Have you ever considered to remove the differences between Arcane and Divine magics in your game, basically making them the same thing?
How would you handle :
- Classes ?
- Armor penalty to casting ?
I can't think of a simple idea to make this happend in my game gameplay-wise, or the explanations for "why can't a wizard cast a cure spell" type of question...
Your help would be appreciated.
PS. excuse me for the possibles grammar/syntax errors in my posts, english isn't my first langage.
-K