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I was wondering if people with experience could recommend the best PF RPG premade campaign. I usually make my own material but now I'm feeling lazy/busy. I've done some premades in my time and GMd for around 20 years so they need not be beginner friendly. My players like action but there needs to be a reason for it, not just some varying array of monsters thrown at them in a string of encounters.

Any suggestions?


There has been some discussion about the effects of a low charisma score on a character in several threads. There has been calls for it's own thread, so here it is. Please note that the discussion has even been heated at times, so please pay extra attention to being polite, or skip this thread.

Charisma in Pathfinder has a lot falling under it: "Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance" It is perhaps the most intangible of all the stats but still a major defining attribute of a characters persona.

However Charisma score in game, has maybe the least impact in the actual rules mechanics, that is to say, dice rolls. If a class ability does not directly benefit from charisma, players may decide to 'dump' the charisma, in order to free points to boost stats that give more mechanical benefits. That is all fine and well, a chracter may have strenghts and weaknesses whereever the player wishes, but then sometimes, players attempt to minimize even those weaknesses in baseless, unbalanced ways.

Because charisma includes several aspects, players sometimes might suggest that if their character is better at some of those and worse at some of those it will balance out as a charisma score median of those. This might seem reasonable but when done in specific ways, it will end up giving undeserved advantages to the character, because the game system is not equipped to handle that.

Here is an example. A player might suggest that her low charisma character is in fact good looking and carries itself well but the low charisma is due to it being quiet, introverted and having a stutter. While these would propably fall under the charisma there is a problem. Whatever falls under charisma, I think most people would agree that it comprises of both visual and auditory output. In this example, the player has basically contributed the character's low charisma to auditory output. However, in character interaction, most rolls are done based on auditory output and the visual output simply exists. Player has now improved her characters visual output above the charisma while not getting any additional penalty to the auditory. And now he can totally compensate the low charisma by either keeping quiet or adding skill points to the skills used in auditory interaction. This would be unbalanced and unfair to players who actually invest in a high charisma.

As always, when the rules are unable to accommodate things; enter the GM. So, GM of the world, what is the solution? There might be many, but I'll give one suggestion. If a player wishes her character to be below her charisma with auditory output and above with visual, you could give him additional -2 to all auditory interaction and +2 to all visual interaction. Like if he just stands there looking intimidating, you would give him a +2 circumstance bonus but if the intimidation requires talking he would instead receive a -2.

Also as a final note, not everything that charisma does, falls under some skill or class ability. From the book:
You apply your character’s Charisma modifier to:
• Bluff, Diplomacy, Disguise, Handle Animal, Intimidate,
Perform, and Use Magic Device checks.
• Checks that represent attempts to influence others.
• Channel energy DCs for clerics and paladins attempting
to harm undead foes.