Oloch

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Looking for feedback/critics on my planned brown fur arcanist that boost his familiar. Main role will be generalist caster/buffer. Party will consist of me, a str two-hander warpriest and an investigator who dipped 1 level in inspired blade.

We will be starting at level 2.

Ratfolk stats (20pts): STR:7-2, DEX:16+2, CON:14, WIS:10, INT:17+2, CHA:7

Traits: Reactionary / Transmuter of korada

Exploit - Feat

1 potent spell - Xtra exploit: familiar (mauler fox)

3 powerful change - Xtra exploit: dimensional slide

5 quick study - Wasp familiar (mauler; Feats: Mauler's Endurance, ?spell sponge?)

7 fiendish probiscus - Spell focus (transmutation)

9 Share Transformation - Spell penetration

11 School understanding > Foresight (prescience) - Quicken spell

13 metamagic: heigthen spell - Greater spell focus (transmutation)

15 greater metamagic: ? - Spell perfection (?disintegrate?)

17 counterspell - Mage tattoo (transmutation)?

19 arcane discovery: Forest's Blessing? - Knowledgeable spellcaster?

I'll probably be getting improved initiative on a training spiked glove worn in my off hand, also used to threaten.
I know I probably won't get to max level but I do enjoy the thought exercise
Thanks in advance for the help!


Hello, I'll be starting a game of pathfinder soon and it is my first time playing a pen and paper type of game.

I was wondering if I could get advice for my half-orc menhir savant build I plan to be playing.

I've read a lot about the game already but I'm still uncertain.

I value flexibility over optimization so I'm also on the look out for fun feats that would give me more options. The DM allow all paizo material.

So here is what I have so far: Half-Orc Menhir Savant with the ash domain. (one pc is playing a ranger so I felt like having two pet might be a bit much and since I'm the only 9th level caster in the group I thoutgh more spells would be a good idea)

Rolled stats: 16 str, 12 dex, 14 con, 10 int, 18 wis, 6 cha

Racial traits: Skilled, Unflinching valor, sacred tatoo

The DM doesnt give any extra traits

Feats:
1) Power attack (starting weapon would be great axe)
3) Additional trait: Reactionary and Fate's Favored
5) Natural Spell
7) Signature skill (Sense Motive): extra initiative, defense plus detect surface thoughts
9) Planar Wildshape (defense + smite)
11) Divine Interference
13) Quicken Spell
15) Spell Penetration
17) Quick Wildshape
19) ??