Full Name
Lazar Wolf
Race
Human
Classes/Levels
Druid 3rd
Gender
M
Size
Med
Age
28
Alignment
NG
Languages
Common
Strength
14
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
16
Charisma
10
About Lazar Wolf
Lazar Wolf
Druid: 3rd
Ancestry: Human (Skilled Heritage[Stealth])
Background: Scout
Speed: 25'
Languages: Common
Class DC: 18
Perception +10
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Offense
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★Melee: Longspear: +7/+2/-3; (Reach; Damage 1d8+3 (P)
★Melee: Sickle: +7/+3/-1 (Agile, Finesse, Trip); Damage 1d4+3 (S)
★Ranged: Sling +7/+2/-3 (Propulsive), Damage 1d6+1 (B)
Simple wpns; martial wpns; unarmed attack: ★Trained (2+lvl); ★★Expert (4+lvl); ★★★Master (6+lvl); ★★★★Legendary (8+lvl)
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Defense
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AC 20(+22 with shield raised) (★+5, +3 hide armor, +2 dex)
Hp 38 (+24 class/+8 human/+6 Con)
★★Fort: +9 (+7/Con+2)
★Ref: +7 (+5/Dex+2)
★★Will: +10 (+7/Wis+3)
Light armor, medium armor, unarmored defense: ★Trained (2+lvl); ★★Expert (4+lvl); ★★★Master (6+lvl); ★★★★Legendary (8+lvl)
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Attributes
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Ancestry(Human): +2 Dex/+2 Con
Background(Scout): +2 Wis/+2 Str
Class(Druid): +2 Wis
Free: +2 Str/+2 Con/+2 Wis/+2 Dex
Str 14(+2), Dex 14(+2), Con 14(+2), Int 10(+0), Wis 16(+3), Cha 10(+0)
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Feats
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Ancestry feats: (1st): Natural skill(Acrobatics/Crafting)
Background feats: (1st): Forager
Druid feats: (2nd): Order Explorer (Wild Shape)
General feats: (3rd): Continual Recovery
Skill feats: (2nd): Battle Medicine
Free feats: (1st): Animal Companion (via Druidic Order: Animal); Shield Block
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Skills : 9; Trained in Nature (Class); Stealth (Heritage); Acrobatics/Crafting (Ancestry feat); Athletics (Druid Order); +2 skills of choice(Medicine/Religion ); +2 from Background(Survival/Lore: Forest )
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★Acrobatics +2 (Dex+2)
Arcana +0 (Int+0)
★Athletics +7 (+5/Str+2)
★Crafting +5 (+5/Int+0)
Deception +0 (Cha+0)
★Diplomacy +0 (Cha+0)
Intimidation +0 (+5/Cha+0)
★Lore (Forest) +5 (+5/Int+0)
★★Medicine +10 (+7/Wis+3)
★Nature +9 (+5/Wis+3)
Occultism +0 (Int+0)
Performance +0 (Cha+0)
★Religion +8 (+5/Wis+3)
Society +0 (Cha+0)
★Stealth +7 (+5/Dex+2)
★Survival +8 (+5/Wis+3)
Thievery +2 (Dex+2)
Skill Increase: (3rd): Medicine(Expert)
★Trained (2+lvl); ★★Expert (4+lvl); ★★★Master (6+lvl); ★★★★Legendary (8+lvl)
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Equipment
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Longspear
Sickle
Sling
Sling bullets(x50)
Hide armor
Wooden Shield (Hardness: 3; HP/BT: 12(6)
Adventurer’s pack:
. . .Backpack: (1sp, L)
. . .Bedroll: (1cp, L)
. . .Chalk: (x10) (10cp, -)
. . .Flint & steel: (5cp, -)
. . .Grappling hook: (1sp, L)
. . .2 weeks rations: (8sp, Lx2)
. . .Soap: (2cp, -)
. . .Rope 50': (5sp, L)
. . .Torches: (x5) (5cp, L)
. . .Waterskin: (5cp, L)
. . .Healer's tools (5gp, Bulk 1)
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2g, 4sp. Bulk 6; Unencumbered (Enc: 8; Max: 13)
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DRUID Abilities
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Druidic Order: (1): ANIMAL (2): WILD (Anathema for each are listed within)
Shield Block
Wild Shape
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Level 3rd:
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Alertness: Your proficiency rank for Perception increases to expert.
Great Fortitude: Your proficiency rank for Fortitude saves increases to expert.
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Primal Spell List (Primal Prepared Spells DC 19, Spell attack +9)
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Cantrips: Acid Splash , Electric Arc , Disrupt Undead , Produce Flame , Stabilize
. . .1st: Heal , Magic Fang(x2) ,
. . .2nd: Animal Form , Heal (Heightened +1)[◆2d8 touch; ◆◆2d8+16/30' range(1 individual); ◆◆◆2d8/30' emanation]
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Focus Spells 1 Focus point
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1st: Heal Animal , Wild Shape
Per Wild Shape: Pest Form , Animal Form
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'Gentle' Ben:
'Gentle' Ben - Young Bear 3
N Small Minion Animal
Speed: 35 feet
Perception +6; low-light vision, scent (imprecise, 30 feet)
Str 16(+3), Dex 14(+2), Con 14(+2), Int 2(-4), Wis 12(+1), Cha 10(+0)
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Offense
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★Melee Jaws +8/+3/-2, Damage 1d8+3 (P)
★Melee Claw (agile) +8/+4/0, Damage 1d6+3 (S)
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Defense
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AC 17 (★+5, +2 dex)
Hp 32
★Fort: +7 (+5/Con+2)
★Ref: +7 (+5/Dex+2)
★Will: +6 (+5/Wis+1)
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Skills
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★Acrobatics +7 (+5/Dex+2)
★Athletics +8 (+5/Str+3)
★Intimidation +5 (+5/Cha+0)
★Trained (2+lvl); ★★Expert (4+lvl); ★★★Master (6+lvl); ★★★★Legendary (8+lvl)
Support Benefit: Your bear mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the bear's reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.