Guard

Learnur Longwind's page

20 posts. Organized Play character for Jaycen Keenword.


About Learnur Longwind

LEARNUR LONGWIND CR 8
Male Human (Taldan) Bard (Archivist) 5 Pathfinder Chronicler 4
NG Medium Humanoid (Human)
Init +7; Senses Perception +13
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 57 (9d8+9)
Fort +8, Ref +12, Will +10
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Adamantine Rapier +10/+5 (1d6+2/18-20/x2) or Masterwork Whip, Scorpion +10/+5 (1d4+1/20/x2)
Ranged +2 Shortbow, Composite (Str +1) +11/+6 (1d6+3/20/x3)
Special Attacks Bardic Performance (move action) (26 rounds/day), Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Epic Tales, Bardic Performance: Fascinate (DC 16), Bardic Performance: Inspire Competence +3, Bardic Performance: Inspire Courage +2
Bard (Archivist) Spells Known (CL 5, +7 melee touch, +9 ranged touch)
2 (3/day) Blindness/Deafness (DC 16), Mirror Image (DC 16), Invisibility
1 (5/day) Hideous Laughter (DC 15), Liberating Command, Saving Finale, Vanish
0 (at will) Open/Close (DC 14), Read Magic, Light, Detect Magic, Prestidigitation (DC 14), Unwitting Ally (DC 14)
--------------------
STATISTICS
--------------------
Str 13, Dex 14/16, Con 13, Int 14, Wis 13, Cha 16/18
Base Atk +6; CMB +7; CMD 20
Feats Extra Performance, Great Fortitude, Improved Great Fortitude, Improved Initiative, Lingering Performance, Weapon Finesse
Traits Aspiring Bard (Perform Oratory), Explorer
Skills Acrobatics +15, Diplomacy +16, Disable Device +14, Knowledge: Arcana +11, Knowledge: Dungeoneering +11, Knowledge: History +11, Knowledge: Local +11, Knowledge: Nature +11, Knowledge: Religion +11, Knowledge: The Planes +11, Linguistics +12, Perception +13, Perform: Oratory +17, Profession: Scribe +17, Stealth +15, Survival +10, Use Magic Device +16

Skill Breakdown:
Skill & Modifier = Ranks + Ability Modifier + Class Bonus + Special
Acrobatics +15 = 9 + 3 + 3,
Diplomacy +16 = 9 + 4 + 3,
Disable Device +14 = 9 + 3 + 0 + 2,
Knowledge: Arcana +11 = 2 + 2 + 3 + 4,
Knowledge: Dungeoneering +11 = 2 + 2 + 3 + 4,
Knowledge: History +11 = 2 + 2 + 3 + 4,
Knowledge: Local +11 = 2 + 2 + 3 + 4,
Knowledge: Nature +11 = 2 + 2 + 3 + 4,
Knowledge: Religion +11 = 2 + 2 + 3 + 4,
Knowledge: The Planes +11 = 2 + 2 + 3 + 4,
Linguistics +12 = 3 + 2 + 3 + 4,
Perception +13 = 9 + 1 + 3,
Perform: Oratory +17 = 9 + 4 + 3 + 1,
Profession: Scribe +17 = 9 + 1 + 3 + 4,
Stealth +15 = 9 + 3 + 3,
Survival +10 = 5 + 1 + 3 + 1,
Use Magic Device +16 = 9 + 4 + 3

Languages Common, Draconic, Dwarven, Elven, Giant, Goblin
SQ Bardic Knowledge +4 (Ex), Bardic Performance: Naturalist +2 (Su), Deep Pockets (400gp) (Ex), Improved Aid (Ex), Jack of All Trades: Trained skills (Ex), Lore Master (1/day) (Ex), Magic Lore +2 (Ex), Pathfinding (Ex)
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +4 (Ex) Add + 4 to all knowledge skill checks.
Bardic Performance (move action) (26 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Epic Tales (Su) Store Bardic Music in text.
Bardic Performance: Fascinate (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +3 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Naturalist +2 (Su) Insight bonus to AC, attack rolls and some saving throws against creatures you have identified.
Deep Pockets (400gp) (Ex) You carry a pool of unspecified gear.
Improved Aid (Ex) Aid another grants +4.
Improved Great Fortitude (1/day) 1/day, re-roll a Fort save.
Jack of All Trades: Trained skills (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2r after you stop concentrating.
Live to Tell the Tale (2/day) (Ex) Re-attempt saving throws.
Lore Master (1/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Magic Lore +2 (Ex) +4 save vs. magical traps, language-dependant effects, symbols, glyphs, and magical writings.
Master Scribe +4 (Ex) +4 linguistics, profession (scribe), and use magic device (written) checks.
Pathfinding (Ex) Rarely lost, and move faster overland.

Gear:

+1 Adamantine Rapier, 2 lbs., 5020 gp
#Autonomous Cartographer, 0.5 lb., 2000 gp
*Bedroll, 5 lbs., 1 sp
Belt of Incredible Dexterity, +2, 1 lb., 4000 gp
*Blanket, winter, 3 lbs., 5 sp
Cloak of Resistance, +3, 1 lb., 9000 gp
Cold Iron Arrows (50/50), 0.15 lbs., 5 gp
Explorers Outfit (Free)
Handy Haversack (* = items contained within), 5 lbs., 2000 gp
Headband of Alluring Charisma, +2, 1 lb., 4000 gp
#Ink (1 oz. vial, black), 8 gp
#Inkpen, 1 sp
#Ioun Stone, Clear Spindle, 4000 gp
Masterwork Whip, Scorpion, 3 lbs., 305 gp
#Money - 814 gp, 8 sp
Necklace of Adaptation, 9000 gp
*Parchment (sheet) (20/16), 4 gp
*Pathfinder Chronicle, 1 lb., 50 gp
Pathfinder Pouch (# = items contained within), 1 lb., 1000 gp
+2 Shortbow, Composite (Str +1), 2 lbs., 8525 gp
Silver Arrows (50/50), 0.15 lb., 102.5 gp
*Spellbook, wizard's (blank), 3 lbs., 15 gp
#Thieves' tools, masterwork, 2 lbs., 100 gp
#Wand of Cure Light Wounds, 50/50 charges, 750 gp
#Wand of Fly, 6/6 charges, 1350 gp
#Wand of Mage Armor, 50/48 charges, 750 gp
#Wand of Protection from Energy (CL 7), 30/30 charges, 9450 gp
#Wand of Shield, 50/50 charges, 750 gp
#Wand of Shield of Faith, 50/50 charges, 750 gp
#Wayfinder, Standard (contains Ioun Stone), 1 lb., 250 gp
Wrist Sheath, Spring-loaded x 2, 2 lbs., 10 gp

Total Gear Value = 63,195 gp, 2 sp
Total Gear Weight = 18.3 lbs.

Carrying Capacity = Light - 50 lbs. (86 lbs. Deep Pockets), Medium - 100 lbs., Heavy - 150 lbs.