Draconic
SQ armor training 1
Combat Gear cold iron arrows (50), durable arrow (50), dye arrow (50), potion of cat's grace, potion of cure light wounds, potion of invisibility, potion of spider climb, silver arrows (50), wand of cure light wounds, wand of gravity bow (50 charges); Other Gear +1 dragonhide hide armor, +1 adaptive composite longbow (+1 Str), mwk cold iron longsword, cloak of resistance +1, efficient quiver, bandolier[UE], 382 gp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dimensional Slide (10 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.