Languages Common, Elf, Osiriani, Osiriani, Ancient, Polyglot
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, inspired panache
Combat Gear pearl of power (1st level), alchemist's fire (4), alkali flask (4), caltrops, cold iron;
Other Gear +1 mithral breastplate, +1 mithral buckler, belt of incredible dexterity +2, cloak of resistance +1, goggles of minute seeing, handy haversack, ring of protection +1, swordmaster's flair (blue scarf), traveler's any-tool, bedroll, bell, belt pouch, candle (2), chalk (2), charcoal stick, flint and steel, ink, black, inkpen, masterwork thieves' tools, mess kit, mirror, parchment (4), powder, scroll box, sewing needle, signal whistle, silk rope (100 ft.), soap, spell component pouch, trail rations (5), twine (50'), waterskin, weapon cord, whetstone, 521 gp, 1 sp, 2 cp
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Special Abilities
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Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Swordmaster's flair (blue scarf, 1/day) As swt act, spend 1 panache to increase melee reach with light or 1-handed piercing weapon by 5'
Trap Finder Use Disable Device to disarm magic traps, like a rogue.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Weapon cord Attached weapon can be recovered as a swift action.
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