Kevoth-Kul

Lazverinus's page

115 posts. Alias of Jereru.


Race

Stats:
AC 20 | Perc +7 | Speed 20ft | F +9 R +7 W +5

Classes/Levels

♥️ 27/36 | ☘️ 4/4 | ⚕: Ok | ✋: Greatpick

Gender

NG Human Fighter 2 | Expl: Defend

About Lazverinus

Intro, Defense & Offense:

Lazverinus #908
NG Male Human (Human) Fighter (Giant Barbarian) 2

Languages
Common
Dwarven

Speed (Armor) 25 ft (20 ft)
Perception: +7 (+6 Expert Prof +1 Wis)

STR 18 (+4) (+2 Ancestry +2 Class +2 Background +2 Free)
DEX 12 (+1) (+2 Free)
CON 16 (+2) (+2 Ancestry +2 Background +2 Free)
INT 10 (+0)
WIS 12 (+1) (+2 Free)
CHA 10 (+0)

DEFENSE
AC 20 (10 Base +5 Half-Plate +4 Trained Prof +1 Dex)
HP 36 (8 Ancestry + 2x(10 Class +3 Con +1 Toughness)
Fort +9 (6 Expert Prof +3 Con)
Ref +7 (6 Expert Prof +1 Dex)
Wil +5 (4 Trained Prof +1 Wis)

OFFENSE
Greatpick +10 1d10+4 P Fatal/d12
Dagger +10 1d4+4 P Versatile/S
(+4 Str +6 Prof)
Sling +7 1d6+2 B 50ft
Dagger, thrown +7 1d4+4 P 10ft
(+1 Dex +6 Expert Prof)


Class, Ancestry & Background Features:

FIGHTER FEATURES
Class DC: +8 (+4 Trained Prof +4 Str)
Trained Skills: Athletics, Diplomacy, Medicine, Stealth
1-
Attack of Opportunity
Shield Block
Class Feat Power Attack
2-
Class Feat Lunge
Skill Feat Intimidating Glare

ARCHETYPE: Barbarian
Instinct: Giant
Class DC: +8 (+4 Trained Prof +4 Str)
Trained Skill: Athletics Intimidation
Rage

HUMAN FEATURES
+2 Free (Str, Con)
HP +8
Versatile Heritage Toughness
Natural Ambition Sudden Charge

GRIZZLED MUCKRUCKER FEATURES
+2 Con,+2 Free (Str)
Trained Skills: Survival, Underworld Lore
Other: +1 circumstance to Deception, Diplomacy and Intimidate vs Muckruckers, mercenaries and adventurers.
Experienced Tracker


Skills:

Armor Check Penalty: 0

SKILLS
Acrobatics: 1 (0 Prof +1 DEX -0 ACP)
Arcana: 0 (0 Trained Prof +0 INT)
Athletics: 8 (4 Trained Prof +4 STR -0 ACP)
Crafting: 0 (0 Prof +0 INT)
Deception: 0 (0 Prof +0 CHA)
Diplomacy: 4 (4 Trained Prof +0 CHA)
Intimidation: 4 (4 Trained Prof +0 CHA)
Underworld Lore: 4 (4 Trained Prof +0 INT)
Medicine: 5 (4 Trained Prof +1 WIS)
Nature: 1 (0 Prof +1 WIS)
Occultism: 0 (0 Prof +0 INT)
Performance: 0 (0 Prof +0 CHA)
Religion: 1 (0 Prof +1 WIS)
Society: 0 (0 Prof +0 INT)
Stealth: 5 (4 Trained Prof +1 DEX -0 ACP)
Survival: 5 (4 Trained Prof +1 WIS)
Thievery: 1 (0 Prof +1 DEX -0 ACP)


Feats & Actions:

Gear:

Greatpick 2 gp (2)
Half-Plate Armor - gp (3) (Free Lvl 1 Item)
Sling 0 gp (L)
Bullets x20 0.02 gp (2L)
Dagger 0.2 gp (L)
Nightstick - gp (?)
Handcuffs (Average) - gp (?)
Adventurer’s Pack 1.5 gp (1)
-Backpack
-Bedroll
-Chalk x10
-Flint and steel
-Rope 50ft
-Rations x14
-Soap
-Torches x5
-Waterskin

Total Bulk: 6+4L/9

Cash: 16 gp / 2 sp / 8 cp


Lazverinus:

Lazverinus’ family has a long tradition of being excellent metal crafters of all kinds, either smiths, engravers or whatever. Our hero, though, never had the knack nor the will for it. His favorite activity was to go out with other kids, imagining they were fantasy heroes from far away lands.

There comes a time, though, in every young one’s life where they have to be productive. Lazverinus didn’t know how to do anything. He wasn’t fit for paperwork, and the craftings wasn’t his cup of tea. But he was big. Very big.

The Muckrucks wasn’t probably the best assignment. It was probably the worst, actually. But the guy was good, and his sheer bulk was often enough to settle things without further trouble. One day, Laz found a corpse in a forgotten alley. ”Have to be a Shoanti” he thought, and was amazed by the dead warrior’s attire and panoply, such that he took them for himself. He horad the items at home and his old daydreaming habits came back to greet again. ”Thay’re made for a very big person, those Shoantis must be tall.” All kinds of assumptions about the mysterious people of the Varisian landscape formed into his brain and heart, even to the point of claiming a supposed Shoanti heritage. He shaved his head and started carrying his treasured weapon around, believing it was the well-known Shoanti earthbreaker - though it was a pick instead.

Of course, he suffered all kinds of mockery. His guard mates loved him, so they were not too cruel, but it was obvious the guy hadn’t got his feet on the ground. Soon, a transfer to the Edgewatch was recommended and sent, and Lazverinus faces his new task with excitement and curiosity, eager to show his worth.

Lazverinus is a good-hearted boy who suffers from daydream syndrome. He knows he’s not a Shoanti, and that many things he believes about them are wrong, but he doesn’t care. He’s not hurting anyone with this, is he?

He’s big and strong, which many seem to equate to being slow and clumsy. They’ve been proven wrong time after time. He’s quite good with whatever weapon at hand, and at least decent in a somewhat wide array of physical skills. Life in the bad parts of the town has made him wary, and his job has only contributed, so those who expect a candid brute easy to manipulate quickly find themselves biting the dust moments after.