Death Initiate

_Leena_'s page

131 posts. Organized Play character for GM_Drake.


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Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

During the celebration, Leena concentrates and successfully creates a tiny orb of light that does not fizzle out like her previous attempts.

Level 2 class feat: Sorcerer Dedication; light cantrip

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena's Day Job rolls for first two chronicle sheets

Leena's Day Job rolls for third chronicle sheet (Sailing Lore): 1d20 + 4 ⇒ (1) + 4 = 5 ==> Result: Failure ==> 8 cp
@GM: Please put note on third chronicle sheet for Leena the total of the 3 Day Job results (8 silver & 8 copper)

Thanks for the fun adventures, everyone.

Thanks for running them for us, GM.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena steps away from the zombie and thrusts her boarding pike towards it twice.

◆ Step

◆ Strike with boarding pike (reach, shove) vs green; +1 courageous anthem: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Critical Hit!

piercing damage; +2 rage bonus; +1 courageous anthem: 1d10 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15 x 2 for critical hit ==> 30 damage (dead! ...if no more than 5 resist against piercing damage)

◆ Strike with boarding pike (reach, shove) vs red; +1 courageous anthem; MAP -5: 1d20 + 5 + 1 - 5 ⇒ (9) + 5 + 1 - 5 = 10

piercing damage; +2 rage bonus; +1 courageous anthem: 1d10 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12

Leena finishes off another zombie then spins around and thrusts her weapon towards the remaining threat.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Yes, boarding pike, not boarding axe. Thanks for the catching the mistake.

For her last strike, it would be against the red zombie, which is within her reach, which without the flanking bonus (still) misses with a net roll of 1 instead of 3.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena stabs at the zombie biting Winter three times.

Strike with boarding axe (reach, shove) vs blue; effective +2 flanking bonus; +1 courageous anthem: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9

piercing damage; +2 rage bonus, +1 courageous anthem: 1d10 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15

Strike with boarding axe (reach, shove) vs blue; effective +2 flanking bonus; +1 courageous anthem; MAP -5: 1d20 + 5 + 2 + 1 - 5 ⇒ (12) + 5 + 2 + 1 - 5 = 15

piercing damage; +2 rage bonus, +1 courageous anthem: 1d10 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11

Strike with boarding axe (reach, shove) vs blue; effective +2 flanking bonus; +1 courageous anthem; MAP -10: 1d20 + 5 + 2 + 1 - 10 ⇒ (5) + 5 + 2 + 1 - 10 = 3

piercing damage; +2 rage bonus, +1 courageous anthem: 1d10 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11

Leena tries to time and angle her strikes so she does not hurt Winter with her boarding pike, but in doing so she fails to effectively do any additional damage to the zombie that seems empowered by eating chunks of the centaur's flesh?

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena steps toward the zombie she just gutted and stabs at it again with her boarding pike.

◆ Step

boarding pike (reach, shove) vs blue; flanking zombie with Winter: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

piercing damage: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11

boarding pike (reach, shove) vs blue; flanking zombie with Winter; -5 MAP): 1d20 + 5 + 2 - 5 ⇒ (2) + 5 + 2 - 5 = 4

piercing damage: 1d10 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

◇ Quick-Tempered when initiative was rolled; without poison damage buff, temporary hit points: 2

◆ Interact (get boarding pike in both hands)

◆ Stride

◆ Strike with boarding pike (reach, shove) vs blue zombie: 1d20 + 5 ⇒ (20) + 5 = 25 Critical Hit!

Piercing damage, +2 rage damage bonus: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14 double damage ==> 28 before applying resistance

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Vampires like the darkness, maybe there is something below that will help, though I think that whatever lurks in the darkness might be above our skills, considering which vampire this place is connected to."

"The necklace teleported back when they attempted to put it into a box, maybe we can move it out of here without needing to touch it directly with our flesh," Leena suggests as she gets her boarding pike in hands to indicate using reach weapons as one solution, "Can anyone move things from a distance via spells or powers?

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Winter, stop. The curse is starting to affect you, though I do not know how."

The hairs on the back of Leena's neck raise as she recalls when she killed the halfling deputy of her hometown while someone else was controlling her actions, "Everyone, remember that Winter is one of us."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Earlier...

"The item teleported back inside when they were removing it? That sounds like a curse to me."

Now...

Leena uses one of the light cantrip cards to create a light green light at the top of the descending stairs, "That should pevent anything sneaking up on us from below while we check out the box and item."

Leena takes a look at the box and other things throughout the room looking for a potential connection to the box or the item stored within it.

Occultism: 1d20 + 4 ⇒ (7) + 4 = 11 does the +2 circumstance bonus from Oddity Identification apply to this check?

Horizon Hunters

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(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

The website has been not functioning properly more times than not over the long weekend, and it became more frequent (for me) since last night.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

I would, but Leena will not be able to use one of her actions for the RK check, as she used the Quick-Tempered free action enter rage when initiative was rolled, making it impossible for her to RK.

Leena's Round 1 turn:

◇ Quick-Tempered to enter Rage (without bonus poison damage), Temporary Hit Points: 2

◆ Recall Knowledge (Nature) --> result: 16 (see previous post)

◆ Interact (get boarding pike in two hands)

◆ Strike with boarding pike (reach, shove) vs blue ice snake: 1d20 + 5 ⇒ (4) + 5 = 9

Piercing Damage, +2 rage damage bonus: 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5

◆ Strike with boarding pike (reach, shove) vs blue ice snake, -5 MAP: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18

Piercing Damage, +2 rage damage bonus: 1d10 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

DC 15 basic Fortitude save: 1d20 + 6 ⇒ (3) + 6 = 9

Temporary Hit Points 0; Hit Points 19/19 ==> 14//19

Leena shivers audibly in response to the sudden freezing air. "Show yourself, coward!" She calls out as she looks up for whoever dropped the snakes.

Untrained Nature: 1d20 + 0 ⇒ (16) + 0 = 16

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Ah, smells like the open ocean air in here." Leena says with a growing smile on her face.

Sailing Lore if applicable, otherwise Occultism or Society (all three have same modifier): 1d20 + 4 ⇒ (6) + 4 = 10

Reminder to GM: Leena has the Oddity Identification feat.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena looks at her fellow pathfinders, waiting to see if any of them are going to ask any questions, as she can not think of anything specific to ask Gorm regarding the task he just gave them.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Glad we found Igix in time." Leena tells the chief.

Leena sniffs the area, smelling what she thinks is some type of meat stew, "That smells delicious."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena does not waste time taking advantage of one of the other goblins within the reach of her weapon.

Hit Points: 17/19

I remembered to check for buff from bard this time. No buff currently.

◆ Strike (vs blue) with boarding pike (reach, shove): 1d20 + 5 ⇒ (11) + 5 = 16

piercing damage: 1d10 + 2 ⇒ (4) + 2 = 6 plus 4 poison damage = 10 total damage

◆ Strike (vs blue) with boarding pike (reach, shove), MAP-5: 1d20 + 5 - 5 ⇒ (14) + 5 - 5 = 14

piercing damage: 1d10 + 2 ⇒ (2) + 2 = 4 plus 4 poison damage = 6 total damage

◆ Strike (vs blue) with boarding pike (reach, shove), MAP -10: 1d20 + 5 - 10 ⇒ (5) + 5 - 10 = 0

piercing damage: 1d10 + 2 ⇒ (4) + 2 = 6 plus 4 poison damage = 10 total damage

Leena thrusts her weapon a few times and spits a poisonous gob at the blue goblin.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

DC 16 basic Reflex save vs 8 fire damage: 1d20 + 6 ⇒ (19) + 6 = 25 success ==> 4 fire damage

2 temporary hit points ==> 0 temporary hit points.

Hit Points: 19/19 ==> 17/19

Does the Assurance Trip result of 13 still trip the goblin?

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

◇ Quick-Tempered (enters rage when initiative was rolled - poison damage)

◆ Interact (boarding pike into both hands)

◆ Stride

◆ Strike (vs green) with boarding pike (reach, shove): 1d20 + 5 ⇒ (17) + 5 = 22

Piercing Damage: 1d10 + 2 ⇒ (4) + 2 = 6 + 4 poison damage = 10 total damage

Leena taps into her draconic heritage as she rushes to pierce the goblin in the corner Brask and Marl moved to engage with. As she thrusts the tip of her weapon past Marl and into the goblin, she also spits a gob of poison at the goblin.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

As the group makes their way through the wilderness, Leena hops up onto a fallen tree and then out onto one of its tapering branches that is parellel to the ground, testing to see how far she far she can retain her balance as she walks the length of it.

Acrobatics (balance): 1d20 + 6 ⇒ (8) + 6 = 14

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"May the next time our paths cross it be for the simple pleasures in life and not because one of your tribe or one of our fellow pathfinders are missing."" Leena greets Kazuuk.

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

After Winter treated her wounds and a day of rest, Leena is 1 hit point shy of her maximum hit points.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena: not currently raging; HP: 8/19

DC 20 Reflex save: 1d20 + 6 ⇒ (14) + 6 = 20

2 points of acid damage taken ==> HP: 6/19

◆ Enter rage ==> Temporary HP: 2/2
◆◆ Stride x 2 to run through the room to get out the other side

"Who spiked my drink!?!"

The pain in her head similar to the hangover headaches that use to pound inside her skull making Leena react using muscle memory, running to find a place to puke.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

What is the DC for the Will save?

Will Save: 1d20 + 5 ⇒ (13) + 5 = 18

"Enough already!!"

Intimidation: 1d20 + 2 ⇒ (4) + 2 = 6

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena rushes over towards Brask and uses the reach of her weapon to pierce and shove one of the creatures attacking him.

◆ Stride

◆ Strike vs blue with boarding pike (reach, shove): 1d20 + 5 ⇒ (2) + 5 = 7

piercing damage: 1d10 + 2 ⇒ (8) + 2 = 10

◆ Shove vs red with boarding pike (reach, shove), -5 MAP: 1d20 + 5 - 5 ⇒ (12) + 5 - 5 = 12

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena gets her boarding pike in her hands and thrusts it at the creature screaming by Biold's ear to both injure it and get away from her inventor friend.

◆ Interact to get boarding pike in two-handed grip

◆ Strike with boarding pike; traits: shove, reach: 1d20 + 5 ⇒ (20) + 5 = 25

piercing damage: 1d10 + 2 ⇒ (4) + 2 = 6 Crit for double damage ==> 12 piercing damage

◆ Shove with boarding pike, MAP for second attack action: 1d20 + 5 - 5 ⇒ (10) + 5 - 5 = 10

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"I got this," Leena says as she retrieves her crowbar from her sack.

She moves over and kneels down by the trapdoor, then uses the crowbar to force it open.

◆ Athletics (Force Open) (using crowbar negates circumstance penalty): 1d20 + 5 ⇒ (5) + 5 = 10

Leena fails to get any decent leverage on her first attempt, and the crowbar pops out of the crack between the trapdoor and floor. Determined she tries again.

◆ Athletics (Force Open) (using crowbar negates circumstance penalty) (-5 due to Attack trait): 1d20 + 5 - 5 ⇒ (12) + 5 - 5 = 12

"Stubborn piece of...."

◆ Athletics (Force Open) (using crowbar negates circumstance penalty) (-10 due to Attack trait): 1d20 + 5 - 10 ⇒ (12) + 5 - 10 = 7

Leena growls in frustation.

She eyes Biold's warhammer, "I think it's Hammer Time, Biold."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Nice to finally meet you, Calisro. I am Leena. I chose the Horizon Hunters faction for the very reasons you just said."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena extends her right arm out to Saturnine for a handshake, "Pleasure to meet you, Saturnine. I'm Leena."

"Everyone good if we go see Calisro first?" Leena asks her companions.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

The scenario that has my vote for the third scenario you run for us is:

Pathfinder Society Intro #2: United in Purpose

The non-spoiler summary on the product page is:

"When a group of Pathfinder Society initiates recently completed their Confirmation and rescued a fellow Pathfinder, they also uncovered a host of ruins belonging to an ancient civilization. Now, the Society’s major factions have sent their foremost experts and leaders to begin coordinating a thorough investigation of the ruins. Strong and savvy field agents are needed to begin uncovering the secrets hidden within these ruins."

It has the repeatable tag.

I own the scenario. I have not read/run the scenario. I only glanced at the first two pages and read the one paragraph of Adventure Background to confirm my suspicion that it continues the story of the scenario we just finished, and it does!

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena smiles at the accomplishment her and the others have achieved.

"First round at the Wisp is on me. Rain in Cloudy Day, will you join us?" She then looks at Janira and the three masters, "You are all welcome to join us at the Wisp as well."

Leena then plucks the aeon stone from around her head, and while holding it concentrates, visualizing causing the same magical shield effect to manifest around her. A draconic visage the size of her steel shield appears beside her, but then breaks apart, the pieces start to fall towards the floor and dissipate before reaching the ground.

"Did you see that?!" she asks, excitement in her voice.

She then pulls out her light cantrip deck, but instead of drawing a card, she concentrates, and a glowing orb of light green light appears above Leena's head before winking out of existence.

So quick did the ball of light appear and vanish, it was gone before Leena looked around to see if she had successfully created magical light.

"Maybe if I practice enough I can make the shield stick around long enough to be useful."

Horizon Hunters

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(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena's Day Job Rolls.

Earn Income per Sailing Lore

Post first scenario Earn Income downtime: DC 14 Sailing Lore: 1d20 + 4 ⇒ (13) + 4 = 17 ==> Result: Success (trained) ==> 4 sp

Post second scenario Earn Income downtime: DC 14 Sailing Lore: 1d20 + 4 ⇒ (18) + 4 = 22 ==> Result: Success (trained) ==> 4 sp

@GM: Please modify both chronicle sheets for Leena to reflect the downtime earnings.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

◆ sustain light cantrip to move it up to 60 feet, so plant creature is within middle of the sphere of light green light.

◆ activate aeon stone shield cantrip

◆ strike with boarding axe to damage plant creature.

boarding pike strike (reach, shove): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

piercing damage: 1d10 + 2 + 1 ⇒ (3) + 2 + 1 = 6 times two for critical hit = 12

"It does not like the flames. Keep it up, Azorch."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

As no one else indicated they wanted the aeon stone, working with Leena having it orbiting her head.

Leena activates the magical shield, strides to be ten feet from the plant and uses her boarding pike in an attempt to shove the cretaure back.

one action: shield spell from aeon stone

one action: stride

one action: shove with boarding pike (reach, shove)

Athletics (shove): 1d20 + 5 ⇒ (7) + 5 = 12

"Rain, can you talk to this plant?"

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Who, in addition to Leena, would like to make use of the shield Aeon stone?

If Leena has it, it is floating around her head and she is wielding her boarding pike instead of wielding her club and shield.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"I could have the benefits of a shield while wielding my boarding pike? Dibs!!"

Realizing she resorted to how her, her brothers and their friends tend to decide on who gets what, a bit of darker colour appears on Leena's cheeks, "Sorry, old habits can be hard to break. If the group thinks it would be more beneficial for someone else to use it, so be it."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Emeralds are pretty rocks, eh?" Leena says as she shifts a couple of them in her right palm.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"It is your Confirmation to take the lead in, Rain, so lead the way."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Be alert. If that pile of bones was the welcoming committe, the hosts are likely more capable than that it was."

Leena stands vigil as the others tend to their and others' wounds, moving her light spell around slowlyly to cut through the darkest around them.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

◆ Interact (Swap) Leena stows her cantrip deck and gets her boarding pike in hand her hands and attempts to push it away from Marl.

◆ Shove (with boarding pike, which has reach, which is not needed for initial shove) vs draugr's Fort DC

Athletics (Shove): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

◆ Shove (with boarding pike, which has reach, which might be needed) vs draugr's Fort DC

Athletics (Shove): 1d20 + 5 + 1 - 5 ⇒ (15) + 5 + 1 - 5 = 16

"This thing doesn't need a breath mint, it needs a mint bath."

Leena stays put instead of striding after it (if she succeeds at shoving it). She is trying to get it away from her and her companions. If she succeeds twice it will be pushed back diagonally up and to the right twice (which would make it no longer be in melee with Marl).

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Leena's light cantrip would have put it into bright light. Or did intiative occur before she uses her light cantrip deck?

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Which colour is the light coming from Rain in Cloud Day's everlasting torch?

Did you mean characters with low light vision would see the character in the outer ring of dim light from Rain in Cloud Day's everlasting torch? Non-hidden creatures and objects in areas of dim light areas can be observed by everyone, but those without low light vision (or better vision) must make flat checks to successfully target the (concealed to them) creature or objects with non-area affect effects (i.e. strikes, non-area target spells).

Leena's halfling Keen Eyes

Keen Eyes:

Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Leena's Acute Vison gives her darkvision when she is raging.

Leena pulls out her light cantrip deck and draws a card from it and has the light lighter hue of green if Rain's everlasting torch is not a hue of green; otherwise Leena's light is a lighter hue of orange which she initiallly places the the center of her light cantrip so that it is 25 feet in front of Leena so that is currently 'centered' in the farthest 'outer' 5 foot 'ring' of the dim light caused by Rain in Cloudy Day's light. Currently where the bright light edge of Rain in Cloudy Day's light ends is touching the bright light edge of Leena's light, resulting in a minimum 10 foot wide and 80 foot long 'corridor' of bright light. Bright light from 45 feet ahead of Leena to 20 feet behind Rain in Cloud Day. Creatures/objects in the dim light between 45 feet and 65 feet in front of Leena are observable by us.

Leena's light should get the figure that was inside/outside the dim light ring of Rain in Cloudy Day's light into the bright light of Leena's light.

Seeing a figure that was within the shadows made Leena wonder if it might be her shadowdancing trickster brother, her companions might detect a tinge of disappointment in Leena's voice as she uses her cantrip deck to create magical light, "Who are you?"

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"We are fellow Pathfinders sent to assist you in your Confirmation."

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

"Get off him!!"

◆ Step
◇ drop club
◆ athletics (shove)
◆ raise shield

Shove vs red's Fort DC: 1d20 + 5 ⇒ (19) + 5 = 24

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

@Azorch: I moved your token. With one stride you are able to be 10 feet diagonally from remaining drake (within your weapon's reach).

.
.
.

__________ _________ ________ __Brask_
__________ _________ _Azorch_ __Rain__
__________ _________ _Biold__ _marⅠ/Os_
__(red)___ _________ _(dead)_ __Leena__

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

◆ Stride
◆ Step
◆ Strike

Club strike vs blue: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Bludgeoning damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 plus 4 poison = 13

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

Thanks, Brask.

@GM: retconning to not using her healing potion then, if that is approved.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

minor healing potion: 1d8 ⇒ 7

Leena's hit points: 13/19 ==> 19/19

Leena entered rage when she rolled intiative via Quick-Tempered, gaining two temporary hit points, her rage damage bonus is the increased poison damage for this rage.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

With the stranger saying Rain's full day, Leena figures the stranger speaks true.

"Before you bring us to Rain in Cloudy Day, we should first attend to the wounds from the fight we just had."

If there is no offer of magical spell healing or treat wounds use of medicine within a minute, Leena will take out her healing potion and quaff it.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 2; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

What weapon does he have in his hand?

"You can stow your weapon, stranger, and tell us who you are." Leena tells the lizardfolk as she stows her club. "We are looking for a leshy that came to these parts recently. Have you seen or heard anything that could help us find our fellow pathfinder?"

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