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Pathfinder Rulebook Subscriber. Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Pathfinder Rulebook Subscriber

So I'm playing a Ranger with the Wild Mimic archetype. My plan was to take Tiger Stance or Wolf Stance at 4th level, since I have yet to run into a creature that would allow me to take Ferocity Mimicry or Rend Mimicry. And then I remember, oh yeah, these stances require me to be unarmored. Wow, that's really awful!

So I guess one question I have is, man why is that a requirement for these stances at all? Is there some crazy combo that you could achieve if you could wear armor while using them? I'm guessing it's just flavor.

But also, doesn't this just seem like a huge oversight for Wild Mimic? These feats are basically unusable for almost any character who would want access to them. Casters that can't wear armor probably won't be taking the archetype anyway. Monks already have access to these feats at lower levels. And even other characters with Dexterity as their key stat are taking a 1-point AC penalty at lower levels if they want to use these feats. (My Ranger is Strength-based, so it's extra awful for him.)

As a side note, boo to Paizo for including Gorilla Stance and Gorilla Pound in the Wild Mimic archetype with a reference to Player Core 2, then not actually including those feats in Player Core 2.


Pathfinder Rulebook Subscriber

First of all, the Transcend ability: It's unclear whether you can pick up and deposit just one ally during this activity, or multiple allies. It says "at any point you are adjacent to a willing ally...", which doesn't really clarify how many times you can do it. The ability is called "Bear Allies' Burdens and the flavor summary uses the word "allies", both plural, but it's still ambiguous.

Second and more loosely, let's talk about the Immanence ability. At 1st level, let's say I have a +4 Strength modifier, the Hefty Hauler feat, and my spark in my Skybearer's Belt. That puts my unencumbered capacity at 15 bulk and my max capacity at (checks math) 24 Bulk. (Which also means I can drag an object of up to 48 Bulk outside of combat.) At this point, the bulk rating of various environmental objects becomes very pertinent. As a rough reference, we can surmise from the Core Rulebook that a piano is about 16 bulk. How heavy is this cabinet? How about that boulder? Some more example bulks for heavy objects would be great. Also, what's the maximum bulk I can throw, and how far can I throw it?


Pathfinder Rulebook Subscriber

Confident Finisher gives your Strike the following failure effect: "You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike."

But of course the Precise Strike feature has two different damage amounts, one for Finishers and one for other attacks. Which one is meant to be used here? I'm 95% sure it's the higher finisher amount since this is a Finisher, but the Bleeding Finisher feat specifies "precise strike finisher damage" for a similar effect. So which is it meant to be?


4 people marked this as FAQ candidate.
Pathfinder Rulebook Subscriber

Two pertinent passages from the Occultist class description:

Occult Adventures; Mental Focus ability wrote:
Once mental focus has been invested inside an implement, the implement gains the resonant power of its implement school, and the occultist can expend the mental focus stored in the implement to activate the associated focus powers he knows. If a resonant power grants a bonus that varies based on the amount of material focus invested in the implement, the bonus is determined when the focus is invested, and it not reduced or altered by expending the mental focus invested in the item. Once all of the mental focus in an implement has been expended, it loses its resonant power until mental focus is once again invested in the implement.

But then…

Occult Adventures; Implement School Resonant Power ability wrote:
Each time the occultist invests mental focus into an [school] implement, the implement grants the following resonant power. The implement's bearer gains the benefit of this power until the occultist refreshes his focus.

So which is it? Does the resonant power disappear once the implement's mental focus runs out, or does it last until the occultist refreshes his focus?


Pathfinder Rulebook Subscriber
Invisibilty spell description wrote:
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.
Blinded condition description wrote:
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.

Can anybody reconcile this for me?