| Leafeater |
I'm facing a problem with a fellow player (who is also our group's "main" GM) interfering with the current adventure's GM.
Lets call this "main" GM, Alpha.)
Alpha is our group's "main" GM and the most senior in terms of age and time spend playing Pathfinder. He runs our group's main Serpent's Skull adventure and we play at his house.
Alpha is great as a GM, and we enjoy playing at his table. Early on, we decided that we would spend every other month or so playing some other Pathfinder Modules or homebrews, ran by the rest of us in the group. This is to allow Alpha to prepare the next section of adventure.
The problem starts when Alpha becomes a player. He takes on a very "commanding" role and makes a point to dictate what the party does.
This is far from normal, as we usually try to reach a consensus when options differ. With him, we need to make an effort to convince him otherwise, or he would just shoot us down or berate us for disagreeing with him.
This "problem" wasn't that bad at first, but as the months past, his commanding attitude is getting more prominent.
Recently, Alpha started interfering, rule lawyering or disagreeing with certain rules at the table. This reach the point where he even berates the current GM for certain actions that the GM made in the advanture. (Both in-combat and out.)
Alpha would criticize the amount of monsters send against the party, the decisions or actions of NPCs and Monsters, complain about the rest of us not supporting or healing him enough, questions why certain powers don't behave the way he thinks they should or just plain panic whenever a player drops.
He just don't seem to trust any of us to GM for him. And it shows.
What should/can I do as a player?
We are months into Serpent's Skull, and don't feel like leaving the group over this.
We also do love his GMing, and our playing location is his house, but his behavior is getting far from pleasant as a player...
... and it doesn't help that since he is older, we don't feel appropriate/able to tell him.
Help?