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LastKingDown's page
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Hey, again -
I seem to recall a spell/item/effect that was basically the lesser version of Speak with Dead. Basically what I'm remembering is once the corpse was effected by the spell, it would speak the last words it spoke before it died, or reveal the last moments before it's death? Does anyone know what I'm thinking of? I cannot find it anywhere, and am wondering if I'm crazy.
Thanks a bunch,
-LKD
Hey there.
Alright - The title pretty much says it, but the long version is...
I am running a heavy role-play, custom campaign with a WIDE variety of "important" NPCs that the players are interacting with on semi-regular basis, ranging from the shop owners who all have backgrounds/personalities, and families, to city officials with likewise back-story, servants, employees, ect. Not everyone has a background, and all that, but my list of individuals is increasing, and I want to keep it that way, I feel like it's adding a great deal of depth, and flavor. I know who they all are in my head, but that seems unfair to the players, and allows room for error.
Additionally, I have a pretty diverse list of monsters in the area/world, and seeing as I'm running a "sand-box" game, where players can go wherever they wish, how would you keep track of monsters?
Any advice would be appreciated, but I'm mostly curious how other DMs handle a heavy load of NPCs.
Thanks a ton,
-LKD

Hey, Folks - Me again! Hurrah!
So, I find myself in an unusual position. I'm playing a game with 3 other players, and a DM. 2 of the players, and I get alon really well, often help each other, praise each other, ect; However, the 3rd player although a nice guy he is always tryin to outplay, outshine, or otherwise combat the rest of the group (Including the DM) in, and out of game. He often plays the role of Rule Nazi, arguing with the DM on what can be done, always in his favor, and usually against the players. He also has a habit of looking for loopholes that he can get around to quite frankly screw over the DM and his story, or the plays in, and out of game. As if this wasnt enough it seems that the DM caters to this player, letting him bend the rules in his favor, while being firm with the rules when it comes to the rest of the party.
I'm not sure if the fact that us three work well together annoys the DM, or if the 3rd player just complains enough that the DM gives in, or what, but it's getting silly now.. He's allowing player 3 to alter things mechanically, and story-wise while telling us 3 that we cannot. I was told I usually outshine the other members, and that he doesn't like people screwing with his story... I do not know how to proceed. It also seems that if any/all of us brought up this issue it would make future sessions very uncomfortable, and create a wedge between he DM and I, while makin he 3 member feel like he's unwanted.. /sigh. It's exhausting. I've been playing with this DM sense the beginning, an font want to quit because of one manipulative play who thinks he's better than everyone else l.
What do you think I should do? Is keeping quiet and learning to deal with it probably the best option? Should I confront he 3rd player? I honestly don't think he /knows/ he's doing it, I think he just naturally thinks hes smarter the rest of us, an deserves more.
I don't mind letting go homebrews, or arguments, but we should all be forced to let go these things, or am I the one that's jelous?
Thank you all for your input, everyone!
Your Googly Eyed Potato Friend
LastKingDown

Hello all!
I would like to say I'll get to the meat of the situation, but this could be rather lengthy...
Im starting in a campaign in a couple weeks with 3 other players, and its out first time with Pathfinder, although most of us (including me) are veteran gamers.
Im trying to find exactly what I want (who isnt?) as we'll be trying to take these characters to level 20+
I saw the Witch class and really liked the "idea" of it, although I didnt really care for the Hex mechanic as much, and I think more liked what it represented than what it actually was. Sense then I've been pouring over books, and forums, and I think I've come close to what I want to play...
I really think that Druid is where I need to begin.
I was really hoping you fine folks had some ideas to make my Druid more Witchy...
My DM is pretty lenient when it comes to homebrew when it doesnt tweak with a class to simply make it overpowered, and is even more lenient if he feels your character might mildly cripple himself for RP purposes, granting other boons usually.
Im thinking of ways to trade Wildshape, or other Druid features for witch abilities/spells? Or maybe something totally homebrewed? I know it sounds crazy, but Im mostly just brainstorming.
Any ideas? Druid/Witch, Witch/Druid?
A dark hero, using something less that good to thwart his enemies. Perhaps overly violent, overly cruel, but he justifies himself by only targeting evil people.. Catching my drift? Pickin' up what Im puttin' down? I hope so, cause I keep confusing myself.
Some features I really enjoy. Light Armor, 3/4 BAB, Utility spells, Strange spells (Beguiling Gift +poisoned food/unholy water/ect LOVE IT)..
Anyway, thanks in advance for any ideas you all have.
Ask any questions you have!
Your Poo-Brained Friend,
LastKingDown
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