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I've searched other topics on Prot Evil and read the FAQ, but didn't find an answer to my question so here's a new topic. Hopefully someone can clear this up.

My question is about the second part of the spell:
"Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion."

So this spell protects against a Command spell where an evil caster forces you to do a single action against your will. So would it protect you from spells like Irresistible Dance, Hideous laughter and Hold Person.
1. They are all Mind-Affecting Compulsions that involve will saves.
2. Each is also similar to a Command Spell in that they dictate a single type of action you're forced to do against your will.

As a GM and a player I would say that Protection from Evil absolutely protects someone from those effects.

What I'd like to know is:
1. How would you rule on Irresistible Dance, Hideous laughter, and Hold Person?
2. Or do you think Prot Evil should only protect against spells that give puppet like control like Dominate?

Thank You in advance for responding.


Hello all,

A player in my gaming group is a 10th level Paladin. He recently took the leadership feat and the DM allowed him to have a Griffon as his cohort and is willing to let him use it as his bonded mount.

There is a bit of confusion as to what it's stats would be. Any help would be greatly appreciated. Thank you.


Hello everyone,

My gaming group has a Portable Hole and 2 shovels. When they came across a fair size horde of coins (pp, gp, sp, and cp) my players asked me how many coins they could fit in their Portable Hole and how long it would take to fill.
I honestly had no idea. Luckily for me it was the end of the game session. I told them I'd give them an answer the next time we play (48 hours from this post).

The Portable Hole is a 6 foot diameter circle that's 10 feet deep. Not really sure about coin sizes. Let's assume all coins have an average size of a rl quarter.

I'm really hoping some math wizards out there can give me an idea about this. I don't expect a perfect answer but some smart guesses would be greatly appreciated.